Removed setNumLocalPlayers (which is now part of setNumPlauers)<

fixed coding style in race manager.
This commit is contained in:
hiker 2016-01-11 07:58:30 +11:00
parent e46c47d5c9
commit f0c5f43fe2
16 changed files with 128 additions and 190 deletions

View File

@ -369,7 +369,7 @@ void ChallengeData::setRace(RaceManager::Difficulty d) const
race_manager->setTrack(m_track_id);
race_manager->setNumLaps(m_num_laps);
race_manager->setNumKarts(m_num_karts[d]);
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setCoinTarget(m_energy[d]);
race_manager->setDifficulty(d);
@ -384,7 +384,7 @@ void ChallengeData::setRace(RaceManager::Difficulty d) const
race_manager->setGrandPrix(*grand_prix_manager->getGrandPrix(m_gp_id));
race_manager->setDifficulty(d);
race_manager->setNumKarts(m_num_karts[d]);
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
}
if (m_ai_kart_ident[d] != "")

View File

@ -1187,7 +1187,6 @@ void initRest()
race_manager = new RaceManager ();
// default settings for Quickstart
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setNumLaps (3);
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);

View File

@ -421,7 +421,6 @@ void CutsceneWorld::enterRaceOverState()
race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
race_manager->setNumKarts(0);
race_manager->setNumPlayers(0);
race_manager->setNumLocalPlayers(0);
race_manager->startSingleRace("featunlocked", 999, race_manager->raceWasStartedFromOverworld());
FeatureUnlockedCutScene* scene =
@ -474,7 +473,6 @@ void CutsceneWorld::enterRaceOverState()
race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
race_manager->setNumKarts(0);
race_manager->setNumPlayers(0);
race_manager->setNumLocalPlayers(0);
race_manager->startSingleRace("featunlocked", 999, race_manager->raceWasStartedFromOverworld());
FeatureUnlockedCutScene* scene =

View File

@ -50,7 +50,7 @@ DemoWorld::DemoWorld()
race_manager->setMinorMode (RaceManager::MINOR_MODE_NORMAL_RACE);
race_manager->setDifficulty(RaceManager::DIFFICULTY_HARD);
race_manager->setNumKarts(m_num_karts);
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
} // DemoWorld
@ -137,7 +137,7 @@ bool DemoWorld::updateIdleTimeAndStartDemo(float dt)
}
StateManager::get()->enterGameState();
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
InputDevice *device;
// Use keyboard 0 by default in --no-start-screen

View File

@ -56,7 +56,7 @@ OverWorld::~OverWorld()
/** Function to simplify the start process */
void OverWorld::enterOverWorld()
{
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
race_manager->setMinorMode (RaceManager::MINOR_MODE_OVERWORLD);
race_manager->setNumKarts( 1 );

View File

@ -41,7 +41,7 @@ bool ProfileWorld::m_no_graphics = false;
*/
ProfileWorld::ProfileWorld()
{
race_manager->setNumLocalPlayers(0);
race_manager->setNumPlayers(0);
// Set number of laps so that the end of the race can be detected by
// quering the number of finished karts from the race manager (in laps
// based profiling) - in case of time based profiling, the number of

View File

@ -861,7 +861,7 @@ void World::updateWorld(float dt)
if (m_schedule_tutorial)
{
m_schedule_tutorial = false;
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
race_manager->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL);
race_manager->setNumKarts( 1 );

View File

@ -61,7 +61,10 @@ void StartGameProtocol::setup()
NetworkWorld::getInstance<NetworkWorld>()->start();
race_manager->setNumKarts(m_game_setup->getPlayerCount());
race_manager->setNumPlayers(m_game_setup->getPlayerCount());
race_manager->setNumLocalPlayers(1);
// setNumPlayers by default sets number of local players to
// number of players - so avoid this to keep the original number:
race_manager->setNumPlayers(1,
/*local players*/race_manager->getNumLocalPlayers());
// Create the kart information for the race manager:
// -------------------------------------------------

