Moved creation of the race protocols into lobby, so SynchronizationProtocol
is not involved in the race start anymore.
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parent
617e1c538d
commit
b1afac23a7
@ -70,7 +70,7 @@ void ClientLobby::setup()
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* \param kart_name Name of the selected kart.
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*/
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void ClientLobby::requestKartSelection(uint8_t player_id,
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const std::string &kart_name)
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const std::string &kart_name)
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{
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NetworkString *request = getNetworkString(3+kart_name.size());
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request->addUInt8(LE_KART_SELECTION).addUInt8(player_id)
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@ -23,6 +23,9 @@
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#include "input/device_manager.hpp"
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#include "modes/world.hpp"
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#include "network/network_player_profile.hpp"
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#include "network/protocols/controller_events_protocol.hpp"
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#include "network/protocols/game_events_protocol.hpp"
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#include "network/protocols/kart_update_protocol.hpp"
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#include "network/protocols/synchronization_protocol.hpp"
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#include "network/race_event_manager.hpp"
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#include "network/stk_host.hpp"
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@ -124,6 +127,9 @@ void LobbyProtocol::loadWorld()
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// Load the actual world.
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m_game_setup->getRaceConfig()->loadWorld();
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World::getWorld()->setNetworkWorld(true);
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(new KartUpdateProtocol())->requestStart();
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(new ControllerEventsProtocol())->requestStart();
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(new GameEventsProtocol())->requestStart();
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} // setupGame
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} // loadWorld
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@ -2,9 +2,6 @@
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#include "network/event.hpp"
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#include "network/network_config.hpp"
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#include "network/protocols/kart_update_protocol.hpp"
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#include "network/protocols/controller_events_protocol.hpp"
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#include "network/protocols/game_events_protocol.hpp"
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#include "network/stk_host.hpp"
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#include "network/stk_peer.hpp"
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#include "utils/time.hpp"
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@ -149,9 +146,6 @@ void SynchronizationProtocol::asynchronousUpdate()
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m_has_quit = true;
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Log::info("SynchronizationProtocol",
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"Countdown finished. Starting now.");
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(new KartUpdateProtocol())->requestStart();
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(new ControllerEventsProtocol())->requestStart();
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(new GameEventsProtocol())->requestStart();
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requestTerminate();
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return;
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}
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@ -163,8 +163,7 @@ void NetworkingLobby::eventCallback(Widget* widget, const std::string& name,
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if(NetworkConfig::get()->isServer())
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{
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Protocol *p = LobbyProtocol::get();
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ServerLobby* slrp =
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dynamic_cast<ServerLobby*>(p);
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ServerLobby* slrp = dynamic_cast<ServerLobby*>(p);
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slrp->startSelection();
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}
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else // client
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