Moved Server and ServersManager into network directory.
This commit is contained in:
parent
6716dfce97
commit
af9018ea64
@ -1,5 +1,5 @@
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# Modify this file to change the last-modified date when you add/remove a file.
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# This will then trigger a new cmake run automatically.
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# This will then trigger a new cmake run automatically.
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file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp")
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file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp")
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file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*")
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@ -175,10 +175,10 @@
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#include "modes/demo_world.hpp"
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#include "modes/profile_world.hpp"
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#include "network/network_config.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_host.hpp"
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#include "online/profile_manager.hpp"
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#include "online/request_manager.hpp"
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#include "online/servers_manager.hpp"
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#include "race/grand_prix_manager.hpp"
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#include "race/highscore_manager.hpp"
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#include "race/history.hpp"
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@ -1616,7 +1616,7 @@ static void cleanSuperTuxKart()
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// FIXME: do we need to wait for threads there, can they be
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// moved further up?
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Online::ServersManager::deallocate();
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ServersManager::deallocate();
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if(NetworkConfig::get()->isNetworking())
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STKHost::destroy();
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@ -28,9 +28,9 @@
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#include "network/protocols/ping_protocol.hpp"
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#include "network/protocols/client_lobby_room_protocol.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_host.hpp"
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#include "network/stk_peer.hpp"
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#include "online/servers_manager.hpp"
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#include "utils/time.hpp"
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#include "utils/log.hpp"
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@ -63,8 +63,7 @@ ConnectToServer::ConnectToServer(uint32_t server_id, uint32_t host_id)
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m_server_id = server_id;
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m_host_id = host_id;
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m_quick_join = false;
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const Online::Server *server =
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Online::ServersManager::get()->getServerByID(server_id);
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const Server *server = ServersManager::get()->getServerByID(server_id);
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m_server_address.copy(server->getAddress());
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} // ConnectToServer(server, host)
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@ -23,7 +23,7 @@
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#include "network/network.hpp"
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#include "network/network_config.hpp"
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#include "network/protocol_manager.hpp"
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#include "online/servers_manager.hpp"
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#include "network/servers_manager.hpp"
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using namespace Online;
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@ -78,7 +78,7 @@ void RequestConnection::asynchronousUpdate()
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Network *broadcast = new Network(1, 1, 0, 0);
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NetworkString s(std::string("connection-request"));
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const Online::Server *server =
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const Server *server =
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ServersManager::get()->getServerByID(m_server_id);
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broadcast->sendRawPacket(s.getBytes(), s.size(),
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server->getAddress());
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@ -14,18 +14,13 @@
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/**
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\page online Online
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*/
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#include "online/server.hpp"
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#include "network/server.hpp"
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#include "io/xml_node.hpp"
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#include "utils/constants.hpp"
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#include "utils/string_utils.hpp"
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namespace Online
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{
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Server::SortOrder Server::m_sort_order = Server::SO_NAME;
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/** Constructor based on XML data received from the stk server.
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@ -102,4 +97,3 @@ bool Server::filterByWords(const core::stringw words) const
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return false;
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} // filterByWords
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} // namespace Online
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@ -33,8 +33,6 @@
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class XMLNode;
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namespace Online
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{
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/**
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* \ingroup online
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*/
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@ -137,5 +135,4 @@ public:
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} // operator<
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}; // Server
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} // namespace Online
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#endif // HEADER_SERVER_HPP
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@ -16,11 +16,13 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "online/servers_manager.hpp"
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#include "network/servers_manager.hpp"
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#include "config/user_config.hpp"
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#include "network/network.hpp"
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#include "network/network_config.hpp"
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#include "network/network_string.hpp"
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#include "online/xml_request.hpp"
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#include "utils/translation.hpp"
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#include "utils/time.hpp"
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@ -30,8 +32,6 @@
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#define SERVER_REFRESH_INTERVAL 5.0f
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namespace Online
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{
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static ServersManager* manager_singleton(NULL);
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ServersManager* ServersManager::get()
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@ -91,16 +91,16 @@ void ServersManager::cleanUpServers()
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/** Returns a WAN update-list-of-servers request. It queries the
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* STK server for an up-to-date list of servers.
