Fixed random token computation to use indeed all 32 bits.
This commit is contained in:
@@ -465,10 +465,10 @@ void ServerLobbyRoomProtocol::connectionRequested(Event* event)
|
||||
// Now answer to the peer that just connected
|
||||
RandomGenerator token_generator;
|
||||
// use 4 random numbers because rand_max is probably 2^15-1.
|
||||
uint32_t token = (uint32_t)(((token_generator.get(RAND_MAX) << 24) & 0xff) +
|
||||
((token_generator.get(RAND_MAX) << 16) & 0xff) +
|
||||
((token_generator.get(RAND_MAX) << 8) & 0xff) +
|
||||
((token_generator.get(RAND_MAX) & 0xff)));
|
||||
uint32_t token = (uint32_t)((token_generator.get(RAND_MAX) & 0xff) << 24 |
|
||||
(token_generator.get(RAND_MAX) & 0xff) << 16 |
|
||||
(token_generator.get(RAND_MAX) & 0xff) << 8 |
|
||||
(token_generator.get(RAND_MAX) & 0xff));
|
||||
|
||||
std::vector<NetworkPlayerProfile*> players = m_setup->getPlayers();
|
||||
// send a message to the one that asked to connect
|
||||
|
||||
Reference in New Issue
Block a user