Fix more clang warnings
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19fab0a4c1
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6291fada36
@ -94,7 +94,7 @@ namespace GUIEngine
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virtual ~IconButtonWidget() {};
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/** \brief Implement callback from base class Widget */
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virtual void add();
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virtual void add() OVERRIDE;
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/**
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* \brief Call this if scale mode is SCALE_MODE_KEEP_CUSTOM_ASPECT_RATIO.
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@ -53,16 +53,16 @@ public:
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int position, float color_hue);
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virtual void update(int ticks) OVERRIDE;
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virtual void updateGraphics(float dt) OVERRIDE;
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virtual void reset();
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virtual void reset() OVERRIDE;
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// ------------------------------------------------------------------------
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/** No physics body for ghost kart, so nothing to adjust. */
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virtual void updateWeight() {};
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virtual void updateWeight() OVERRIDE {};
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// ------------------------------------------------------------------------
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/** No physics for ghost kart. */
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virtual void applyEngineForce (float force) {};
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virtual void applyEngineForce (float force) OVERRIDE {};
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// ------------------------------------------------------------------------
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// Not needed to create any physics for a ghost kart.
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virtual void createPhysics() {};
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virtual void createPhysics() OVERRIDE {};
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// ------------------------------------------------------------------------
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const float getSuspensionLength(int index, int wheel) const
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{ return m_all_physic_info[index].m_suspension_length[wheel]; }
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@ -74,13 +74,13 @@ public:
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const ReplayBase::KartReplayEvent &kre);
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// ------------------------------------------------------------------------
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/** Returns whether this kart is a ghost (replay) kart. */
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virtual bool isGhostKart() const { return true; }
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virtual bool isGhostKart() const OVERRIDE { return true; }
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// ------------------------------------------------------------------------
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/** Ghost can't be hunted. */
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virtual bool isInvulnerable() const { return true; }
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virtual bool isInvulnerable() const OVERRIDE { return true; }
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// ------------------------------------------------------------------------
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/** Returns the speed of the kart in meters/second. */
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virtual float getSpeed() const;
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virtual float getSpeed() const OVERRIDE;
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// ------------------------------------------------------------------------
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/** Returns the time at which the kart was at a given distance.
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@ -88,7 +88,7 @@ public:
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float getTimeForDistance(float distance);
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// ------------------------------------------------------------------------
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virtual void kartIsInRestNow() {};
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virtual void kartIsInRestNow() OVERRIDE {};
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// ------------------------------------------------------------------------
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}; // GhostKart
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@ -267,21 +267,21 @@ public:
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PerPlayerDifficulty difficulty,
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std::shared_ptr<RenderInfo> ri);
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virtual ~Kart();
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virtual void init(RaceManager::KartType type);
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virtual void kartIsInRestNow();
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virtual void init(RaceManager::KartType type) OVERRIDE;
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virtual void kartIsInRestNow() OVERRIDE;
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virtual void updateGraphics(float dt) OVERRIDE;
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virtual void createPhysics ();
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virtual void updateWeight ();
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virtual float getSpeedForTurnRadius(float radius) const;
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virtual void updateWeight () OVERRIDE;
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virtual float getSpeedForTurnRadius(float radius) const OVERRIDE;
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virtual float getMaxSteerAngle(float speed) const;
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virtual bool isInRest () const;
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virtual bool isInRest () const OVERRIDE;
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virtual void applyEngineForce (float force);
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virtual void flyUp();
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virtual void flyDown();
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virtual void flyUp() OVERRIDE;
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virtual void flyDown() OVERRIDE;
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virtual void startEngineSFX ();
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virtual void adjustSpeed (float f);
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virtual void startEngineSFX () OVERRIDE;
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virtual void adjustSpeed (float f) OVERRIDE;
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virtual void increaseMaxSpeed(unsigned int category, float add_speed,
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float engine_force, int duration,
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int fade_out_time) OVERRIDE;
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@ -289,36 +289,36 @@ public:
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float speed_boost, float engine_force,
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int duration, int fade_out_time) OVERRIDE;
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virtual void setSlowdown(unsigned int category, float max_speed_fraction,
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int fade_in_time);
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virtual int getSpeedIncreaseTicksLeft(unsigned int category) const;
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virtual void setBoostAI (bool boosted);
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virtual bool getBoostAI () const;
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virtual void collectedItem(Item *item, int random_attachment);
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int fade_in_time) OVERRIDE;
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virtual int getSpeedIncreaseTicksLeft(unsigned int category) const OVERRIDE;
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virtual void setBoostAI (bool boosted) OVERRIDE;
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virtual bool getBoostAI () const OVERRIDE;
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virtual void collectedItem(Item *item, int random_attachment) OVERRIDE;
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virtual float getStartupBoost() const;
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virtual const Material *getMaterial() const;
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virtual const Material *getLastMaterial() const;
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virtual const Material *getMaterial() const OVERRIDE;
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virtual const Material *getLastMaterial() const OVERRIDE;
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/** Returns the pitch of the terrain depending on the heading. */
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virtual float getTerrainPitch(float heading) const;
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virtual float getTerrainPitch(float heading) const OVERRIDE;
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virtual void reset ();
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virtual void reset () OVERRIDE;
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virtual void handleZipper (const Material *m=NULL,
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bool play_sound=false);
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virtual void setSquash (float time, float slowdown);
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bool play_sound=false) OVERRIDE;
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virtual void setSquash (float time, float slowdown) OVERRIDE;
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virtual void crashed (AbstractKart *k, bool update_attachments);
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virtual void crashed (const Material *m, const Vec3 &normal);
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virtual float getHoT () const;
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virtual void update (int ticks);
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virtual void finishedRace (float time, bool from_server=false);
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virtual void setPosition (int p);
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virtual void beep ();
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virtual void showZipperFire ();
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virtual float getCurrentMaxSpeed() const;
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virtual void crashed (AbstractKart *k, bool update_attachments) OVERRIDE;
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virtual void crashed (const Material *m, const Vec3 &normal) OVERRIDE;
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virtual float getHoT () const OVERRIDE;
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virtual void update (int ticks) OVERRIDE;
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virtual void finishedRace (float time, bool from_server=false) OVERRIDE;
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virtual void setPosition (int p) OVERRIDE;
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virtual void beep () OVERRIDE;
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virtual void showZipperFire () OVERRIDE;
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virtual float getCurrentMaxSpeed() const OVERRIDE;
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virtual bool playCustomSFX (unsigned int type);
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virtual void setController(Controller *controller);
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virtual void setXYZ(const Vec3& a);
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virtual bool playCustomSFX (unsigned int type) OVERRIDE;
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virtual void setController(Controller *controller) OVERRIDE;
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virtual void setXYZ(const Vec3& a) OVERRIDE;
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// ========================================================================
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// Powerup related functions.
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