Fixed jump explosion on android
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@ -45,7 +45,13 @@ Explosion::Explosion(const Vec3& coord, const char* explosion_sound, const char
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std::string filename = particle_file;
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#ifdef ANDROID
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filename = "explosion_low.xml";
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// Use a lower quality effect on Android for better performance
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if (filename == "explosion.xml" ||
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filename == "explosion_bomb.xml" ||
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filename == "explosion_cake.xml")
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{
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filename = "explosion_low.xml";
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}
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#endif
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ParticleKindManager* pkm = ParticleKindManager::get();
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