Allow changing kart color on-the-fly
This commit is contained in:
@@ -29,6 +29,7 @@
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#include "graphics/per_camera_node.hpp"
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#include "graphics/post_processing.hpp"
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#include "graphics/referee.hpp"
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#include "graphics/render_info.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/stk_animated_mesh.hpp"
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@@ -1169,7 +1170,7 @@ scene::IParticleSystemSceneNode *IrrDriver::addParticleNode(bool default_emitter
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scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
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const std::string& debug_name,
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scene::ISceneNode *parent,
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const CustomRenderInfo& cri)
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RenderInfo* render_info)
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{
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if (!CVS->isGLSL())
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return m_scene_manager->addMeshSceneNode(mesh, parent);
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@@ -1183,7 +1184,7 @@ scene::IMeshSceneNode *IrrDriver::addMesh(scene::IMesh *mesh,
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core::vector3df(0, 0, 0),
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core::vector3df(0, 0, 0),
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core::vector3df(1.0f, 1.0f, 1.0f),
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true, cri);
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true, render_info);
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node->drop();
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return node;
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@@ -1366,7 +1367,7 @@ void IrrDriver::removeTexture(video::ITexture *t)
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*/
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scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *mesh,
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const std::string& debug_name, scene::ISceneNode* parent,
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const CustomRenderInfo& cri)
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RenderInfo* render_info)
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{
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if (!CVS->isGLSL())
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{
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@@ -1381,7 +1382,8 @@ scene::IAnimatedMeshSceneNode *IrrDriver::addAnimatedMesh(scene::IAnimatedMesh *
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parent = m_scene_manager->getRootSceneNode();
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scene::IAnimatedMeshSceneNode* node =
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new STKAnimatedMesh(mesh, parent, m_scene_manager, -1, debug_name,
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core::vector3df(0, 0, 0), core::vector3df(0, 0, 0), core::vector3df(1, 1, 1), cri);
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core::vector3df(0, 0, 0), core::vector3df(0, 0, 0),
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core::vector3df(1, 1, 1), render_info);
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node->drop();
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return node;
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} // addAnimatedMesh
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@@ -37,8 +37,6 @@
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#include "IrrlichtDevice.h"
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#include "ISkinnedMesh.h"
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#include "graphics/gl_headers.hpp"
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/skybox.hpp"
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#include "graphics/sphericalHarmonics.hpp"
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#include "graphics/wind.hpp"
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@@ -58,6 +56,7 @@ namespace irr
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using namespace irr;
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class RTT;
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class RenderInfo;
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class FrameBuffer;
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class ShadowImportanceProvider;
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class AbstractKart;
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@@ -179,54 +178,6 @@ enum TypeRTT
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RTT_COUNT
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};
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struct CustomRenderInfo
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{
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float m_custom_hue;
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float m_custom_min_saturation;
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bool m_transparent;
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std::vector<int> m_affected_parts;
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std::vector<int> getColorizableParts(scene::IMesh* m)
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{
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std::vector<int> colorizable_parts;
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for (int i = 0; i < int(m->getMeshBufferCount()); ++i)
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{
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scene::IMeshBuffer* mb = m->getMeshBuffer(i);
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Material* material = material_manager->getMaterialFor(mb
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->getMaterial().getTexture(0), mb);
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if (material->isColorizable())
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colorizable_parts.push_back(i);
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}
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return colorizable_parts;
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}
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CustomRenderInfo()
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{
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m_custom_hue = 0.0f;
