Apply mask directly on texture

Avoiding the ref counting issues
This commit is contained in:
Benau 2016-12-28 15:32:27 +08:00
parent 5e415e3331
commit ffe4dd88b4
13 changed files with 56 additions and 48 deletions

View File

@ -109,6 +109,13 @@ public:
//! Get an access to texture states cache.
SStatesCache& getStatesCache() const;
void setImage(IImage* new_image)
{
if (Image)
Image->drop();
Image = new_image;
}
protected:
//! protected constructor with basic setup, no GL texture name created, for derived classes

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@ -103,6 +103,13 @@ public:
//! sets whether this texture is intended to be used as a render target.
void setIsRenderTarget(bool isTarget);
void setImage(IImage* new_image)
{
if (Image)
Image->drop();
Image = new_image;
}
protected:
//! protected constructor with basic setup, no GL texture name created, for derived classes

View File

@ -65,6 +65,11 @@
#include "utils/vs.hpp"
#include <irrlicht.h>
#if defined(USE_GLES2)
#include "../../lib/irrlicht/source/Irrlicht/COGLES2Texture.h"
#else
#include "../../lib/irrlicht/source/Irrlicht/COpenGLTexture.h"
#endif
/* Build-time check that the Irrlicht we're building against works for us.
* Should help prevent distros building against an incompatible library.
@ -1818,8 +1823,8 @@ void IrrDriver::dropAllTextures(const scene::IMesh *mesh)
} // dropAllTextures
// ----------------------------------------------------------------------------
video::ITexture* IrrDriver::applyMask(video::ITexture* texture,
const std::string& mask_path)
void IrrDriver::applyMask(video::ITexture* texture,
const std::string& mask_path)
{
video::IImage* img =
m_video_driver->createImage(texture, core::position2d<s32>(0,0),
@ -1828,9 +1833,15 @@ video::ITexture* IrrDriver::applyMask(video::ITexture* texture,
video::IImage* mask =
m_video_driver->createImageFromFile(mask_path.c_str());
if (img == NULL || mask == NULL) return NULL;
if (img == NULL || mask == NULL)
{
Log::warn("irr_driver", "Applying mask failed for '%s'!",
core::stringc(texture->getName()).c_str());
return;
}
if (img->lock() && mask->lock())
void* dest = img->lock();
if (dest != NULL && mask->lock())
{
core::dimension2d<u32> dim = img->getDimension();
for (unsigned int x = 0; x < dim.Width; x++)
@ -1844,20 +1855,30 @@ video::ITexture* IrrDriver::applyMask(video::ITexture* texture,
} // for y
} // for x
if (!CVS->isGLSL())
{
// For new graphical pipeline, it will be done in texture manager
// compressTexture
glBindTexture(GL_TEXTURE_2D, getTextureGLuint(texture));
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, dim.Width, dim.Height,
GL_BGRA, GL_UNSIGNED_BYTE, dest);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
mask->unlock();
img->unlock();
#if defined(USE_GLES2)
static_cast<irr::video::COGLES2Texture*>(texture)->setImage(img);
#else
static_cast<irr::video::COpenGLTexture*>(texture)->setImage(img);
#endif
mask->drop();
return;
}
else
{
return NULL;
}
std::string base =
StringUtils::getBasename(texture->getName().getPath().c_str());
video::ITexture *t = m_video_driver->addTexture(base.c_str(),img, NULL);
Log::warn("irr_driver", "Applying mask failed for '%s'!",
core::stringc(texture->getName()).c_str());
img->drop();
mask->drop();
return t;
} // applyMask
// ----------------------------------------------------------------------------

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@ -220,7 +220,7 @@ public:
void setAllMaterialFlags(scene::IMesh *mesh) const;
scene::IAnimatedMesh *getAnimatedMesh(const std::string &name);
scene::IMesh *getMesh(const std::string &name);
video::ITexture *applyMask(video::ITexture* texture,
void applyMask(video::ITexture* texture,
const std::string& mask_path);
void displayFPS();
bool OnEvent(const irr::SEvent &event);

View File

@ -517,20 +517,7 @@ void Material::install(bool is_full_path, bool complain_if_not_found)
if (m_mask.size() > 0)
{
m_texture->grab();
irr_driver->removeTexture(m_texture);
video::ITexture* tex = irr_driver->applyMask(m_texture, m_mask);
if (tex)
{
// TODO: cleanup
//m_texture->drop();
m_texture = tex;
}
else
{
Log::warn("material", "Applying mask failed for '%s'!",
m_texname.c_str());
}
irr_driver->applyMask(m_texture, m_mask);
}
m_texture->grab();
} // install

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@ -271,6 +271,7 @@ private:
bool m_installed;
void init ();
void install (bool is_full_path=false, bool complain_if_not_found=true);
void initCustomSFX(const XMLNode *sfx);
void initParticlesEffect(const XMLNode *node);
@ -282,8 +283,7 @@ public:
bool load_texture = true);
~Material ();
void install(bool is_full_path = false, bool complain_if_not_found = true);
void unloadTexture();
void unloadTexture();
void setSFXSpeed(SFXBase *sfx, float speed, bool should_be_paused) const;
void setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* mb);

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@ -395,18 +395,6 @@ void MaterialManager::unloadAllTextures()
}
}
// ----------------------------------------------------------------------------
void MaterialManager::installAllTextures()
{
std::string texture_folder = file_manager->getAssetDirectory(FileManager::TEXTURE);
for (int i = 0; i < m_shared_material_index; i++)
{
if (m_materials[i]->getTexFullPath().find(texture_folder) != std::string::npos)
m_materials[i]->install(true, true);
}
}
// ----------------------------------------------------------------------------
bool MaterialManager::hasMaterial(const std::string& fname)
{

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@ -83,7 +83,6 @@ public:
void makeMaterialsPermanent();
bool hasMaterial(const std::string& fname);
void installAllTextures();
void unloadAllTextures();
Material* getLatestMaterial() { return m_materials[m_materials.size()-1]; }

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@ -19,6 +19,7 @@
#include "items/attachment_manager.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/material.hpp"
#include "graphics/material_manager.hpp"
#include "io/file_manager.hpp"

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@ -23,8 +23,8 @@ namespace irr
{
namespace scene { class IAnimatedMesh; }
}
class Material;
#include "graphics/material.hpp"
#include "items/attachment.hpp"
#include "utils/no_copy.hpp"

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@ -31,6 +31,7 @@ using namespace irr;
#include "graphics/glwrap.hpp"
#endif
#include "graphics/irr_driver.hpp"
#include "graphics/material.hpp"
#include "graphics/material_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/modaldialog.hpp"

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@ -29,6 +29,7 @@
#include "graphics/glwrap.hpp"
#endif
#include "graphics/irr_driver.hpp"
#include "graphics/material.hpp"
#include "graphics/material_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/modaldialog.hpp"

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@ -1645,14 +1645,10 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
{
if(!m_materials_loaded)
material_manager->addSharedMaterial(materials_file);
material_manager->installAllTextures();
m_materials_loaded = true;
}
else
{
material_manager->pushTempMaterial(materials_file);
material_manager->installAllTextures();
}
}
catch (std::exception& e)
{