View File

@ -264,7 +264,7 @@ void History::Load()
fgets(s, 1023, fd);
if(sscanf(s, "numplayers: %d",&n)!=1)
Log::fatal("History", "No number of players found in history file.");
race_manager->setNumLocalPlayers(n);
race_manager->setNumPlayers(n);
fgets(s, 1023, fd);
if(sscanf(s, "difficulty: %d",&n)!=1)

View File

@ -77,7 +77,6 @@ RaceManager::RaceManager()
setReverseTrack(false);
setTrack("jungle");
m_default_ai_list.clear();
setNumLocalPlayers(0);
setNumPlayers(0);
} // RaceManager
@ -90,7 +89,8 @@ RaceManager::~RaceManager()
//-----------------------------------------------------------------------------
/** Resets the race manager in preparation for a new race. It sets the
* counter of finished karts to zero.
* counter of finished karts to zero. It is called by world when
* restarting a race.
*/
void RaceManager::reset()
{
@ -156,7 +156,8 @@ void RaceManager::setLocalKartInfo(unsigned int player_id,
} // setLocalKartInfo
//-----------------------------------------------------------------------------
/** Sets additional information for a player to indicate which soccer team it belong to
/** Sets additional information for a player to indicate which soccer team it
* belongs to.
*/
void RaceManager::setKartSoccerTeam(unsigned int player_id, SoccerTeam team)
{
@ -206,22 +207,17 @@ int RaceManager::getLocalPlayerGPRank(const int player_id) const
} // getLocalPlayerGPRank
//-----------------------------------------------------------------------------
/** Sets the number of local players, i.e. the number of players on this
* computer.
* \param n Number of local players.
*/
void RaceManager::setNumLocalPlayers(unsigned int n)
{
m_num_local_players = n;
} // setNumLocalPlayers
//-----------------------------------------------------------------------------
/** Sets the number of players.
/** Sets the number of players and optional the number of local players.
* \param num Number of players.
* \param local_players
*/
void RaceManager::setNumPlayers(int num)
void RaceManager::setNumPlayers(int players, int local_players)
{
m_player_karts.resize(num);
m_player_karts.resize(players);
if(local_players>-1)
m_num_local_players = local_players;
else
m_num_local_players = players;
} // setNumPlayers
// ----------------------------------------------------------------------------
@ -308,7 +304,16 @@ void RaceManager::computeRandomKartList()
} // computeRandomKartList
//-----------------------------------------------------------------------------
/** \brief Starts a new race or GP (or other mode).
* It sets up the list of player karts, AI karts, GP tracks if relevant
* etc.
* \pre The list of AI karts to use must be set up first. This is
* usually being done by a call to computeRandomKartList() from
* NetworkManager::setupPlayerKartInfo, but could be done differently
* (e.g. depending on user command line options to test certain AIs)
* \param from_overworld True if the race/GP is started from overworld
* (used to return to overworld at end of race/GP).
*/
void RaceManager::startNew(bool from_overworld)
{
m_started_from_overworld = from_overworld;
@ -546,6 +551,10 @@ void RaceManager::startNextRace()
} // startNextRace
//-----------------------------------------------------------------------------
/** \brief Start the next race or go back to the start screen
* If there are more races to do, starts the next race, otherwise
* calls exitRace to finish the race.
*/
void RaceManager::next()
{
PropertyAnimator::get()->clear();
@ -569,6 +578,8 @@ void RaceManager::next()
} // next
//-----------------------------------------------------------------------------
/** Saves the current GP to the config.
*/
void RaceManager::saveGP()
{
// If Player 1 has already saved a GP, we adapt it
@ -699,7 +710,10 @@ void RaceManager::computeGPRanks()
} // computeGPRanks
//-----------------------------------------------------------------------------
/** \brief Exit a race (and don't start the next one)
* \note In GP, displays the GP result screen first
* \param delete_world If set deletes the world.
*/
void RaceManager::exitRace(bool delete_world)
{
// Only display the grand prix result screen if all tracks
@ -714,7 +728,7 @@ void RaceManager::exitRace(bool delete_world)
}
StateManager::get()->resetAndGoToScreen( MainMenuScreen::getInstance() );
bool someHumanPlayerWon = false;
bool some_human_player_won = false;
const unsigned int kart_status_count = (unsigned int)m_kart_status.size();
const int loserThreshold = 3;
@ -736,7 +750,7 @@ void RaceManager::exitRace(bool delete_world)
if (m_kart_status[i].m_kart_type == KT_PLAYER ||
m_kart_status[i].m_kart_type == KT_NETWORK_PLAYER)
{
someHumanPlayerWon = true;
some_human_player_won = true;
}
}
else if (rank >= loserThreshold)
@ -760,9 +774,8 @@ void RaceManager::exitRace(bool delete_world)
race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
race_manager->setNumKarts(0);
race_manager->setNumPlayers(0);
race_manager->setNumLocalPlayers(0);
if (someHumanPlayerWon)
if (some_human_player_won)
{
race_manager->startSingleRace("gpwin", 999, race_manager->raceWasStartedFromOverworld());
GrandPrixWin* scene = GrandPrixWin::getInstance();
@ -836,7 +849,10 @@ void RaceManager::kartFinishedRace(const AbstractKart *kart, float time)
} // kartFinishedRace
//-----------------------------------------------------------------------------
/** \brief Rerun the same race again
* This is called after a race is finished, and it will adjust
* the number of points and the overall time before restarting the race.
*/
void RaceManager::rerunRace()
{
// Subtract last score from all karts:
@ -849,7 +865,9 @@ void RaceManager::rerunRace()
} // rerunRace
//-----------------------------------------------------------------------------
/** \brief Higher-level method to start a GP without having to care about
* the exact startup sequence
*/
void RaceManager::startGP(const GrandPrixData &gp, bool from_overworld,
bool continue_saved_gp)
{

