Don't draw explosion particles if only important effects are selected in options.

It causes slowdown on some devices, i.e. from 30fps to 5fps when explosion occurs very near of the camera. So disable it for lowest graphical level.
This commit is contained in:
deve 2017-09-08 06:25:21 +02:00
parent f96863c421
commit 4610572649

View File

@ -47,7 +47,7 @@ Explosion::Explosion(const Vec3& coord, const char* explosion_sound, const char
ParticleKind* particles = pkm->getParticles(particle_file);
m_emitter = NULL;
if (UserConfigParams::m_graphical_effects > 0)
if (UserConfigParams::m_graphical_effects > 1)
{
m_emitter = new ParticleEmitter(particles, coord, NULL);
}