Reload powerup models on graphics options restart
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@ -942,6 +942,7 @@ void IrrDriver::applyResolutionSettings()
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material_manager->addSharedMaterial(materials_file);
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}
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powerup_manager->loadPowerupsModels();
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ItemManager::loadDefaultItemMeshes();
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projectile_manager->loadData();
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Referee::init();
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