Fix crash with ghost replays
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@ -1836,6 +1836,8 @@ void Kart::setSquash(float time, float slowdown)
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void Kart::unsetSquash()
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{
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#ifndef SERVER_ONLY
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if (isGhostKart()) return;
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m_squash_time = std::numeric_limits<float>::max();
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m_node->setScale(core::vector3df(1.0f, 1.0f, 1.0f));
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scene::ISceneNode* node = m_kart_model->getAnimatedNode() ?
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