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m_custom_min_saturation = 0.0f;
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m_transparent = false;
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}
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CustomRenderInfo(float custom_hue, float custom_min_saturation,
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bool transparent, scene::IMesh* m = NULL)
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{
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m_custom_hue = custom_hue;
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m_custom_min_saturation = custom_min_saturation;
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m_transparent = transparent;
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if (m)
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m_affected_parts = getColorizableParts(m);
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}
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CustomRenderInfo(const CustomRenderInfo& cri)
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{
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m_custom_hue = cri.m_custom_hue;
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m_custom_min_saturation = cri.m_custom_min_saturation;
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m_transparent = cri.m_transparent;
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}
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};
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/**
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* \brief class that creates the irrLicht device and offers higher-level
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* ways to manage the 3D scene
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@@ -436,8 +387,8 @@ public:
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const video::SColor &color=video::SColor(128, 255, 255, 255));
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scene::IMeshSceneNode*addMesh(scene::IMesh *mesh,
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const std::string& debug_name,
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scene::ISceneNode *parent=NULL,
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const CustomRenderInfo& cri = CustomRenderInfo());
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scene::ISceneNode *parent = NULL,
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RenderInfo* render_info = NULL);
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PerCameraNode *addPerCameraNode(scene::ISceneNode* node,
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scene::ICameraSceneNode* cam,
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scene::ISceneNode *parent = NULL);
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@@ -460,7 +411,7 @@ public:
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*addAnimatedMesh(scene::IAnimatedMesh *mesh,
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const std::string& debug_name,
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scene::ISceneNode* parent = NULL,
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const CustomRenderInfo& cri = CustomRenderInfo());
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RenderInfo* render_info = NULL);
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scene::ICameraSceneNode
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*addCameraSceneNode();
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Camera *addCamera(unsigned int index, AbstractKart *kart);
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@@ -23,6 +23,7 @@
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#include "graphics/glwrap.hpp"
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#include "graphics/post_processing.hpp"
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#include "graphics/rtts.hpp"
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#include "graphics/render_info.hpp"
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#include "graphics/shaders.hpp"
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#include "graphics/shadow_matrices.hpp"
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#include "graphics/stk_scene_manager.hpp"
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@@ -998,11 +999,13 @@ void draw(const T *Shader, const GLMesh *mesh, uniforms... Args)
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GLenum itype = mesh->IndexType;
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size_t count = mesh->IndexCount;
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const bool need_change_hue = (mesh->m_custom_hue > 0.0f);
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const bool support_change_hue = (mesh->m_render_info != NULL);
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const bool need_change_hue = (support_change_hue &&
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mesh->m_render_info->getHue() > 0.0f);
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if (need_change_hue)
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{
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Shader->changeableColor(mesh->m_custom_hue,
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mesh->m_custom_min_saturation);
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Shader->changeableColor(mesh->m_render_info->getHue(),
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mesh->m_render_info->getMinSaturation());
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}
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Shader->setUniforms(Args...);
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@@ -1298,11 +1301,14 @@ void renderInstancedMeshes2ndPass(const std::vector<GLuint> &Prefilled_tex, Args
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ExpandTex(*mesh, T::SecondPassTextures, Prefilled_tex[0],
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Prefilled_tex[1], Prefilled_tex[2]);
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const bool need_change_hue = (mesh->m_custom_hue > 0.0f);
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const bool support_change_hue = (mesh->m_render_info != NULL);
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const bool need_change_hue =
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(support_change_hue && mesh->m_render_info->getHue() > 0.0f);
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if (need_change_hue)
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{
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T::InstancedSecondPassShader::getInstance()->changeableColor
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(mesh->m_custom_hue, mesh->m_custom_min_saturation);