View File

@ -356,15 +356,7 @@ public:
RaceManager();
~RaceManager();
/** Resets the race manager. It is called by world when restarting a race.
*/
void reset();
/**
* \{
* \name Setting race parameters
*/
void setLocalKartInfo(unsigned int player_id, const std::string& kart);
void setPlayerKart(unsigned int player_id,
const RemoteKartInfo& ki);
@ -377,12 +369,6 @@ public:
*/
void setPlayerDifficulty(unsigned int player_id, PerPlayerDifficulty difficulty);
/** Sets the number of local players playing on this computer (including
* split screen).
* \param n Number of local players.
*/
void setNumLocalPlayers(unsigned int n);
/** In case of non GP mode set the track to use.
* \param track Pointer to the track to use.
*/
@ -398,11 +384,6 @@ public:
* doesn't exist */
int getLocalPlayerGPRank(const int playerID) const;
bool hasTimeTarget() const { return m_has_time_target; }
void setMaxGoal(int maxGoal){ m_goal_target = maxGoal; }
int getMaxGoal(){ return m_goal_target; }
/** Sort karts and update the m_gp_rank KartStatus member, in preparation
* for future calls to RaceManager::getKartGPRank or
@ -415,56 +396,80 @@ public:
*/
void setDifficulty(Difficulty diff);
static Difficulty convertDifficulty(const std::string &difficulty);
void startNew(bool from_overworld);
void next();
void rerunRace();
void exitRace(bool delete_world=true);
void startGP(const GrandPrixData &gp, bool from_overworld,
bool continue_saved_gp);
void saveGP();
void startSingleRace(const std::string &track_ident, const int num_laps,
bool from_overworld);
void setupPlayerKartInfo();
void kartFinishedRace(const AbstractKart* kart, float time);
void setNumPlayers(int players, int local_players=-1);
void setDefaultAIKartList(const std::vector<std::string> &ai_list);
void computeRandomKartList();
// ------------------------------------------------------------------------
void setCoinTarget(int num) { m_coin_target = num; }
bool hasTimeTarget() const { return m_has_time_target; }
// ------------------------------------------------------------------------
void setMaxGoal(int maxGoal){ m_goal_target = maxGoal; }
// ------------------------------------------------------------------------
int getMaxGoal(){ return m_goal_target; }
// ------------------------------------------------------------------------
void setCoinTarget(int num) { m_coin_target = num; }
// ------------------------------------------------------------------------
void setGrandPrix(const GrandPrixData &gp)
{
m_grand_prix = gp;
setCoinTarget(0);
}
} // setGrandPrix
// ------------------------------------------------------------------------
void setAIKartOverride(const std::string& kart)
{
m_ai_kart_override = kart;
}
} // setAIKartOverride
// ------------------------------------------------------------------------
void setAISuperPower(AISuperPower superpower)
{
m_ai_superpower = superpower;
}
} // setAISuperPower
// ------------------------------------------------------------------------
AISuperPower getAISuperPower() const { return m_ai_superpower; }
// ------------------------------------------------------------------------
void setNumLaps(int num) {
void setNumLaps(int num)
{
m_num_laps.clear();
m_num_laps.push_back(num);
}
} // setNumLaps
// ------------------------------------------------------------------------
void setReverseTrack(bool r_t)
{
m_reverse_track.clear();
m_reverse_track.push_back(r_t);
}
} // setReverseTrack
// ------------------------------------------------------------------------
void setMajorMode(MajorRaceModeType mode) { m_major_mode = mode; }
void setMajorMode(MajorRaceModeType mode) { m_major_mode = mode; }
// ------------------------------------------------------------------------
void setMinorMode(MinorRaceModeType mode) { m_minor_mode = mode;
m_has_time_target = false; }
void setMinorMode(MinorRaceModeType mode)
{
m_minor_mode = mode;
m_has_time_target = false;
} // setMinorMode
// ------------------------------------------------------------------------
void setNumKarts(int num)
{
m_num_karts = num;
m_ai_kart_override = "";
m_ai_superpower = SUPERPOWER_NONE;
}
} // setNumKarts
// ------------------------------------------------------------------------
void setTimeTarget(float num) { m_has_time_target = true;
m_time_target = num; }
/** \} */
void setTimeTarget(float num)
{
m_has_time_target = true;
m_time_target = num;
} // setTimeTarget
// ------------------------------------------------------------------------