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*/
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XMLRequest* ServersManager::getWANRefreshRequest() const
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Online::XMLRequest* ServersManager::getWANRefreshRequest() const
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{
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// ========================================================================
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/** A small local class that triggers an update of the ServersManager
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* when the request is finished. */
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class WANRefreshRequest : public XMLRequest
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class WANRefreshRequest : public Online::XMLRequest
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{
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public:
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WANRefreshRequest() : XMLRequest(/*manage_memory*/false,
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/*priority*/100) {}
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WANRefreshRequest() : Online::XMLRequest(/*manage_memory*/false,
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/*priority*/100) {}
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// --------------------------------------------------------------------
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virtual void callback()
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{
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@ -110,8 +110,8 @@ XMLRequest* ServersManager::getWANRefreshRequest() const
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}; // RefreshRequest
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// ========================================================================
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XMLRequest* request = new WANRefreshRequest();
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request->setApiURL(API::SERVER_PATH, "get-all");
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Online::XMLRequest *request = new WANRefreshRequest();
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request->setApiURL(Online::API::SERVER_PATH, "get-all");
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return request;
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} // getWANRefreshRequest
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@ -121,14 +121,14 @@ XMLRequest* ServersManager::getWANRefreshRequest() const
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* to find LAN servers, and waits for a certain amount of time fr
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* answers.
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*/
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XMLRequest* ServersManager::getLANRefreshRequest() const
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Online::XMLRequest* ServersManager::getLANRefreshRequest() const
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{
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/** A simple class that uses LAN broadcasts to find local servers.
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* It is based on XML request, but actually does not use any of the
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* XML/HTTP based infrastructure, but implements the same interface.
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* This way the already existing request thread can be used.
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*/
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class LANRefreshRequest : public XMLRequest
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class LANRefreshRequest : public Online::XMLRequest
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{
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public:
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@ -207,7 +207,7 @@ XMLRequest* ServersManager::getLANRefreshRequest() const
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/** Factory function to create either a LAN or a WAN update-of-server
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* requests. The current list of servers is also cleared/
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*/
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XMLRequest* ServersManager::getRefreshRequest(bool request_now)
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Online::XMLRequest* ServersManager::getRefreshRequest(bool request_now)
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{
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if (StkTime::getRealTime() - m_last_load_time.getAtomic()
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< SERVER_REFRESH_INTERVAL)
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@ -226,11 +226,12 @@ XMLRequest* ServersManager::getRefreshRequest(bool request_now)
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}
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cleanUpServers();
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XMLRequest *request = NetworkConfig::get()->isWAN() ? getWANRefreshRequest()
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: getLANRefreshRequest();
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Online::XMLRequest *request =
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NetworkConfig::get()->isWAN() ? getWANRefreshRequest()
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: getLANRefreshRequest();
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if (request_now)
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RequestManager::get()->addRequest(request);
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Online::RequestManager::get()->addRequest(request);
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return request;
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} // getRefreshRequest
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@ -342,4 +343,3 @@ void ServersManager::sort(bool sort_desc)
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m_sorted_servers.getData().insertionSort(0, sort_desc);
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} // sort
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} // namespace Online
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@ -20,14 +20,13 @@
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#define HEADER_SERVERS_MANAGER_HPP
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#include "online/request_manager.hpp"
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#include "online/server.hpp"
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#include "online/xml_request.hpp"
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#include "network/server.hpp"
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#include "utils/ptr_vector.hpp"
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#include "utils/synchronised.hpp"
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#include "utils/types.hpp"
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namespace Online
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{
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namespace Online { class XMLRequest; }
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/**
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* \brief
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* \ingroup online
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@ -50,15 +49,15 @@ private:
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Synchronised<float> m_last_load_time;
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void refresh(bool success, const XMLNode * input);
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void cleanUpServers();
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XMLRequest * getWANRefreshRequest() const;
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XMLRequest * getLANRefreshRequest() const;
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Online::XMLRequest * getWANRefreshRequest() const;
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Online::XMLRequest * getLANRefreshRequest() const;
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public:
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// Singleton
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static ServersManager* get();
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static void deallocate();
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XMLRequest * getRefreshRequest(bool request_now = true);
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Online::XMLRequest * getRefreshRequest(bool request_now = true);
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void setJoinedServer(uint32_t server_id);
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void unsetJoinedServer();
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void addServer(Server * server);
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@ -72,5 +71,4 @@ public:
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const Server * getQuickPlay() const;
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}; // class ServersManager
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} // namespace Online
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#endif // HEADER_SERVERS_MANAGER_HPP
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@ -28,8 +28,8 @@
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#include "network/protocols/connect_to_server.hpp"
