Fixed item rotation in network mode.
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@ -28,6 +28,7 @@
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#include "modes/easter_egg_hunt.hpp"
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#include "modes/three_strikes_battle.hpp"
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#include "modes/world.hpp"
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#include "network/rewind_manager.hpp"
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#include "tracks/arena_graph.hpp"
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#include "tracks/drive_graph.hpp"
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#include "tracks/drive_node.hpp"
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@ -336,7 +337,8 @@ void Item::update(float dt)
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if(!m_rotate || m_node == NULL) return;
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// have it rotate
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m_rotation_angle += dt * M_PI ;
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if(!RewindManager::get()->isRewinding())
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m_rotation_angle += dt * M_PI;
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if (m_rotation_angle > M_PI * 2) m_rotation_angle -= M_PI * 2;
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btMatrix3x3 m;
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