const RemoteKartInfo& getKartInfo(unsigned int n) const
{
@ -479,13 +484,15 @@ public:
/** Returns the selected number of karts (selected number of players and
* AI karts. */
unsigned int getNumberOfKarts() const {return m_num_karts; }
// ------------------------------------------------------------------------
MajorRaceModeType getMajorMode() const { return m_major_mode; }
// ------------------------------------------------------------------------
MinorRaceModeType getMinorMode() const { return m_minor_mode; }
// ------------------------------------------------------------------------
unsigned int getNumPlayers() const { return (unsigned int) m_player_karts.size(); }
unsigned int getNumPlayers() const
{
return (unsigned int) m_player_karts.size();
} // getNumPlayers
// ------------------------------------------------------------------------
/** \brief Returns the number lf laps.
* In case of FTL or battle mode always return 9999, since they don't
@ -493,10 +500,10 @@ public:
* would be set (otherwise we would need many more tests in calls to
* getNumLaps).
*/
int getNumLaps() const
int getNumLaps() const
{
if(m_minor_mode==MINOR_MODE_3_STRIKES ||
m_minor_mode==MINOR_MODE_FOLLOW_LEADER )
m_minor_mode==MINOR_MODE_FOLLOW_LEADER )
return 9999;
return m_num_laps[m_track_number];
} // getNumLaps
@ -532,49 +539,49 @@ public:
int getKartGPRank(const int kart_id)const
{
return m_kart_status[kart_id].m_gp_rank;
}
} // getKartGPRank
// ------------------------------------------------------------------------
const std::string& getKartIdent(int kart) const
{
return m_kart_status[kart].m_ident;
}
} // getKartIdent
// ------------------------------------------------------------------------
int getKartScore(int krt) const { return m_kart_status[krt].m_score; }
// ------------------------------------------------------------------------
int getKartPrevScore(int krt) const
{
return m_kart_status[krt].m_last_score;
}
} // getKartPrevScore
// ------------------------------------------------------------------------
int getKartLocalPlayerId(int k) const
{
return m_kart_status[k].m_local_player_id;
}
} // getKartLocalPlayerId
// ------------------------------------------------------------------------
int getKartGlobalPlayerId(int k) const
{
return m_kart_status[k].m_global_player_id;
}
} // getKartGlobalPlayerId
// ------------------------------------------------------------------------
float getOverallTime(int kart) const
{
return m_kart_status[kart].m_overall_time;
}
} // getOverallTime
// ------------------------------------------------------------------------
float getKartRaceTime(int kart) const
{
return m_kart_status[kart].m_last_time;
}
} // getKartRaceTime
// ------------------------------------------------------------------------
KartType getKartType(int kart) const
{
return m_kart_status[kart].m_kart_type;
}
} // getKartType
// ------------------------------------------------------------------------
PerPlayerDifficulty getPlayerDifficulty(int kart) const
{
return m_kart_status[kart].m_difficulty;
}
} // getPlayerDifficulty
// ------------------------------------------------------------------------
int getCoinTarget() const { return m_coin_target; }
// ------------------------------------------------------------------------
@ -583,14 +590,14 @@ public:
int getTrackNumber() const { return m_track_number; }
// ------------------------------------------------------------------------
/** Returns the list of AI karts to use. Used for networking, and for
* the --ai= command line option. */
* the --ai= command line option. */
const std::vector<std::string>& getAIKartList() const
{
return m_ai_kart_list;
}
} // getAIKartList
// ------------------------------------------------------------------------
/** \brief get information about given mode (returns true if 'mode' is of
* linear races type) */
* linear races type) */
bool isLinearRaceMode()
{
const int id = (int)m_minor_mode;
@ -599,7 +606,6 @@ public:
if(id > 999 && id < 2000) return true;
else return false;
} // isLinearRaceMode
// ------------------------------------------------------------------------
/** \brief Returns true if the current mode is a battle mode. */
bool isBattleMode()
@ -612,12 +618,10 @@ public:
} // isBattleMode
// ------------------------------------------------------------------------
bool isTutorialMode()
{
return m_minor_mode == MINOR_MODE_TUTORIAL;
}
} // isTutorialMode
