Updated comments.
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@ -38,7 +38,6 @@ public:
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/** Called when an event needs to be undone. This is called while going
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* backwards for rewinding - all stored events will get an 'undo' call.
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* A dummy implementation is provided which just ignores this.
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*/
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virtual void undoEvent(BareNetworkString *buffer) = 0;
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@ -56,7 +55,6 @@ public:
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/** Undo the effects of the given state, but do not rewind to that
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* state (which is done by rewindTo). This is called while going
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* backwards for rewinding - all stored events will get an 'undo' call.
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* Provided here a dummy implementation that just ignores the state.
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*/
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virtual void undoState(BareNetworkString *buffer) = 0;
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