Start with getters
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@ -7,7 +7,9 @@
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rest: Length of suspension when at rest.
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travel-cm: maximum movement of suspension - in cm!!
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exp-string-response: dampen the suspension spring reaction
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exponentially.
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exponentially. See
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http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=7369\&p=25236&hilit=vehicle#p25236
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for details.
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max-force: Maximum suspension force -->
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<suspension stiffness="140" rest="0.3" travel-cm="29"
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exp-spring-response="false" max-force="12000" />
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@ -163,7 +165,69 @@
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<lean max="8.6" speed="5.0" />
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<!-- ********** Gameplay ********** -->
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<!-- ********** Items ********** -->
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<!-- Anvil
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weight: The additional weight an anvil adds to a kart.
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speed-factor: The additional slowdown caused by the anvil.
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duration: The time an anvil is active. -->
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<anvil duration="2.0" weight="150" speed-factor="0.2" />
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<!-- Parachute
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friction: The friction increase when a parachute is attached.
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duration: The time an attached parachute is active
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duration-other: The time a parachute attached from other kart works
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lbound-fraction: The lower bound fraction of speed when lost will
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detach parachute. E.g. at nearly 0 speed, only 5% of speed
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need to be lost.
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ubound-fraction: The upper bound fraction of speed when lost will
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detach parachute. E.g. at max-speed 30% of speed must be lost.
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max-speed: A factor that decides the impact of rate of speed
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(distance between bounds) -->
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<parachute friction="2.0" duration="4.0" duration-other="8.0"
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lbound-fraction="0.95" ubound-fraction="0.7" max-speed="23" />
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<!-- Bubblegum
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duration: How long the bubblegum lasts.
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speed-fraction: To what fraction of top-speed the speed is reduced.
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torque: To rotate the kart somewhat.
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fade-in-time: How quick the slowdown takes effect.
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shield-duration: How long the bubblegum shield lasts -->
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<bubblegum duration="1" speed-fraction="0.3" torque="500" fade-in-time="0.01"
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shield-duration="10.0" />
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<!-- Zipper
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duration: Time a zipper is active.
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force: Additional zipper force.
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speed-gain: One time additional speed.
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max-speed-increase: Additional speed allowed on top of the
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kart-specific maximum kart speed.
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fade-out-time: determines how long it takes for a zipper
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to fade out (after 'time'). -->
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<zipper duration="3.5" force="250.0" speed-gain="4.5" max-speed-increase="15"
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fade-out-time="1.0" />
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<!-- Swatter
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duration: how long can the swatter be active.
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distance: How close a kart or an item must be before it can be hit.
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squash-duration: How long a kart will remain squashed.
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squash-slowdown: percentage of max speed that a kart is
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restricted to. -->
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<swatter duration="10" distance="3" squash-duration="5"
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squash-slowdown="0.5" />
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<!-- Plunger and rubber band handling
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max-length: Te maximum length of rubber band before it snaps.
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force: The force a plunger/rubber band applies to the kart(s).
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duration: The duration a rubber band acts.
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in-face-time determines how long it takes before a plunger
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in your face is removed. -->
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<plunger band-max-length="50" band-force="1500" band-duration="1"
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band-speed-increase="7" band-fade-out-time="3"
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in-face-time="3 4 4.5 4.5" />
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<!-- ********** Miscellaneous ********** -->
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<!-- Startup
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If a kart starts within the specified time after 'go',
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@ -174,23 +238,23 @@
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boost="6 3" />
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<!-- Rescue
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time: How long it takes the kart to be raised.
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duration: How long it takes the kart to be raised.
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height: how height the kart will be raised before it is
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dropped back onto the track.
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vert rescue offset: used to raise karts a bit higher before
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releasing them on the ground after a rescue. Used to avoid
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resetting karts into the track. Not sure if this is still
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necessary. -->
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<rescue vert-offset="0.0" time="1.2" height="2" />
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<rescue vert-offset="0.0" duration="1.2" height="2" />
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<!-- Explosion
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time: how long it takes before the kart can drive again (this
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duration: how long it takes before the kart can drive again (this
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determines how height the kart is being thrown).
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invulnerability-time: how long a kart will be invulnerable
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after being hit by an explosion.