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(mesh->m_render_info->getHue(),
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mesh->m_render_info->getMinSaturation());
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}
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T::InstancedSecondPassShader::getInstance()->setUniforms(args...);
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97
src/graphics/render_info.hpp
Normal file
97
src/graphics/render_info.hpp
Normal file
@@ -0,0 +1,97 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2016 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_RENDER_INFO_HPP
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#define HEADER_RENDER_INFO_HPP
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include <ISceneManager.h>
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#include <algorithm>
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#include <vector>
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/**
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* \ingroup graphics
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*/
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class RenderInfo
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{
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public:
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enum KartRenderType
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{
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KRT_DEFAULT,
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KRT_RED,
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KRT_BLUE,
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KRT_TRANSPARENT,
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};
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private:
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float m_hue;
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float m_min_saturation;
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bool m_transparent;
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std::vector<int> m_colorizable_parts;
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public:
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RenderInfo(float hue = 0.0f, float min_saturation = 0.0f,
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bool transparent = false)
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{
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m_hue = hue;
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m_min_saturation = min_saturation;
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m_transparent = transparent;
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}
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// ------------------------------------------------------------------------
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void setColorizableParts(irr::scene::IMesh* m)
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{
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for (int i = 0; i < int(m->getMeshBufferCount()); i++)
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{
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scene::IMeshBuffer* mb = m->getMeshBuffer(i);
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Material* material = material_manager->getMaterialFor(mb
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->getMaterial().getTexture(0), mb);
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if (material->isColorizable())
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m_colorizable_parts.push_back(i);
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}
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}
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// ------------------------------------------------------------------------
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void setHue(float hue) { m_hue = hue; }
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// ------------------------------------------------------------------------
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void setMinSaturation(float min_saturation)
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{ m_min_saturation = min_saturation; }
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// ------------------------------------------------------------------------
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void setTransparent(bool transparent) { m_transparent = transparent; }
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// ------------------------------------------------------------------------
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float getHue() const { return m_hue; }
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// ------------------------------------------------------------------------
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float getMinSaturation() const { return m_min_saturation; }
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// ------------------------------------------------------------------------
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bool isTransparent() const { return m_transparent; }
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// ------------------------------------------------------------------------
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bool isColorizable(int mesh_buffer_index) const
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{
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return m_colorizable_parts.empty() ||
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std::find(m_colorizable_parts.begin(), m_colorizable_parts.end(),
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mesh_buffer_index) != m_colorizable_parts.end();
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}
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}; // RenderInfo
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#endif
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/* EOF */
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@@ -21,8 +21,9 @@
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#include "central_settings.hpp"
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#include "graphics/camera.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/stk_animated_mesh.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/render_info.hpp"
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#include "graphics/stk_animated_mesh.hpp"
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#include "modes/world.hpp"
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#include "tracks/track.hpp"
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#include "utils/profiler.hpp"
