Avoid skipping of vertex buffer update if called more than once per frame
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@ -137,7 +137,14 @@ public:
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return m_texture_trans;
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}
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// ------------------------------------------------------------------------
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void setUpdateOffset(int offset) { m_update_offset = offset; }
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void setUpdateOffset(int offset)
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{
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// Avoid skipping of vertex buffer update if this function is called
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// more than once per frame
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if (m_update_offset != -1 && offset > m_update_offset)
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return;
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m_update_offset = offset;
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}
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// ------------------------------------------------------------------------
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bool isVisible() const { return m_visible; }
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// ------------------------------------------------------------------------
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