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#include "network/protocols/server_lobby_room_protocol.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_peer.hpp"
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#include "online/servers_manager.hpp"
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#include "utils/log.hpp"
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#include "utils/time.hpp"
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@ -54,8 +54,7 @@ void STKHost::create()
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m_stk_host = new STKHost(NetworkConfig::get()->getServerName());
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else
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{
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Online::Server *server =
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Online::ServersManager::get()->getJoinedServer();
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Server *server = ServersManager::get()->getJoinedServer();
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m_stk_host = new STKHost(server->getServerId(), 0);
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}
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if(!m_stk_host->m_network)
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@ -23,7 +23,6 @@
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#include "online/http_request.hpp"
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#include "online/online_profile.hpp"
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#include "online/request_manager.hpp"
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#include "online/server.hpp"
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#include "online/xml_request.hpp"
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#include "utils/synchronised.hpp"
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#include "utils/types.hpp"
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@ -24,8 +24,8 @@
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#include "config/player_manager.hpp"
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#include "modes/demo_world.hpp"
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#include "network/network_config.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_host.hpp"
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#include "online/servers_manager.hpp"
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#include "states_screens/online_screen.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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@ -40,7 +40,6 @@
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using namespace GUIEngine;
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using namespace Online;
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DEFINE_SCREEN_SINGLETON( CreateServerScreen );
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@ -21,8 +21,8 @@
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#include "guiengine/engine.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/protocols/request_connection.hpp"
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#include "network/servers_manager.hpp"
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#include "network/stk_host.hpp"
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#include "online/servers_manager.hpp"
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#include "states_screens/dialogs/registration_dialog.hpp"
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#include "states_screens/networking_lobby.hpp"
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#include "states_screens/state_manager.hpp"
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@ -89,7 +89,7 @@ void ServerInfoDialog::requestJoin()
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{
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// FIXME - without this next line, it appears that m_server_join is completely unused.
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//m_server_join_request = Online::CurrentUser::get()->requestServerJoin(m_server_id);
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Online::ServersManager::get()->setJoinedServer(m_server_id);
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ServersManager::get()->setJoinedServer(m_server_id);
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STKHost::create();
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ModalDialog::dismiss();
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@ -23,12 +23,13 @@
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#include "guiengine/widgets/icon_button_widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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#include "guiengine/widgets/label_widget.hpp"
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#include "online/server.hpp"
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#include "online/xml_request.hpp"
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#include "network/server.hpp"
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#include "utils/types.hpp"
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#include <irrString.h>
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namespace Online { class XMLRequest; }
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/**
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* \brief Dialog that allows a user to sign in
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* \ingroup states_screens
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@ -29,14 +29,14 @@
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#include "input/input_manager.hpp"
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#include "io/file_manager.hpp"
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#include "main_loop.hpp"
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#include "modes/demo_world.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/protocols/client_lobby_room_protocol.hpp"
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#include "network/servers_manager.hpp"
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#include "states_screens/online_screen.hpp"
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#include "states_screens/state_manager.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "network/protocol_manager.hpp"
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#include "network/protocols/client_lobby_room_protocol.hpp"
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#include "modes/demo_world.hpp"
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#include "utils/translation.hpp"
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#include "online/servers_manager.hpp"
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using namespace Online;
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using namespace GUIEngine;
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@ -22,7 +22,8 @@
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#include "guiengine/widgets/label_widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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#include "guiengine/widgets/icon_button_widget.hpp"
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#include "online/server.hpp"
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class Server;
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namespace GUIEngine { class Widget; class ListWidget; }
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@ -36,7 +37,7 @@ class NetworkingLobby : public GUIEngine::Screen,
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private:
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friend class GUIEngine::ScreenSingleton<NetworkingLobby>;
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Online::Server * m_server;
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Server * m_server;
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NetworkingLobby();
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@ -31,9 +31,9 @@
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#include "network/protocol_manager.hpp"
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#include "network/protocols/connect_to_server.hpp"
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#include "network/protocols/request_connection.hpp"
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#include "network/servers_manager.hpp"
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#include "online/profile_manager.hpp"
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#include "online/request.hpp"
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#include "online/servers_manager.hpp"
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#include "states_screens/create_server_screen.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/networking_lobby.hpp"
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@ -19,7 +19,8 @@
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#include "audio/sfx_manager.hpp"
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#include "guiengine/modaldialog.hpp"
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#include "online/servers_manager.hpp"
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#include "network/servers_manager.hpp"
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#include "online/xml_request.hpp"
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#include "states_screens/dialogs/message_dialog.hpp"
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#include "states_screens/dialogs/server_info_dialog.hpp"
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#include "states_screens/state_manager.hpp"
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