Try to make touch device a bit more comfortable

This commit is contained in:
Deve 2017-08-28 21:10:09 +02:00
parent ea58a736d5
commit 704d3ea9d9

View File

@ -157,7 +157,6 @@ void MultitouchDevice::addButton(MultitouchButtonType type, int x, int y,
m_accelerometer_active = true;
}
}
}
#endif
} // addButton
@ -193,32 +192,38 @@ void MultitouchDevice::updateDeviceState(unsigned int event_id)
{
assert(event_id < m_events.size());
MultitouchEvent event = m_events[event_id];
MultitouchButton* pressed_button = NULL;
for (MultitouchButton* button : m_buttons)
{
if (button->pressed && button->event_id == event_id)
{
pressed_button = button;
break;
}
}
for (MultitouchButton* button : m_buttons)
{
if (pressed_button != NULL && button != pressed_button)
continue;
bool update_controls = false;
bool prev_button_state = button->pressed;
float prev_axis_x = button->axis_x;
float prev_axis_y = button->axis_y;
MultitouchEvent event = m_events[event_id];
if (event.x < button->x || event.x > button->x + button->width ||
event.y < button->y || event.y > button->y + button->height)
{
if (button->event_id == event_id)
{
button->pressed = false;
button->event_id = 0;
updateButtonAxes(button, 0.0f, 0.0f);
}
}
else
if (pressed_button != NULL ||
(event.x >= button->x && event.x <= button->x + button->width &&
event.y >= button->y && event.y <= button->y + button->height))
{
button->pressed = event.touched;
button->event_id = event_id;
if (button->type == MultitouchButtonType::BUTTON_STEERING)
{
float prev_axis_x = button->axis_x;
float prev_axis_y = button->axis_y;
if (button->pressed == true)
{
updateButtonAxes(button,