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@@ -31,7 +32,6 @@
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#include <IMaterialRenderer.h>
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#include <ISceneManager.h>
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#include <ISkinnedMesh.h>
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#include <algorithm>
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using namespace irr;
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@@ -39,12 +39,12 @@ STKAnimatedMesh::STKAnimatedMesh(irr::scene::IAnimatedMesh* mesh, irr::scene::IS
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irr::scene::ISceneManager* mgr, s32 id, const std::string& debug_name,
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const core::vector3df& position,
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const core::vector3df& rotation,
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const core::vector3df& scale, const CustomRenderInfo& cri) :
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const core::vector3df& scale, RenderInfo* render_info) :
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CAnimatedMeshSceneNode(mesh, parent, mgr, id, position, rotation, scale)
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{
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isGLInitialized = false;
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isMaterialInitialized = false;
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m_cri = cri;
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m_mesh_render_info = render_info;
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#ifdef DEBUG
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m_debug_name = debug_name;
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#endif
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@@ -102,13 +102,15 @@ void STKAnimatedMesh::updateNoGL()
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for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
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{
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scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
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const bool affected = m_cri.m_affected_parts.empty() ||
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std::find(m_cri.m_affected_parts.begin(),
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m_cri.m_affected_parts.end(), i) != m_cri.m_affected_parts.end();
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bool affected = false;
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if (mb && m_mesh_render_info)
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{
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// Test if material is affected by hue change
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affected = m_mesh_render_info->isColorizable(i);
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}
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GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name,
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affected ? m_cri : CustomRenderInfo()/*default info if not affected*/));
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affected ? m_mesh_render_info : NULL));
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}
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for (u32 i = 0; i < m->getMeshBufferCount(); ++i)
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@@ -134,12 +136,15 @@ void STKAnimatedMesh::updateNoGL()
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TransparentMaterial TranspMat = getTransparentMaterialFromType(type, MaterialTypeParam, material);
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TransparentMesh[TranspMat].push_back(&mesh);
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}
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else if (mesh.m_transparent)
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else if (mesh.m_render_info != NULL && mesh.m_render_info->isTransparent())
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{
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TransparentMesh[TM_ADDITIVE].push_back(&mesh);
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}
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else if (mesh.m_custom_hue > 0.0f)
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else if (mesh.m_render_info != NULL)
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{
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// For now, put all meshes that support custom render info into
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// solid (default) material first, this allowing changing fewer
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// shaders
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MeshSolidMaterial[Material::SHADERTYPE_SOLID].push_back(&mesh);
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}
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else
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@@ -25,6 +25,8 @@
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#include <IAnimatedMesh.h>
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#include <irrTypes.h>
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class RenderInfo;
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class STKAnimatedMesh : public irr::scene::CAnimatedMeshSceneNode, public STKMeshCommon
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{
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protected:
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@@ -41,14 +43,14 @@ public:
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const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
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const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
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const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
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const CustomRenderInfo& cri = CustomRenderInfo());
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RenderInfo* render_info = NULL);
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~STKAnimatedMesh();
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virtual void render();
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virtual void setMesh(irr::scene::IAnimatedMesh* mesh);
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virtual bool glow() const { return false; }
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private:
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CustomRenderInfo m_cri;
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RenderInfo* m_mesh_render_info;
