Fixed compiler warning.
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@ -1361,7 +1361,7 @@ void SkiddingAI::handleItems(const float dt, const Vec3 *aim_point, int last_nod
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void SkiddingAI::handleBubblegum(int item_skill, const std::vector<const Item *> &items_to_collect,
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const std::vector<const Item *> &items_to_avoid)
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{
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int shield_radius = m_ai_properties->m_shield_incoming_radius;
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float shield_radius = m_ai_properties->m_shield_incoming_radius;
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int projectile_types[4]; //[3] basket, [2] cakes, [1] plunger, [0] bowling
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projectile_types[0] = projectile_manager->getNearbyProjectileCount(m_kart, shield_radius, PowerupManager::POWERUP_BOWLING);
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