// ------------------------------------------------------------------------
/** \brief Returns true if the current mode has laps. */
bool modeHasLaps()
@ -640,130 +644,50 @@ public:
m_minor_mode != MINOR_MODE_SOCCER &&
m_minor_mode != MINOR_MODE_FOLLOW_LEADER;
} // modeHasHighscore
/** \} */
// ------------------------------------------------------------------------
/**
* \{
* \name Controlling race
* Start, stop, continue, restart races
*/
/**
* \brief Starts a new race or GP (or other mode).
* It sets up the list of player karts, AI karts, GP tracks if relevant
* etc.
* \pre The list of AI karts to use must be set up first. This is
* usually being done by a call to computeRandomKartList() from
* NetworkManager::setupPlayerKartInfo, but could be done differently
* (e.g. depending on user command line options to test certain AIs)
*/
void startNew(bool from_overworld);
/** \brief Start the next race or go back to the start screen
* If there are more races to do, starts the next race, otherwise
* calls exitRace to finish the race.
*/
void next();
/** \brief Rerun the same race again
* This is called after a race is finished, and it will adjust
* the number of points and the overall time before restarting the race.
*/
void rerunRace();
/** \brief Exit a race (and don't start the next one)
* \note In GP, displays the GP result screen first
* \note Deletes the world.
*/
void exitRace(bool delete_world=true);
/**
* \brief Higher-level method to start a GP without having to care about
* the exact startup sequence
*/
void startGP(const GrandPrixData &gp, bool from_overworld,
bool continue_saved_gp);
/** Saves the current GP to the config */
void saveGP();
/**
* \brief Higher-level method to start a GP without having to care about
* the exact startup sequence.
* \param trackIdent Internal name of the track to race on
* \param num_laps Number of laps to race, or -1 if number of laps is
* not relevant in current mode
*/
void startSingleRace(const std::string &track_ident, const int num_laps,
bool from_overworld);
/** Receive and store the information from sendKartsInformation()
*/
void setupPlayerKartInfo();
bool raceWasStartedFromOverworld() const
{
return m_started_from_overworld;
}
} // raceWasStartedFromOverworld
/** \} */
// ------------------------------------------------------------------------
/**
* \{
* \name Callbacks from the race classes
* These methods are to be used by the classes that manage the various
* races, to let the race manager know about current status
*/
/** \name Callbacks from the race classes
* These methods are to be used by the classes that manage the various
* races, to let the race manager know about current status
*/
bool allPlayerFinished() const
{
return m_num_finished_players == m_player_karts.size();
}
} // allPlayerFinished
// ------------------------------------------------------------------------
void kartFinishedRace(const AbstractKart* kart, float time);
/** \} */
/**
* \{
* \name For internal use
* Functions for internal use by RaceManager or its close friends;
* You shouldn't need to call any of those from higher-level code.
*/
void setNumPlayers(int num);
void setDefaultAIKartList(const std::vector<std::string> &ai_list);
void computeRandomKartList();
/** Sets the AI to use. This is used in networking mode to set the karts
* that will be used by the server to the client. It will take precedence
* over the random selection. */
void setAIKartList(const std::vector<std::string>& rkl)
{
m_ai_kart_list = rkl;
}
/** \} */
} // setAIKartList
// ------------------------------------------------------------------------
bool haveKartLastPositionOnOverworld()
{
return m_have_kart_last_position_on_overworld;
}
} // haveKartLastPositionOnOverworld
// ------------------------------------------------------------------------
void setKartLastPositionOnOverworld(Vec3 pos)
void setKartLastPositionOnOverworld(const Vec3 &pos)
{
m_have_kart_last_position_on_overworld = true;
m_kart_last_position_on_overworld = pos;
}
} // setKartLastPositionOnOverworld
// ------------------------------------------------------------------------
void clearKartLastPositionOnOverworld()
{
m_have_kart_last_position_on_overworld = false;
}
} // clearKartLastPositionOnOverworld
// ------------------------------------------------------------------------
Vec3 getKartLastPositionOnOverworld()
{
return m_kart_last_position_on_overworld;
}
} // getKartLastPositionOnOverworld
}; // RaceManager