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};
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#endif // STKANIMATEDMESH_HPP
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@@ -23,6 +23,7 @@
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#include "graphics/camera.hpp"
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/render_info.hpp"
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#include "graphics/shaders.hpp"
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#include "modes/world.hpp"
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#include "tracks/track.hpp"
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@@ -164,12 +165,10 @@ GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type)
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// ----------------------------------------------------------------------------
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GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb, const std::string& debug_name,
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const CustomRenderInfo& cri)
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RenderInfo* render_info)
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{
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GLMesh result = {};
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result.m_custom_hue = cri.m_custom_hue;
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result.m_custom_min_saturation = cri.m_custom_min_saturation;
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result.m_transparent = cri.m_transparent;
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result.m_render_info = render_info;
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if (!mb)
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return result;
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result.mb = mb;
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@@ -31,6 +31,7 @@
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#include <vector>
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class Material;
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class RenderInfo;
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enum TransparentMaterial
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{
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@@ -56,9 +57,7 @@ struct GLMesh
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video::E_VERTEX_TYPE VAOType;
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uint64_t TextureHandles[6];
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scene::IMeshBuffer *mb;
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float m_custom_hue;
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float m_custom_min_saturation;
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bool m_transparent;
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RenderInfo* m_render_info;
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#ifdef DEBUG
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std::string debug_name;
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#endif
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@@ -67,7 +66,7 @@ struct GLMesh
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// ----------------------------------------------------------------------------
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GLMesh allocateMeshBuffer(scene::IMeshBuffer* mb,
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const std::string& debug_name,
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const CustomRenderInfo& cri);
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RenderInfo* render_info);
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void fillLocalBuffer(GLMesh &, scene::IMeshBuffer* mb);
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video::E_VERTEX_TYPE getVTXTYPEFromStride(size_t stride);
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GLuint createVAO(GLuint vbo, GLuint idx, video::E_VERTEX_TYPE type);
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@@ -24,6 +24,7 @@
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#include "graphics/glwrap.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/material_manager.hpp"
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#include "graphics/render_info.hpp"
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#include "graphics/stk_mesh.hpp"
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#include "tracks/track.hpp"
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#include "modes/world.hpp"
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@@ -33,7 +34,6 @@
|
||||
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||||
#include <ISceneManager.h>
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||||
#include <IMaterialRenderer.h>
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#include <algorithm>
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||||
|
||||
// ============================================================================
|
||||
class ColorizeShader : public Shader<ColorizeShader, core::matrix4,
|
||||
@@ -54,7 +54,7 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
|
||||
irr::s32 id, const std::string& debug_name,
|
||||
const irr::core::vector3df& position,
|
||||
const irr::core::vector3df& rotation,
|
||||
const irr::core::vector3df& scale, bool createGLMeshes, const CustomRenderInfo& cri) :
|
||||
const irr::core::vector3df& scale, bool createGLMeshes, RenderInfo* render_info) :
|
||||
CMeshSceneNode(mesh, parent, mgr, id, position, rotation, scale)
|
||||
{
|
||||
isDisplacement = false;
|
||||
@@ -65,7 +65,7 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
|
||||
m_debug_name = debug_name;
|
||||
|
||||
if (createGLMeshes)
|
||||
this->createGLMeshes(cri);
|
||||
this->createGLMeshes(render_info);
|
||||
}
|
||||
|
||||
void STKMeshSceneNode::setReloadEachFrame(bool val)
|
||||
@@ -75,18 +75,20 @@ void STKMeshSceneNode::setReloadEachFrame(bool val)
|
||||
immediate_draw = true;
|
||||
}
|
||||
|
||||
void STKMeshSceneNode::createGLMeshes(const CustomRenderInfo& cri)
|
||||
void STKMeshSceneNode::createGLMeshes(RenderInfo* render_info)
|
||||
{
|
||||
for (u32 i = 0; i<Mesh->getMeshBufferCount(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
|
||||
|
||||
const bool affected = cri.m_affected_parts.empty() ||
|
||||
std::find(cri.m_affected_parts.begin(),
|
||||
cri.m_affected_parts.end(), i) != cri.m_affected_parts.end();
|
||||
bool affected = false;
|
||||
if (mb && render_info)
|
||||
{
|
||||
// Test if material is affected by hue change
|
||||
affected = render_info->isColorizable(i);
|
||||
}
|
||||
|
||||
GLmeshes.push_back(allocateMeshBuffer(mb, m_debug_name,
|
||||