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radius: Kart closer to this value will be affected by
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an explosion as well. -->
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<explosion time="2" radius="5"
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<explosion duration="2" radius="5"
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invulnerability-time="6" />
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<!-- Nitro
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@ -225,66 +289,4 @@
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<slipstream length="10" width="2" collect-time="2" use-time="5"
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add-power="3" min-speed="10" max-speed-increase="5"
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duration="1" fade-out-time="2" />
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<!-- ********** Items ********** -->
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<!-- Anvil
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weight: The additional weight an anvil adds to a kart.
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speed-factor: The additional slowdown caused by the anvil.
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time: The time an anvil is active. -->
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<anvil time="2.0" weight="150" speed-factor="0.2" />
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<!-- Parachute
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friction: The friction increase when a parachute is attached.
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time: The time an attached parachute is active
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time-other: The time a parachute attached from other kart works
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lbound-fraction: The lower bound fraction of speed when lost will
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detach parachute. E.g. at nearly 0 speed, only 5% of speed
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need to be lost.
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ubound-fraction: The upper bound fraction of speed when lost will
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detach parachute. E.g. at max-speed 30% of speed must be lost.
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max-speed: A factor that decides the impact of rate of speed
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(distance between bounds) -->
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<parachute friction="2.0" time="4.0" time-other="8.0"
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lbound-fraction="0.95" ubound-fraction="0.7" max-speed="23" />
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<!-- Bubblegum
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time: How long the bubblegum lasts.
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speed-fraction: To what fraction of top-speed the speed is reduced.
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torque: To rotate the kart somewhat.
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fade-in-time: How quick the slowdown takes effect.
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shield-time: How long the bubblegum shield lasts -->
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<bubblegum time="1" speed-fraction="0.3" torque="500" fade-in-time="0.01"
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shield-time="10.0" />
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<!-- Zipper
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time: Time a zipper is active.
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force: Additional zipper force.
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speed-gain: One time additional speed.
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max-speed-increase: Additional speed allowed on top of the
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kart-specific maximum kart speed.
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fade-out-time: determines how long it takes for a zipper
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to fade out (after 'time'). -->
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<zipper time="3.5" force="250.0" speed-gain="4.5" max-speed-increase="15"
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fade-out-time="1.0" />
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<!-- Swatter
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duration: how long can the swatter be active.
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distance: How close a kart or an item must be before it can be hit.
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squash-duration: How long a kart will remain squashed.
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squash-slowdown: percentage of max speed that a kart is
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restricted to. -->
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<swatter duration="10" distance="3" squash-duration="5"
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squash-slowdown="0.5" />
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<!-- Plunger and rubber band handling
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max-length: Te maximum length of rubber band before it snaps.
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force: The force a plunger/rubber band applies to the kart(s).
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duration: The duration a rubber band acts.
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in-face-time determines how long it takes before a plunger
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in your face is removed. -->
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<plunger band-max-length="50" band-force="1500" band-duration="1"
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band-speed-increase="7" band-fade-out-time="3"
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in-face-time="3 4 4.5 4.5" />
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</kart-properties>
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@ -17,3 +17,8 @@
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "karts/abstract_characteristics.hpp"
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AbstractCharacteristics::AbstractCharacteristics()
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{
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// Set default value
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}
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@ -24,6 +24,8 @@
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#include <vector>
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class SkiddingProperties;
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/**
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* Characteristics are the properties of a kart that influence
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* gameplay mechanics.
