Improved handling of cancelling server creation.

This commit is contained in:
hiker 2015-11-21 12:21:50 +11:00
parent 815d663ee3
commit f05b6f6dd7

View File

@ -105,6 +105,7 @@ void CreateServerScreen::eventCallback(Widget* widget, const std::string& name,
m_options_widget->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == m_cancel_widget->m_properties[PROP_ID])
{
NetworkConfig::get()->unsetNetworking();
StateManager::get()->escapePressed();
}
else if (selection == m_create_widget->m_properties[PROP_ID])