affected ? cri : CustomRenderInfo()/*default info if not affected*/));
|
||||
affected ? render_info : NULL));
|
||||
}
|
||||
isMaterialInitialized = false;
|
||||
isGLInitialized = false;
|
||||
@@ -179,7 +181,7 @@ void STKMeshSceneNode::updateNoGL()
|
||||
|
||||
GLMesh &mesh = GLmeshes[i];
|
||||
Material* material = material_manager->getMaterialFor(mb->getMaterial().getTexture(0), mb);
|
||||
if (mesh.m_transparent)
|
||||
if (mesh.m_render_info != NULL && mesh.m_render_info->isTransparent())
|
||||
{
|
||||
if (!immediate_draw)
|
||||
TransparentMesh[TM_ADDITIVE].push_back(&mesh);
|
||||
@@ -194,8 +196,11 @@ void STKMeshSceneNode::updateNoGL()
|
||||
else
|
||||
additive = (TranspMat == TM_ADDITIVE);
|
||||
}
|
||||
else if (mesh.m_custom_hue > 0.0f)
|
||||
else if (mesh.m_render_info != NULL)
|
||||
{
|
||||
// For now, put all meshes that support custom render info into
|
||||
// solid (default) material first, this allowing changing fewer
|
||||
// shaders
|
||||
if (!immediate_draw)
|
||||
MeshSolidMaterial[Material::SHADERTYPE_SOLID].push_back(&mesh);
|
||||
}
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
#include "graphics/shaders.hpp"
|
||||
#include "utils/ptr_vector.hpp"
|
||||
|
||||
class RenderInfo;
|
||||
|
||||
class STKMeshSceneNode : public irr::scene::CMeshSceneNode, public STKMeshCommon
|
||||
{
|
||||
protected:
|
||||
@@ -33,7 +35,7 @@ protected:
|
||||
|
||||
// Misc passes shaders (glow, displace...)
|
||||
void drawGlow(const GLMesh &mesh);
|
||||
void createGLMeshes(const CustomRenderInfo& cri = CustomRenderInfo());
|
||||
void createGLMeshes(RenderInfo* render_info = NULL);
|
||||
void cleanGLMeshes();
|
||||
void setFirstTimeMaterial();
|
||||
void updatevbo();
|
||||
@@ -55,7 +57,7 @@ public:
|
||||
const irr::core::vector3df& rotation = irr::core::vector3df(0, 0, 0),
|
||||
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f),
|
||||
bool createGLMeshes = true,
|
||||
const CustomRenderInfo& cri = CustomRenderInfo());
|
||||
RenderInfo* render_info = NULL);
|
||||
virtual void render();
|
||||
virtual void setMesh(irr::scene::IMesh* mesh);
|
||||
virtual void OnRegisterSceneNode();
|
||||
|
||||
@@ -35,7 +35,7 @@ AbstractKart::AbstractKart(const std::string& ident,
|
||||
int world_kart_id, int position,
|
||||
const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
KartModel::KartRenderType krt)
|
||||
RenderInfo::KartRenderType krt)
|
||||
: Moveable()
|
||||
{
|
||||
m_world_kart_id = world_kart_id;
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#include <memory>
|
||||
|
||||
#include "items/powerup_manager.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "graphics/render_info.hpp"
|
||||
#include "karts/moveable.hpp"
|
||||
#include "karts/controller/kart_control.hpp"
|
||||
#include "race/race_manager.hpp"
|
||||
@@ -100,7 +100,7 @@ public:
|
||||
int world_kart_id,
|
||||
int position, const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
KartModel::KartRenderType krt);
|
||||
RenderInfo::KartRenderType krt);
|
||||
virtual ~AbstractKart();
|
||||
virtual core::stringw getName() const;
|
||||
virtual void reset();
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "karts/ghost_kart.hpp"
|
||||
#include "karts/controller/ghost_controller.hpp"
|
||||
#include "karts/kart_gfx.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "modes/world.hpp"
|
||||
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
@@ -27,7 +28,7 @@ GhostKart::GhostKart(const std::string& ident, unsigned int world_kart_id,
|
||||
int position)
|
||||
: Kart(ident, world_kart_id,
|
||||
position, btTransform(btQuaternion(0, 0, 0, 1)),
|
||||
PLAYER_DIFFICULTY_NORMAL, KartModel::KRT_TRANSPARENT)
|
||||
PLAYER_DIFFICULTY_NORMAL, RenderInfo::KRT_TRANSPARENT)
|
||||
{
|
||||
} // GhostKart
|
||||
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
#include "items/projectile_manager.hpp"
|
||||
#include "karts/controller/end_controller.hpp"
|
||||
#include "karts/abstract_kart_animation.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
#include "karts/kart_properties_manager.hpp"
|
||||
#include "karts/max_speed.hpp"
|
||||
#include "karts/skidding.hpp"
|
||||
@@ -92,7 +93,7 @@
|
||||
Kart::Kart (const std::string& ident, unsigned int world_kart_id,
|
||||
int position, const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
KartModel::KartRenderType krt)
|
||||
RenderInfo::KartRenderType krt)
|
||||
: AbstractKart(ident, world_kart_id, position, init_transform,
|
||||
difficulty, krt)
|
||||
|
||||
|
||||
@@ -232,7 +232,7 @@ public:
|
||||
Kart(const std::string& ident, unsigned int world_kart_id,
|
||||
int position, const btTransform& init_transform,
|
||||
PerPlayerDifficulty difficulty,
|
||||
KartModel::KartRenderType krt = KartModel::KRT_DEFAULT);
|
||||
RenderInfo::KartRenderType krt = RenderInfo::KRT_DEFAULT);
|
||||
virtual ~Kart();
|
||||
virtual void init(RaceManager::KartType type);
|
||||
virtual void kartIsInRestNow();
|
||||
|
||||
@@ -136,13 +136,13 @@ KartModel::KartModel(bool is_master)
|
||||
m_wheel_filename[3] = "";
|
||||
m_speed_weighted_objects.clear();
|
||||
m_animated_node = NULL;
|
||||
m_mesh = NULL;
|
||||
for(unsigned int i=AF_BEGIN; i<=AF_END; i++)
|
||||
m_animation_frame[i]=-1;
|
||||
m_animation_speed = 25;
|
||||
m_current_animation = AF_DEFAULT;
|
||||
m_play_non_loop = false;
|
||||
m_krt = KRT_DEFAULT;
|
||||
m_krt = RenderInfo::KRT_DEFAULT;
|
||||
m_render_info = RenderInfo();
|
||||
} // KartModel
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@@ -246,7 +246,7 @@ KartModel::~KartModel()
|
||||
assert(!m_is_master);
|
||||
|
||||
// Drop the cloned transparent model if created
|
||||
if (m_krt == KRT_TRANSPARENT)
|
||||
if (m_krt == RenderInfo::KRT_TRANSPARENT)
|
||||
{
|
||||
m_speed_weighted_objects[i].m_model->drop();
|
||||
}
|
||||
@@ -289,7 +289,7 @@ KartModel::~KartModel()
|
||||
* It is also marked not to be a master copy, so attachModel can be called
|
||||
* for this instance.
|
||||
*/
|
||||
KartModel* KartModel::makeCopy(KartModel::KartRenderType krt)
|
||||
KartModel* KartModel::makeCopy(RenderInfo::KartRenderType krt)
|
||||
{
|
||||
// Make sure that we are copying from a master objects, and
|
||||
// that there is indeed no animated node defined here ...
|
||||
@@ -310,6 +310,7 @@ KartModel* KartModel::makeCopy(KartModel::KartRenderType krt)
|
||||
km->m_hat_offset = m_hat_offset;
|
||||
km->m_hat_name = m_hat_name;
|
||||
km->m_krt = krt;
|
||||
km->m_render_info = m_render_info;
|
||||
|
||||
km->m_nitro_emitter_position[0] = m_nitro_emitter_position[0];
|
||||
km->m_nitro_emitter_position[1] = m_nitro_emitter_position[1];
|
||||
@@ -334,7 +335,7 @@ KartModel* KartModel::makeCopy(KartModel::KartRenderType krt)
|
||||
// Master should not have any speed weighted nodes.
