Fix light in legacy pipeline
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@ -2196,9 +2196,11 @@ scene::ISceneNode *IrrDriver::addLight(const core::vector3df &pos,
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}
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else
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{
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return m_scene_manager
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scene::ILightSceneNode* light = m_scene_manager
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->addLightSceneNode(m_scene_manager->getRootSceneNode(),
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pos, video::SColorf(1.0f, r, g, b));
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light->setRadius(radius);
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return light;
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}
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} // addLight
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@ -53,7 +53,8 @@ KartGFX::KartGFX(const AbstractKart *kart)
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// Create nitro light
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core::vector3df location(0.0f, 0.5f, -0.5f*length - 0.05f);
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m_nitro_light = irr_driver->addLight(location, /*force*/ 0.4f,
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/*radius*/5.0f, 0.0f, 0.4f, 1.0f,
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/*radius*/CVS->isGLSL() ? 5.0f : 1.0f,
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0.0f, 0.4f, 1.0f,
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false, node);
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m_nitro_light->setVisible(false);
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#ifdef DEBUG
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@ -65,7 +66,8 @@ KartGFX::KartGFX(const AbstractKart *kart)
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// For the first skidding level
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m_skidding_light_1 =
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irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f*length - 0.05f),
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/* force */ 0.3f, /* radius */ 3.0f,
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/* force */ 0.3f,
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/*radius*/CVS->isGLSL() ? 3.0f : 1.0f,
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1.0f, 0.6f, 0.0f, false, node);
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m_skidding_light_1->setVisible(false);
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m_skidding_light_1->setName( ("skidding emitter 1 (" + m_kart->getIdent()
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@ -74,7 +76,8 @@ KartGFX::KartGFX(const AbstractKart *kart)
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// For the second skidding level
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m_skidding_light_2 =
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irr_driver->addLight(core::vector3df(0.0f, 0.1f, -0.5f*length - 0.05f),
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/* force */0.4f, /*radius*/ 4.0f,
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/* force */0.4f,
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/*radius*/CVS->isGLSL() ? 4.0f : 1.0f,
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1.0f, 0.0f, 0.0f, false, node);
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m_skidding_light_2->setVisible(false);
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m_skidding_light_2->setName( ("skidding emitter 2 (" + m_kart->getIdent()
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