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@ -39,165 +41,260 @@
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class AbstractCharacteristics
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{
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private:
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/* ---------- Physics ---------- */
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/* ---------- Physics ---------- */
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// Suspension
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float m_suspension_stiffness;
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float m_suspension_rest;
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float m_suspension_travel_cm;
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float m_suspension_exp_spring_response;
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float m_suspension_max_force;
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// Suspension
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float m_suspension_stiffness;
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float m_suspension_rest;
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float m_suspension_travel_cm;
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float m_suspension_exp_spring_response;
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float m_suspension_max_force;
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// Stability
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float m_stability_roll_influence;
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float m_stability_chassis_linear_damping;
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float m_stability_chassis_angular_damping;
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float m_stability_downward_impulse_factor;
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float m_stability_track_connection_accel;
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float m_stability_smooth_flying_impulse;
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// Stability
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float m_stability_roll_influence;
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float m_stability_chassis_linear_damping;
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float m_stability_chassis_angular_damping;
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float m_stability_downward_impulse_factor;
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float m_stability_track_connection_accel;
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float m_stability_smooth_flying_impulse;
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// Turn
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std::vector<float> m_turn_radius;
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InterpolationArray m_turn_time_full_steer;
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float m_turn_time_reset_steer;
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// Turn
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InterpolationArray m_turn_radius;
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InterpolationArray m_turn_time_full_steer;
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float m_turn_time_reset_steer;
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// Engine
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std::vector<float> m_engine_power;
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std::vector<float> m_engine_max_speed;
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float m_brake_factor;
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float m_break_time_increase;
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float m_max_speed_reverse_ratio;
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// Engine
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float m_engine_power;
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float m_engine_max_speed;
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float m_brake_factor;
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float m_brake_time_increase;
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float m_max_speed_reverse_ratio;
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// Gear
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std::vector<float> m_gear_switch_ratio;
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std::vector<float> m_gear_power_increase;
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// Gear
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std::vector<float> m_gear_switch_ratio;
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std::vector<float> m_gear_power_increase;
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// Mass
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float m_mass;
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// Mass
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float m_mass;
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// Wheels
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float m_damping_relaxation;
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float m_damping_compression;
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float m_wheel_radius;
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Vec3 m_wheel_position[4];
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// Wheels
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float m_damping_relaxation;
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float m_damping_compression;
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float m_wheel_radius;
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std::vector<Vec3> m_wheel_position;
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/* ---------- Visuals ---------- */
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/* ---------- Visuals ---------- */
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// Skid
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float m_skid_increase;
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float m_skid_decrease;
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float m_skid_max;
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float m_skid_time_till_max;
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float m_skid_visual;
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float m_skid_visual_time;
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float m_skid_revert_visual_time;
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float m_skid_min_speed;
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std::vector<float> m_skid_time_till_bonus;
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std::vector<float> m_skid_bonus_speed;
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std::vector<float> m_skid_bonus_time;
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std::vector<float> m_skid_bonus_force;
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float m_skid_physical_jump_time;
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float m_skid_graphical_jump_time;
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float m_skid_post_skid_rotate_factor;
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float m_skid_reduce_turn_min;
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float m_skid_reduce_turn_max;
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// Skid
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SkiddingProperties *m_skidding;
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// Camera
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float m_camera_distance;
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float m_camera_forward_up_angle;
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float m_camera_backward_up_angle;
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// Camera
