Fix server only stk
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@ -86,7 +86,11 @@ void OptionsScreenVideo::initPresets()
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true /* light */, 512 /* shadow */, true /* bloom */, true /* motionblur */,
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true /* lightshaft */, true /* glow */, true /* mlaa */, true /* ssao */, true /* weather */,
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true /* animatedScenery */,
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(SharedGPUObjects::getMaxMat4Size() > 512 || !CVS->supportsHardwareSkinning() ? 2 : 1)/* animatedCharacters */,
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#ifndef SERVER_ONLY
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(SharedGPUObjects::getMaxMat4Size() > 512 || !CVS->supportsHardwareSkinning() ? 2 : 1),
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#else
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2 /* animatedCharacters */,
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#endif
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16 /* anisotropy */,
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true /* depth of field */, false /* global illumination */, false /* degraded IBL */, 1 /* hd_textures */
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});
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@ -96,7 +100,11 @@ void OptionsScreenVideo::initPresets()
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true /* light */, 1024 /* shadow */, true /* bloom */, true /* motionblur */,
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true /* lightshaft */, true /* glow */, true /* mlaa */, true /* ssao */, true /* weather */,
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true /* animatedScenery */,
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(SharedGPUObjects::getMaxMat4Size() > 512 || !CVS->supportsHardwareSkinning() ? 2 : 1)/* animatedCharacters */,
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#ifndef SERVER_ONLY
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(SharedGPUObjects::getMaxMat4Size() > 512 || !CVS->supportsHardwareSkinning() ? 2 : 1),
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#else
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2 /* animatedCharacters */,
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#endif
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16 /* anisotropy */,
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true /* depth of field */, true /* global illumination */, false /* degraded IBL */, 1 /* hd_textures */
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});
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