Nitro fixes (#3190)
* Nitro fixes * Remove the attachment of a kart on elimination
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@ -1207,6 +1207,11 @@ void Kart::eliminate()
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m_stars_effect->reset();
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m_stars_effect->update(1);
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}
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if (m_attachment)
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{
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m_attachment->clear();
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}
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m_kart_gfx->setCreationRateAbsolute(KartGFX::KGFX_TERRAIN, 0);
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m_kart_gfx->setGFXInvisible();
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@ -1996,11 +2001,13 @@ void Kart::updateNitro(float dt)
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// when pressing the key, don't allow the min time to go under zero.
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// If it went under zero, it would be reset
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// As the time deduction happens before, it can be an arbitrarily
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// small number > 0. Smaller means more responsive controls.
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if (m_controls.getNitro() && m_min_nitro_time <= 0.0f)
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m_min_nitro_time = 0.1f;
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m_min_nitro_time = 0.005f;
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}
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bool increase_speed = (m_controls.getNitro() && isOnGround());
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bool increase_speed = (m_min_nitro_time > 0 && isOnGround());
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if (!increase_speed && m_min_nitro_time <= 0.0f)
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{
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if(m_nitro_sound->getStatus() == SFXBase::SFX_PLAYING)
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@ -2863,7 +2870,7 @@ void Kart::updateGraphics(float dt, const Vec3& offset_xyz,
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// --------------------------------------------------------
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float nitro_frac = 0;
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if ( (m_controls.getNitro() || m_min_nitro_time > 0.0f) &&
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isOnGround() && m_collected_energy > 0 )
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m_collected_energy > 0 )
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{
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// fabs(speed) is important, otherwise the negative number will
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// become a huge unsigned number in the particle scene node!
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