Dont't send item event confirmation if empty state
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@ -278,6 +278,7 @@ void NetworkItemManager::restoreState(BareNetworkString *buffer, int count)
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// 2) Apply all events to current confirmed state:
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int current_time = m_confirmed_state_time;
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bool has_state = count > 0;
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while(count > 0)
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{
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// 1) Decode the event in the message
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@ -331,8 +332,11 @@ void NetworkItemManager::restoreState(BareNetworkString *buffer, int count)
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} // while count >0
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// Inform the server which events have been received.
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if (auto gp = GameProtocol::lock())
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gp->sendItemEventConfirmation(World::getWorld()->getTicksSinceStart());
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if (has_state)
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{
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if (auto gp = GameProtocol::lock())
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gp->sendItemEventConfirmation(World::getWorld()->getTicksSinceStart());
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}
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// Forward the confirmed item state till the world time:
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int dt = World::getWorld()->getTicksSinceStart() - current_time;
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