Fix build
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@ -746,6 +746,7 @@ const std::tuple<size_t> SkinnedSolid::FirstPassTextures
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= std::tuple<size_t>(1);
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const std::tuple<size_t, size_t, size_t> SkinnedSolid::SecondPassTextures
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= std::tuple<size_t, size_t, size_t>(0, 1, 2);
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const std::tuple<> constexpr SkinnedSolid::ShadowTextures;
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const std::tuple<size_t> SkinnedSolid::RSMTextures = std::tuple<size_t>(0);
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// ----------------------------------------------------------------------------
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@ -774,6 +775,7 @@ const std::tuple<size_t, size_t> SkinnedNormalMat::FirstPassTextures
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= std::tuple<size_t, size_t>(3, 1);
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const std::tuple<size_t, size_t, size_t> SkinnedNormalMat::SecondPassTextures
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= std::tuple<size_t, size_t, size_t>(0, 1, 2);
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const std::tuple<> constexpr SkinnedNormalMat::ShadowTextures;
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const std::tuple<size_t> SkinnedNormalMat::RSMTextures = std::tuple<size_t>(0);
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// ----------------------------------------------------------------------------
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@ -782,6 +784,7 @@ const std::tuple<size_t> DefaultMaterial::FirstPassTextures
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= std::tuple<size_t>(1);
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const std::tuple<size_t, size_t, size_t> DefaultMaterial::SecondPassTextures
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= std::tuple<size_t, size_t, size_t>(0, 1, 2);
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const std::tuple<> constexpr DefaultMaterial::ShadowTextures;
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const std::tuple<size_t> DefaultMaterial::RSMTextures = std::tuple<size_t>(0);
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// ----------------------------------------------------------------------------
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@ -797,6 +800,7 @@ const std::tuple<size_t> AlphaRef::RSMTextures = std::tuple<size_t>(0);
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const InstanceType SphereMap::Instance = InstanceTypeThreeTex;
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const std::tuple<size_t> SphereMap::FirstPassTextures = std::tuple<size_t>(1);
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const std::tuple<size_t> SphereMap::SecondPassTextures = std::tuple<size_t>(0);
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const std::tuple<> constexpr SphereMap::ShadowTextures;
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const std::tuple<size_t> SphereMap::RSMTextures = std::tuple<size_t>(0);
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// ----------------------------------------------------------------------------
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@ -822,6 +826,7 @@ const std::tuple<size_t, size_t> NormalMat::FirstPassTextures
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= std::tuple<size_t, size_t>(3, 1);
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const std::tuple<size_t, size_t, size_t> NormalMat::SecondPassTextures
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= std::tuple<size_t, size_t, size_t>(0, 1, 2);
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const std::tuple<> constexpr NormalMat::ShadowTextures;
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const std::tuple<size_t> NormalMat::RSMTextures = std::tuple<size_t>(0);
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// ----------------------------------------------------------------------------
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@ -829,6 +834,7 @@ const InstanceType DetailMat::Instance = InstanceTypeFourTex;
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const std::tuple<size_t> DetailMat::FirstPassTextures = std::tuple<size_t>(1);
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const std::tuple<size_t, size_t, size_t> DetailMat::SecondPassTextures
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= std::tuple<size_t, size_t, size_t>(0, 3, 1);
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const std::tuple<> constexpr DetailMat::ShadowTextures;
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const std::tuple<size_t> DetailMat::RSMTextures = std::tuple<size_t>(0);
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// ----------------------------------------------------------------------------
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@ -837,6 +843,7 @@ const std::tuple<size_t> SplattingMat::FirstPassTextures
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const std::tuple<size_t, size_t, size_t, size_t, size_t>
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SplattingMat::SecondPassTextures
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= std::tuple<size_t, size_t, size_t, size_t, size_t>(1, 3, 4, 5, 6);
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const std::tuple<> constexpr SplattingMat::ShadowTextures;
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const std::tuple<size_t, size_t, size_t, size_t, size_t>
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SplattingMat::RSMTextures
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= std::tuple<size_t, size_t, size_t, size_t, size_t>(1, 3, 4, 5, 6);
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