|
||||
assert(!m_speed_weighted_objects[i].m_node);
|
||||
km->m_speed_weighted_objects[i] = m_speed_weighted_objects[i];
|
||||
if (krt == KRT_TRANSPARENT)
|
||||
if (krt == RenderInfo::KRT_TRANSPARENT)
|
||||
{
|
||||
// Only clone the mesh if transparent type is used, see #2445
|
||||
km->m_speed_weighted_objects[i].m_model = irr_driver
|
||||
@@ -358,11 +359,7 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
assert(!m_is_master);
|
||||
|
||||
scene::ISceneNode* node = NULL;
|
||||
CustomRenderInfo kart_cri = CustomRenderInfo
|
||||
(m_krt == KRT_BLUE ? 0.66f : m_krt == KRT_RED ? 1.0f : 0.0f, /*m_custom_hue*/
|
||||
m_krt == KRT_BLUE || m_krt == KRT_RED ? 0.93f : 0, /*m_custom_min_saturation*/
|
||||
m_krt == KRT_TRANSPARENT ? true : false, /*m_transparent*/
|
||||
m_krt == KRT_BLUE || m_krt == KRT_RED ? m_mesh : NULL); /*To get m_affected_parts*/
|
||||
setKartModelRenderInfo(m_krt);
|
||||
|
||||
if (animated_models)
|
||||
{
|
||||
@@ -371,7 +368,8 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
irr_driver->getSceneManager() );
|
||||
|
||||
|
||||
node = irr_driver->addAnimatedMesh(m_mesh, "kartmesh", NULL/*parent*/, kart_cri);
|
||||
node = irr_driver->addAnimatedMesh(m_mesh, "kartmesh",
|
||||
NULL/*parent*/, getRenderInfo());
|
||||
// as animated mesh are not cheap to render use frustum box culling
|
||||
if (CVS->isGLSL())
|
||||
node->setAutomaticCulling(scene::EAC_OFF);
|
||||
@@ -448,7 +446,8 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
debug_name = m_model_filename + " (kart-model)";
|
||||
#endif
|
||||
|
||||
node = irr_driver->addMesh(main_frame, debug_name, NULL /*parent*/, kart_cri);
|
||||
node = irr_driver->addMesh(main_frame, debug_name,
|
||||
NULL /*parent*/, getRenderInfo());
|
||||
|
||||
#ifdef DEBUG
|
||||
node->setName(debug_name.c_str());
|
||||
@@ -458,11 +457,9 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
// Attach the wheels
|
||||
for(unsigned int i=0; i<4; i++)
|
||||
{
|
||||
// Use the kart custom render info, but discard affected parts
|
||||
// So all wheels are affected by the info
|
||||
CustomRenderInfo wheel_cri = CustomRenderInfo(kart_cri);
|
||||
if(!m_wheel_model[i]) continue;
|
||||
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], "wheel", node, wheel_cri);
|
||||
m_wheel_node[i] = irr_driver->addMesh(m_wheel_model[i], "wheel",
|
||||
node, getRenderInfo());
|
||||
Vec3 wheel_min, wheel_max;
|
||||
MeshTools::minMax3D(m_wheel_model[i], &wheel_min, &wheel_max);
|
||||
m_wheel_graphics_radius[i] = 0.5f*(wheel_max.getY() - wheel_min.getY());
|
||||
@@ -483,10 +480,8 @@ scene::ISceneNode* KartModel::attachModel(bool animated_models, bool always_anim
|
||||
obj.m_node = NULL;
|
||||
if(obj.m_model)
|
||||
{
|
||||
// Same for wheels above
|
||||
CustomRenderInfo swo_cri = CustomRenderInfo(kart_cri);
|
||||
obj.m_node = irr_driver->addAnimatedMesh(obj.m_model,
|
||||
"speedweighted", node, swo_cri);
|
||||
"speedweighted", node, getRenderInfo());
|
||||
obj.m_node->grab();
|
||||
|
||||
obj.m_node->setFrameLoop(m_animation_frame[AF_SPEED_WEIGHTED_START],
|
||||
@@ -526,6 +521,9 @@ bool KartModel::loadModels(const KartProperties &kart_properties)
|
||||
MeshTools::minMax3D(m_mesh->getMesh(m_animation_frame[AF_STRAIGHT]),
|
||||
&kart_min, &kart_max);
|
||||
|
||||
// Enable colorization for karts later when attachModel
|
||||
m_render_info.setColorizableParts(m_mesh);
|
||||
|
||||
#undef MOVE_KART_MESHES
|
||||
