Improved coding style

This commit is contained in:
Elderme 2016-02-06 19:11:23 +01:00
parent 6bf238a134
commit d5bcfb9446
5 changed files with 13 additions and 15 deletions

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@ -20,7 +20,7 @@
#include "graphics/gl_headers.hpp"
#include "graphics/rtts.hpp"
#include "graphics/sphericalHarmonics.hpp"
#include "graphics/spherical_harmonics.hpp"
#include <irrlicht.h>
#include <memory>
#include <string>

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@ -35,7 +35,7 @@
#include "ISkinnedMesh.h"
#include "graphics/abstract_renderer.hpp"
#include "graphics/gl_headers.hpp"
#include "graphics/sphericalHarmonics.hpp"
#include "graphics/spherical_harmonics.hpp"
#include "graphics/rtts.hpp"
#include "graphics/wind.hpp"
#include "io/file_manager.hpp"

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@ -36,23 +36,21 @@ class PostProcessing;
class ShaderBasedRenderer: public AbstractRenderer
{
private:
RTT *m_rtts;
Skybox *m_skybox;
SphericalHarmonics *m_spherical_harmonics;
DrawCalls m_draw_calls;
AbstractGeometryPasses *m_geometry_passes;
LightingPasses m_lighting_passes;
ShadowMatrices m_shadow_matrices;
/** Post-processing. */
RTT *m_rtts;
Skybox *m_skybox;
SphericalHarmonics *m_spherical_harmonics;
DrawCalls m_draw_calls;
AbstractGeometryPasses *m_geometry_passes;
LightingPasses m_lighting_passes;
ShadowMatrices m_shadow_matrices;
PostProcessing *m_post_processing;
/** Static glowing things are loaded once per track.
* Glowing items can appear ordisappear each frame */
std::vector<GlowData> m_glowing;
size_t m_nb_static_glowing;
std::vector<GlowData> m_glowing;
size_t m_nb_static_glowing;
irr::core::vector3df m_wind_dir;
irr::core::vector3df m_wind_dir;
void setRTTDimensions(size_t width, size_t height);

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@ -17,7 +17,7 @@
#include "graphics/irr_driver.hpp"
#include "graphics/sphericalHarmonics.hpp"
#include "graphics/spherical_harmonics.hpp"
#include "utils/log.hpp"
#include <algorithm>