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float m_camera_distance;
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float m_camera_forward_up_angle;
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float m_camera_backward_up_angle;
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// Jump
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float m_jump_animation_time;
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// Jump
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float m_jump_animation_time;
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// Lean
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float m_lean_max;
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float m_lean_speed;
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// Lean
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float m_lean_max;
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float m_lean_speed;
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/* ---------- Items ---------- */
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/* ---------- Items ---------- */
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// Anvil
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float m_anvil_time;
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float m_anvil_weight;
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float m_anvil_speed_factor;
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// Anvil
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float m_anvil_duration;
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float m_anvil_weight;
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float m_anvil_speed_factor;
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// Parachute
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float m_parachute_friction;
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float m_parachute_time;
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float m_parachute_time_other;
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float m_parachute_lbound_fraction;
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float m_parachute_ubound_fraction;
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float m_parachute_max_speed;
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// Parachute
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float m_parachute_friction;
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float m_parachute_duration;
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float m_parachute_duration_other;
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float m_parachute_lbound_fraction;
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float m_parachute_ubound_fraction;
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float m_parachute_max_speed;
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// Bubblegum
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float m_bubblegum_time;
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float m_bubblegum_speed_fraction;
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float m_bubblegum_torque;
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float m_bubblegum_fade_in_time;
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float m_bubblegum_shield_time;
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// Bubblegum
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float m_bubblegum_duration;
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float m_bubblegum_speed_fraction;
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float m_bubblegum_torque;
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float m_bubblegum_fade_in_time;
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float m_bubblegum_shield_duration;
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// Zipper
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float m_zipper_time;
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float m_zipper_force;
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float m_zipper_speed_gain;
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float m_zipper_max_speed_increase;
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float m_zipper_fade_out_time;
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// Zipper
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float m_zipper_duration;
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float m_zipper_force;
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float m_zipper_speed_gain;
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float m_zipper_max_speed_increase;
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float m_zipper_fade_out_time;
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// Swatter
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float m_swatter_duration;
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float m_swatter_distance;
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float m_swatter_squash_duration;
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float m_swatter_squash_slowdown;
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// Swatter
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float m_swatter_duration;
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float m_swatter_distance;
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float m_swatter_squash_duration;
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float m_swatter_squash_slowdown;
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// Plunger
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float m_plunger_band_max_length;
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float m_plunger_band_force;
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float m_plunger_band_duration;
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float m_plunger_band_speed_increase;
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float m_plunger_band_fade_out_time;
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std::vector<float> m_plunger_in_face_time;
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// Plunger
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float m_plunger_band_max_length;
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float m_plunger_band_force;
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float m_plunger_band_duration;
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float m_plunger_band_speed_increase;
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float m_plunger_band_fade_out_time;
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float m_plunger_in_face_time;
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/* ---------- Miscellaneous ---------- */
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/* ---------- Miscellaneous ---------- */
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// Startup
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std::vector<float> m_startup_time;
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std::vector<float> m_startup_boost;
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// Startup
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std::vector<float> m_startup_time;
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std::vector<float> m_startup_boost;
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// Rescue
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float m_rescue_vert_offset;
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float m_rescue_time;
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float m_rescue_height;
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// Rescue
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float m_rescue_vert_offset;
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float m_rescue_duration;
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float m_rescue_height;