#ifdef MOVE_KART_MESHES
|
||||
// Kart models are not exactly centered. The following code would
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace irr
|
||||
}
|
||||
using namespace irr;
|
||||
|
||||
#include "graphics/render_info.hpp"
|
||||
#include "utils/no_copy.hpp"
|
||||
#include "utils/vec3.hpp"
|
||||
|
||||
@@ -116,14 +117,6 @@ public:
|
||||
AF_END=AF_SPEED_WEIGHTED_END, // Last animation frame
|
||||
AF_COUNT}; // Number of entries here
|
||||
|
||||
enum KartRenderType
|
||||
{
|
||||
KRT_DEFAULT,
|
||||
KRT_RED,
|
||||
KRT_BLUE,
|
||||
KRT_TRANSPARENT,
|
||||
};
|
||||
|
||||
private:
|
||||
/** Which frame number starts/end which animation. */
|
||||
int m_animation_frame[AF_COUNT];
|
||||
@@ -238,12 +231,14 @@ private:
|
||||
/** Pointer to the kart object belonging to this kart model. */
|
||||
AbstractKart* m_kart;
|
||||
|
||||
KartRenderType m_krt;
|
||||
RenderInfo::KartRenderType m_krt;
|
||||
|
||||
RenderInfo m_render_info;
|
||||
|
||||
public:
|
||||
KartModel(bool is_master);
|
||||
~KartModel();
|
||||
KartModel* makeCopy(KartRenderType krt);
|
||||
KartModel* makeCopy(RenderInfo::KartRenderType krt);
|
||||
void reset();
|
||||
void loadInfo(const XMLNode &node);
|
||||
bool loadModels(const KartProperties &kart_properties);
|
||||
@@ -339,6 +334,20 @@ public:
|
||||
scene::IAnimatedMeshSceneNode* getAnimatedNode(){ return m_animated_node; }
|
||||
// ------------------------------------------------------------------------
|
||||
core::vector3df getHatOffset() { return m_hat_offset; }
|
||||
// ------------------------------------------------------------------------
|
||||
void setKartModelRenderInfo(RenderInfo::KartRenderType krt)
|
||||
{
|
||||
m_render_info.setHue
|
||||
(krt == RenderInfo::KRT_BLUE ? 0.66f :
|
||||
m_krt == RenderInfo::KRT_RED ? 1.0f : 0.0f);
|
||||
m_render_info.setMinSaturation
|
||||
(krt == RenderInfo::KRT_BLUE ||
|
||||
m_krt == RenderInfo::KRT_RED ? 0.93f : 0.0f);
|
||||
m_render_info.setTransparent
|
||||
(krt == RenderInfo::KRT_TRANSPARENT ? true : false);
|
||||
}
|
||||
// ------------------------------------------------------------------------
|
||||
RenderInfo* getRenderInfo() { return &m_render_info; }
|
||||
|
||||
}; // KartModel
|
||||
#endif
|
||||
|
||||
@@ -244,7 +244,7 @@ public:
|
||||
// ------------------------------------------------------------------------
|
||||
/** Returns a pointer to the KartModel object. */
|
||||
KartModel* getKartModelCopy
|
||||
(KartModel::KartRenderType krt = KartModel::KRT_DEFAULT) const
|
||||
(RenderInfo::KartRenderType krt = RenderInfo::KRT_DEFAULT) const
|
||||
{return m_kart_model->makeCopy(krt); }
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "io/file_manager.hpp"
|
||||
#include "graphics/central_settings.hpp"
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/render_info.hpp"
|
||||
#include "karts/abstract_kart.hpp"
|
||||
#include "karts/kart.hpp"
|
||||
#include "karts/kart_model.hpp"
|
||||
@@ -393,7 +394,7 @@ AbstractKart *SoccerWorld::createKart(const std::string &kart_ident, int index,
|
||||
|
||||
AbstractKart *new_kart = new Kart(kart_ident, index, position, init_pos,
|
||||
difficulty, team == SOCCER_TEAM_BLUE ?
|
||||
KartModel::KRT_BLUE : KartModel::KRT_RED);
|
||||
RenderInfo::KRT_BLUE : RenderInfo::KRT_RED);
|
||||
new_kart->init(race_manager->getKartType(index));
|
||||
Controller *controller = NULL;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user