Removed unused function, minor coding style cleanup.
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5ba3dee122
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0b2c44ed71
@ -167,8 +167,9 @@ static std::string LoadHeader()
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return result;
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}
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// ----------------------------------------------------------------------------
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// Mostly from shader tutorial
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GLuint LoadShader(const char * file, unsigned type)
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GLuint loadShader(const char * file, unsigned type)
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{
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GLuint Id = glCreateShader(type);
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char versionString[20];
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@ -222,14 +223,15 @@ GLuint LoadShader(const char * file, unsigned type)
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glGetError();
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return Id;
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}
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} // loadShader
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// ----------------------------------------------------------------------------
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void Shaders::loadShaders()
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{
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const std::string &dir = file_manager->getAsset(FileManager::SHADER, "");
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IGPUProgrammingServices * const gpu = irr_driver->getVideoDriver()->getGPUProgrammingServices();
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IGPUProgrammingServices * const gpu = irr_driver->getVideoDriver()
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->getGPUProgrammingServices();
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#define glsl(a, b, c) gpu->addHighLevelShaderMaterialFromFiles((a).c_str(), (b).c_str(), (IShaderConstantSetCallBack*) c)
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#define glslmat(a, b, c, d) gpu->addHighLevelShaderMaterialFromFiles((a).c_str(), (b).c_str(), (IShaderConstantSetCallBack*) c, d)
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@ -304,7 +306,7 @@ void Shaders::loadShaders()
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initGL();
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CleanTable.clear();
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SharedGPUObjects::init();
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}
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} // loadShaders
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// ----------------------------------------------------------------------------
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/** C
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@ -320,17 +322,12 @@ void Shaders::check(const int num)
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{
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if (m_shaders[num] == -1)
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{
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Log::error("shaders", "Shader %s failed to load. Update your drivers, if the issue "
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Log::error("shaders",
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"Shader %s failed to load. Update your drivers, if the issue "
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"persists, report a bug to us.", shader_names[num] + 3);
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}
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} // check
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unsigned getGLSLVersion()
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{
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return CVS->getGLSLVersion();
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}
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// ============================================================================
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// Solid Normal and depth pass shaders
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Shaders::ObjectPass1Shader::ObjectPass1Shader()
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