Add a command line option to start the network console.
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@@ -801,6 +801,9 @@ int handleCmdLine()
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if(CommandLine::has("--max-players", &n))
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UserConfigParams::m_server_max_players=n;
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if(CommandLine::has("--start-console"))
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STKHost::m_enable_console = true;
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if(CommandLine::has("--login", &s) )
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{
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login = s.c_str();
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@@ -46,19 +46,20 @@
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#include <pthread.h>
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#include <signal.h>
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STKHost *STKHost::m_stk_host = NULL;
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STKHost *STKHost::m_stk_host = NULL;
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bool STKHost::m_enable_console = true;
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void STKHost::create()
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{
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assert(m_stk_host == NULL);
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if(NetworkConfig::get()->isServer())
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if (NetworkConfig::get()->isServer())
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m_stk_host = new STKHost(NetworkConfig::get()->getServerName());
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else
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{
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Server *server = ServersManager::get()->getJoinedServer();
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m_stk_host = new STKHost(server->getServerId(), 0);
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}
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if(!m_stk_host->m_network)
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if (!m_stk_host->m_network)
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{
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delete m_stk_host;
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m_stk_host = NULL;
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@@ -294,18 +295,20 @@ void STKHost::init()
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// ============================
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if (enet_initialize() != 0)
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{
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Log::error("NetworkConsole", "Could not initialize enet.");
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Log::error("STKHost", "Could not initialize enet.");
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return;
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}
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Log::info("NetworkConsole", "Host initialized.");
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Log::info("STKHost", "Host initialized.");
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Network::openLog(); // Open packet log file
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ProtocolManager::getInstance<ProtocolManager>();
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// Optional: start the network console
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m_network_console = new NetworkConsole();
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m_network_console->run();
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if(m_enable_console)
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{
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m_network_console = new NetworkConsole();
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m_network_console->run();
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}
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} // STKHost
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// ----------------------------------------------------------------------------
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@@ -112,6 +112,10 @@ private:
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void handleLANRequests();
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public:
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/** If a network console should be started. Note that the console can cause
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* a crash in release mode on windows (see #1529). */
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static bool m_enable_console;
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/** Creates the STKHost. It takes all confifguration parameters from
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* NetworkConfig. This STKHost can either be a client or a server.
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