Fix more clang warnings

This commit is contained in:
auria.mg 2018-05-18 20:09:13 -04:00
parent 19fab0a4c1
commit 6291fada36
3 changed files with 41 additions and 41 deletions

View File

@ -94,7 +94,7 @@ namespace GUIEngine
virtual ~IconButtonWidget() {};
/** \brief Implement callback from base class Widget */
virtual void add();
virtual void add() OVERRIDE;
/**
* \brief Call this if scale mode is SCALE_MODE_KEEP_CUSTOM_ASPECT_RATIO.

View File

@ -53,16 +53,16 @@ public:
int position, float color_hue);
virtual void update(int ticks) OVERRIDE;
virtual void updateGraphics(float dt) OVERRIDE;
virtual void reset();
virtual void reset() OVERRIDE;
// ------------------------------------------------------------------------
/** No physics body for ghost kart, so nothing to adjust. */
virtual void updateWeight() {};
virtual void updateWeight() OVERRIDE {};
// ------------------------------------------------------------------------
/** No physics for ghost kart. */
virtual void applyEngineForce (float force) {};
virtual void applyEngineForce (float force) OVERRIDE {};
// ------------------------------------------------------------------------
// Not needed to create any physics for a ghost kart.
virtual void createPhysics() {};
virtual void createPhysics() OVERRIDE {};
// ------------------------------------------------------------------------
const float getSuspensionLength(int index, int wheel) const
{ return m_all_physic_info[index].m_suspension_length[wheel]; }
@ -74,13 +74,13 @@ public:
const ReplayBase::KartReplayEvent &kre);
// ------------------------------------------------------------------------
/** Returns whether this kart is a ghost (replay) kart. */
virtual bool isGhostKart() const { return true; }
virtual bool isGhostKart() const OVERRIDE { return true; }
// ------------------------------------------------------------------------
/** Ghost can't be hunted. */
virtual bool isInvulnerable() const { return true; }
virtual bool isInvulnerable() const OVERRIDE { return true; }
// ------------------------------------------------------------------------
/** Returns the speed of the kart in meters/second. */
virtual float getSpeed() const;
virtual float getSpeed() const OVERRIDE;
// ------------------------------------------------------------------------
/** Returns the time at which the kart was at a given distance.
@ -88,7 +88,7 @@ public:
float getTimeForDistance(float distance);
// ------------------------------------------------------------------------
virtual void kartIsInRestNow() {};
virtual void kartIsInRestNow() OVERRIDE {};
// ------------------------------------------------------------------------
}; // GhostKart

View File

@ -267,21 +267,21 @@ public:
PerPlayerDifficulty difficulty,
std::shared_ptr<RenderInfo> ri);
virtual ~Kart();
virtual void init(RaceManager::KartType type);
virtual void kartIsInRestNow();
virtual void init(RaceManager::KartType type) OVERRIDE;
virtual void kartIsInRestNow() OVERRIDE;
virtual void updateGraphics(float dt) OVERRIDE;
virtual void createPhysics ();
virtual void updateWeight ();
virtual float getSpeedForTurnRadius(float radius) const;
virtual void updateWeight () OVERRIDE;
virtual float getSpeedForTurnRadius(float radius) const OVERRIDE;
virtual float getMaxSteerAngle(float speed) const;
virtual bool isInRest () const;
virtual bool isInRest () const OVERRIDE;
virtual void applyEngineForce (float force);
virtual void flyUp();
virtual void flyDown();
virtual void flyUp() OVERRIDE;
virtual void flyDown() OVERRIDE;
virtual void startEngineSFX ();
virtual void adjustSpeed (float f);
virtual void startEngineSFX () OVERRIDE;
virtual void adjustSpeed (float f) OVERRIDE;
virtual void increaseMaxSpeed(unsigned int category, float add_speed,
float engine_force, int duration,
int fade_out_time) OVERRIDE;
@ -289,36 +289,36 @@ public:
float speed_boost, float engine_force,
int duration, int fade_out_time) OVERRIDE;
virtual void setSlowdown(unsigned int category, float max_speed_fraction,
int fade_in_time);
virtual int getSpeedIncreaseTicksLeft(unsigned int category) const;
virtual void setBoostAI (bool boosted);
virtual bool getBoostAI () const;
virtual void collectedItem(Item *item, int random_attachment);
int fade_in_time) OVERRIDE;
virtual int getSpeedIncreaseTicksLeft(unsigned int category) const OVERRIDE;
virtual void setBoostAI (bool boosted) OVERRIDE;
virtual bool getBoostAI () const OVERRIDE;
virtual void collectedItem(Item *item, int random_attachment) OVERRIDE;
virtual float getStartupBoost() const;
virtual const Material *getMaterial() const;
virtual const Material *getLastMaterial() const;
virtual const Material *getMaterial() const OVERRIDE;
virtual const Material *getLastMaterial() const OVERRIDE;
/** Returns the pitch of the terrain depending on the heading. */
virtual float getTerrainPitch(float heading) const;
virtual float getTerrainPitch(float heading) const OVERRIDE;
virtual void reset ();
virtual void reset () OVERRIDE;
virtual void handleZipper (const Material *m=NULL,
bool play_sound=false);
virtual void setSquash (float time, float slowdown);
bool play_sound=false) OVERRIDE;
virtual void setSquash (float time, float slowdown) OVERRIDE;
virtual void crashed (AbstractKart *k, bool update_attachments);
virtual void crashed (const Material *m, const Vec3 &normal);
virtual float getHoT () const;
virtual void update (int ticks);
virtual void finishedRace (float time, bool from_server=false);
virtual void setPosition (int p);
virtual void beep ();
virtual void showZipperFire ();
virtual float getCurrentMaxSpeed() const;
virtual void crashed (AbstractKart *k, bool update_attachments) OVERRIDE;
virtual void crashed (const Material *m, const Vec3 &normal) OVERRIDE;
virtual float getHoT () const OVERRIDE;
virtual void update (int ticks) OVERRIDE;
virtual void finishedRace (float time, bool from_server=false) OVERRIDE;
virtual void setPosition (int p) OVERRIDE;
virtual void beep () OVERRIDE;
virtual void showZipperFire () OVERRIDE;
virtual float getCurrentMaxSpeed() const OVERRIDE;
virtual bool playCustomSFX (unsigned int type);
virtual void setController(Controller *controller);
virtual void setXYZ(const Vec3& a);
virtual bool playCustomSFX (unsigned int type) OVERRIDE;
virtual void setController(Controller *controller) OVERRIDE;
virtual void setXYZ(const Vec3& a) OVERRIDE;
// ========================================================================
// Powerup related functions.