Removed unused function, minor coding style cleanup.

This commit is contained in:
hiker 2015-05-22 16:44:22 +10:00
parent 5ba3dee122
commit 0b2c44ed71

View File

@ -167,8 +167,9 @@ static std::string LoadHeader()
return result;
}
// ----------------------------------------------------------------------------
// Mostly from shader tutorial
GLuint LoadShader(const char * file, unsigned type)
GLuint loadShader(const char * file, unsigned type)
{
GLuint Id = glCreateShader(type);
char versionString[20];
@ -222,14 +223,15 @@ GLuint LoadShader(const char * file, unsigned type)
glGetError();
return Id;
}
} // loadShader
// ----------------------------------------------------------------------------
void Shaders::loadShaders()
{
const std::string &dir = file_manager->getAsset(FileManager::SHADER, "");
IGPUProgrammingServices * const gpu = irr_driver->getVideoDriver()->getGPUProgrammingServices();
IGPUProgrammingServices * const gpu = irr_driver->getVideoDriver()
->getGPUProgrammingServices();
#define glsl(a, b, c) gpu->addHighLevelShaderMaterialFromFiles((a).c_str(), (b).c_str(), (IShaderConstantSetCallBack*) c)
#define glslmat(a, b, c, d) gpu->addHighLevelShaderMaterialFromFiles((a).c_str(), (b).c_str(), (IShaderConstantSetCallBack*) c, d)
@ -304,7 +306,7 @@ void Shaders::loadShaders()
initGL();
CleanTable.clear();
SharedGPUObjects::init();
}
} // loadShaders
// ----------------------------------------------------------------------------
/** C
@ -320,17 +322,12 @@ void Shaders::check(const int num)
{
if (m_shaders[num] == -1)
{
Log::error("shaders", "Shader %s failed to load. Update your drivers, if the issue "
Log::error("shaders",
"Shader %s failed to load. Update your drivers, if the issue "
"persists, report a bug to us.", shader_names[num] + 3);
}
} // check
unsigned getGLSLVersion()
{
return CVS->getGLSLVersion();
}
// ============================================================================
// Solid Normal and depth pass shaders
Shaders::ObjectPass1Shader::ObjectPass1Shader()