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// Explosion
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float m_explosion_time;
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float m_explosion_radius;
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float m_explosion_invulnerability_time;
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// Explosion
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float m_explosion_duration;
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float m_explosion_radius;
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float m_explosion_invulnerability_time;
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// Nitro
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float m_nitro_engine_force;
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float m_nitro_consumption;
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float m_nitro_small_container;
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float m_nitro_big_container;
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float m_nitro_max_speed_increase;
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float m_nitro_duration;
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float m_nitro_fade_out_time;
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float m_nitro_max;
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// Nitro
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float m_nitro_engine_force;
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float m_nitro_consumption;
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float m_nitro_small_container;
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float m_nitro_big_container;
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float m_nitro_max_speed_increase;
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float m_nitro_duration;
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float m_nitro_fade_out_time;
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float m_nitro_max;
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// Slipstream
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float m_slipstream_length;
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float m_slipstream_width;
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float m_slipstream_collect_time;
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float m_slipstream_use_time;
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float m_slipstream_add_power;
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float m_slipstream_min_speed;
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||||
float m_slipstream_max_speed_increase;
|
||||
float m_slipstream_duration;
|
||||
float m_slipstream_fade_out_time;
|
||||
// Slipstream
|
||||
float m_slipstream_length;
|
||||
float m_slipstream_width;
|
||||
float m_slipstream_collect_time;
|
||||
float m_slipstream_use_time;
|
||||
float m_slipstream_add_power;
|
||||
float m_slipstream_min_speed;
|
||||
float m_slipstream_max_speed_increase;
|
||||
float m_slipstream_duration;
|
||||
float m_slipstream_fade_out_time;
|
||||
|
||||
public:
|
||||
AbstractCharacteristics();
|
||||
|
||||
float getSuspensionStiffness() const { return m_suspension_stiffness; }
|
||||
float getSuspensionRest() const { return m_suspension_rest; }
|
||||
float getSuspensionTravelCM() const { return m_suspension_travel_cm; }
|
||||
float getSuspensionExpSpringResponse() const { return m_suspension_exp_spring_response; }
|
||||
float getSuspensionMaxForce() const { return m_suspension_max_force; }
|
||||
|
||||
float getStabilityRollInfluence() const { return m_stability_roll_influence; }
|
||||
float getStabilityChassisLinearDamping() const { return m_stability_chassis_linear_damping; }
|
||||
float getStabilityChassisAngularDamping() const { return m_stability_chassis_angular_damping; }
|
||||
float getStabilityDownwardImpulseFactor() const { return m_stability_downward_impulse_factor; }
|
||||
float getStabilityTrackConnectionAccel() const { return m_stability_track_connection_accel; }
|
||||
float getStabilitySmoothFlyingImpulse() const { return m_stability_smooth_flying_impulse; }
|
||||
|
||||
float getTurnRadius(float steer) const { return m_turn_radius.get(steer); }
|
||||
float getTurnTimeFullSteer(float steer) const { return m_turn_time_full_steer.get(steer); }
|
||||
float getTurnTimeResetSteer() const { return m_turn_time_reset_steer; }
|
||||
|
||||
float getEnginePower() const { return m_engine_power; }
|
||||
float getEngineMaxSpeed() const { return m_engine_max_speed; }
|
||||
float getBreakFactor() const { return m_brake_factor; }
|
||||
float getBrakeTimeIncrease() const { return m_brake_time_increase; }
|
||||
float getMaxSpeedReverseRatio() const;
|
||||
|
||||
float getGearSwitchRatio(int gear) const;
|
||||
float getGearPowerIncrease(int gear) const;
|
||||
|
||||
float getMass() const;
|
||||
|
||||
float getDampingRelaxation() const;
|
||||
float getDampingCompression() const;
|
||||
float getWheelRadius() const;
|
||||
Vec3 getWheelPosition(int wheel) const;
|
||||
|
||||
SkiddingProperties* getSkiddingProperties() const;
|
||||
|
||||
float getCameraDistance() const;
|
||||
float getCameraForwardUpAngle() const;
|
||||
float getCameraBackwardUpAngle() const;
|
||||
|
||||
float getJumpAnimationTime() const;
|
||||
|
||||
float getLeanMax() const;
|
||||
float getLeanSpeed() const;
|
||||
|
||||
float getAnvilDuration() const;
|
||||
float getAnvilWeight() const;
|
||||
float getAnvilSpeedFactor() const;
|
||||
|
||||
float getParachuteFriction() const;
|
||||
float getParachuteDuration() const;
|
||||
float getParachuteDurationOther() const;
|
||||
float getParachuteLBoundFraction() const;
|
||||
float getParachuteUBoundFranction() const;
|
||||
float getParachuteMaxSpeed() const;
|
||||
|
||||
float getBubblegumDuration() const;
|
||||
float getBubblegumSpeedFraction() const;
|
||||
float getBubblegumTorque() const;
|
||||
float getBubblegumFadeInTime() const;
|
||||
float getBubblegumShieldDuration() const;
|
||||
|
||||
float getZipperDuration() const;
|
||||
float getZipperForce() const;
|
||||
float getZipperSpeedGain() const;
|
||||
float getZipperMaxSpeedIncrease() const;
|
||||
float getZipperFadeOutTime() const;
|
||||
float getSwatterDuration() const;
|
||||
float getSwatterDistance() const;
|
||||
float getSwatterSquashDuration() const;
|
||||
float getSwatterSquashSlowdown() const;
|
||||
|
||||
float getPlungerBandMaxLength() const;
|
||||
float getPlungerBandForce() const;
|
||||
float getPlungerBandDuration() const;
|
||||
float getPlungerBandSpeedIncrease() const;
|
||||
float getPlungerBandFadeOutTime() const;
|
||||
float getPlungerInFaceTime() const;
|
||||
|
||||
float getStartupBoost(float time) const;
|
||||
|
||||
float getRescueVertOffset() const;
|
||||
float getRescueDuration() const;
|
||||
float getRescueHeight() const;
|
||||
|
||||
float getExplosionDuration() const;
|
||||
float getExplosionRadius() const;
|
||||
float getExplosionInvulnerabilityTime() const;
|
||||
|
||||
float getNitroEngineForce() const;
|
||||
float getNitroConsumption() const;
|
||||
float getNitroSmallContainer() const;
|
||||
float getNitroBigContainer() const;
|
||||
float getNitroMaxSpeedIncrease() const;
|
||||
float getNitroDuration() const;
|
||||
float getNitroFadeOutTime() const;
|
||||
float getNitroMax() const;
|
||||
|
||||
float getSlipstreamLength() const;
|
||||
float getSlipstreamWidth() const;
|
||||
float getSlipstreamCollectTime() const;
|
||||
float getSlipstreamUseTime() const;
|
||||
float getSlipstreamAddPower() const;
|
||||
float getSlipstreamMinSpeed() const;
|
||||
float getSlipstreamMaxSpeedIncrease() const;
|
||||
float getSlipstreamDuration() const;
|
||||
float getSlipstreamFadeOutTime() const;
|
||||
|
||||
protected:
|
||||
void setSuspensionStiffness(float value);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user