View File

@ -190,7 +190,7 @@ GUIEngine::EventPropagation SelectChallengeDialog::processEvent(const std::strin
assert(device != NULL);
// Set up race manager appropriately
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
race_manager->setReverseTrack(false);

View File

@ -55,7 +55,7 @@ void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const i
{
if (name == "startTutorial")
{
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
race_manager->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL);
race_manager->setNumKarts( 1 );

View File

@ -1132,7 +1132,6 @@ void KartSelectionScreen::allPlayersDone()
}
// ---- Give player info to race manager
race_manager->setNumPlayers(players.size());
race_manager->setNumLocalPlayers( players.size() );
// ---- Manage 'random kart' selection(s)
RandomGenerator random;

View File

@ -414,7 +414,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
}
else if (selection == "startTutorial")
{
race_manager->setNumLocalPlayers(1);
race_manager->setNumPlayers(1);
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
race_manager->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL);
race_manager->setNumKarts( 1 );
@ -457,7 +457,6 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
race_manager->setNumKarts( 0 );
race_manager->setNumPlayers(0);
race_manager->setNumLocalPlayers(0);
race_manager->startSingleRace("introcutscene", 999, false);
std::vector<std::string> parts;

View File

@ -293,7 +293,6 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
race_manager->setNumKarts( 0 );
race_manager->setNumPlayers(0);
race_manager->setNumLocalPlayers(0);
race_manager->startSingleRace("endcutscene", 999, false);
std::vector<std::string> parts;
@ -311,7 +310,6 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
race_manager->setNumKarts(0);
race_manager->setNumPlayers(0);
race_manager->setNumLocalPlayers(0);
race_manager->startSingleRace("featunlocked", 999, race_manager->raceWasStartedFromOverworld());
FeatureUnlockedCutScene* scene =