Move skybox things from irr_driver to Skybox class.
This commit is contained in:
parent
94d6d2efd6
commit
cf80dde333
@ -126,7 +126,7 @@ IrrDriver::IrrDriver()
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m_mipviz = m_wireframe = m_normals = m_ssaoviz = false;
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m_lightviz = m_shadowviz = m_distortviz = m_rsm = m_rh = m_gi = false;
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m_boundingboxesviz = false;
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SkyboxCubeMap = m_last_light_bucket_distance = 0;
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m_last_light_bucket_distance = 0;
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memset(object_count, 0, sizeof(object_count));
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} // IrrDriver
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@ -1364,19 +1364,19 @@ scene::ISceneNode *IrrDriver::addSkyBox(const std::vector<video::ITexture*> &tex
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const std::vector<video::ITexture*> &sphericalHarmonics)
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{
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assert(texture.size() == 6);
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SkyboxTextures = texture;
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/*SkyboxTextures = texture;
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SphericalHarmonicsTextures = sphericalHarmonics;
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SkyboxCubeMap = 0;
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SkyboxSpecularProbe = 0;
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SkyboxSpecularProbe = 0;*/
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//m_skybox_ready = false;
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//TODO
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prepareSkybox();
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m_skybox_ready = true;
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/*m_skybox = new Skybox(m_video_driver,
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//prepareSkybox();
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//m_skybox_ready = true;
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m_skybox = new Skybox(m_video_driver,
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texture,
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sphericalHarmonics,
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m_scene_manager->getAmbientLight().toSColor());*/
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m_scene_manager->getAmbientLight().toSColor());
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@ -1389,7 +1389,8 @@ scene::ISceneNode *IrrDriver::addSkyBox(const std::vector<video::ITexture*> &tex
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void IrrDriver::suppressSkyBox()
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{
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SkyboxTextures.clear();
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//TODO!
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/*SkyboxTextures.clear();
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SphericalHarmonicsTextures.clear();
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m_skybox_ready = false;
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if ((SkyboxCubeMap) && (!ProfileWorld::isNoGraphics()))
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@ -1398,7 +1399,9 @@ void IrrDriver::suppressSkyBox()
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glDeleteTextures(1, &SkyboxSpecularProbe);
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}
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SkyboxCubeMap = 0;
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SkyboxSpecularProbe = 0;
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SkyboxSpecularProbe = 0;*/
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delete m_skybox;
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m_skybox = NULL;
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}
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// ----------------------------------------------------------------------------
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@ -1778,7 +1781,11 @@ void IrrDriver::onUnloadWorld()
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void IrrDriver::setAmbientLight(const video::SColorf &light)
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{
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m_scene_manager->setAmbientLight(light);
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m_skybox_ready = false;
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//TODO!
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//m_skybox_ready = false;
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} // setAmbientLight
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video::SColorf IrrDriver::getAmbientLight() const
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@ -215,16 +215,16 @@ private:
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/** Matrixes used in several places stored here to avoid recomputation. */
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core::matrix4 m_ViewMatrix, m_InvViewMatrix, m_ProjMatrix, m_InvProjMatrix, m_ProjViewMatrix, m_InvProjViewMatrix;
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std::vector<video::ITexture *> SkyboxTextures;
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std::vector<video::ITexture *> SphericalHarmonicsTextures;
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bool m_skybox_ready;
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//std::vector<video::ITexture *> SkyboxTextures;
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//std::vector<video::ITexture *> SphericalHarmonicsTextures;
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//bool m_skybox_ready;
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Skybox *m_skybox;
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public:
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float blueSHCoeff[9];
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float greenSHCoeff[9];
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float redSHCoeff[9];
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//float blueSHCoeff[9];
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//float greenSHCoeff[9];
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//float redSHCoeff[9];
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private:
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/** Keep a trace of the origin file name of a texture. */
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@ -241,8 +241,8 @@ private:
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ShadowMatrices *m_shadow_matrices;
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public:
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GLuint SkyboxCubeMap;
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GLuint SkyboxSpecularProbe;
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//GLuint SkyboxCubeMap;
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//GLuint SkyboxSpecularProbe;
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/** A simple class to store video resolutions. */
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class VideoMode
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{
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@ -535,6 +535,9 @@ public:
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// ------------------------------------------------------------------------
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inline core::vector3df getWind() {return m_wind->getWind();}
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// -----------------------------------------------------------------------
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/** Returns a pointer to the skybox. */
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inline Skybox *getSkybox() {return m_skybox;}
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// -----------------------------------------------------------------------
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const core::vector3df& getSunDirection() const { return m_sun_direction; };
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// -----------------------------------------------------------------------
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void setSunDirection(const core::vector3df &SunPos)
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@ -186,8 +186,9 @@ void IrrDriver::renderGLSL(float dt)
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const core::recti &viewport = camera->getViewport();
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if (World::getWorld() && World::getWorld()->getTrack()->hasShadows() && !SphericalHarmonicsTextures.empty())
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irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
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//if (World::getWorld() && World::getWorld()->getTrack()->hasShadows() && !SphericalHarmonicsTextures.empty())
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//irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
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//TODO!
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if (!CVS->isDefferedEnabled())
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glEnable(GL_FRAMEBUFFER_SRGB);
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@ -418,9 +418,11 @@ void IrrDriver::uploadLightingData()
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Lighting[6] = m_suncolor.getBlue();
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Lighting[7] = 0.54f;
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memcpy(&Lighting[8], blueSHCoeff, 9 * sizeof(float));
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memcpy(&Lighting[17], greenSHCoeff, 9 * sizeof(float));
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memcpy(&Lighting[26], redSHCoeff, 9 * sizeof(float));
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if(m_skybox) {
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memcpy(&Lighting[8], m_skybox->getBlueSHCoeff(), 9 * sizeof(float));
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memcpy(&Lighting[17], m_skybox->getGreenSHCoeff(), 9 * sizeof(float));
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memcpy(&Lighting[26], m_skybox->getRedSHCoeff(), 9 * sizeof(float));
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}
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glBindBuffer(GL_UNIFORM_BUFFER, SharedGPUObjects::getLightingDataUBO());
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glBufferSubData(GL_UNIFORM_BUFFER, 0, 36 * sizeof(float), Lighting);
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@ -488,8 +490,13 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
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{
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ScopedGPUTimer timer(irr_driver->getGPUTimer(Q_ENVMAP));
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m_post_processing->renderEnvMap(blueSHCoeff, greenSHCoeff,
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redSHCoeff, SkyboxSpecularProbe);
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if(m_skybox) {
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m_post_processing->renderEnvMap(m_skybox->getBlueSHCoeff(),
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m_skybox->getGreenSHCoeff(),
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m_skybox->getRedSHCoeff(),
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m_skybox->getSpecularProbe());
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}
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//TODO: move in skybox (or IBL?) class
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}
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// Render sunlight if and only if track supports shadow
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@ -25,32 +25,7 @@
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#define MAX2(a, b) ((a) > (b) ? (a) : (b))
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#define MIN2(a, b) ((a) > (b) ? (b) : (a))
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class SkyboxShader : public TextureShader<SkyboxShader,1>
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{
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private:
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GLuint m_vao;
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public:
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SkyboxShader()
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{
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loadProgram(OBJECT, GL_VERTEX_SHADER, "sky.vert",
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GL_FRAGMENT_SHADER, "sky.frag");
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assignUniforms();
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assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
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glGenVertexArrays(1, &m_vao);
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glBindVertexArray(m_vao);
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glBindBuffer(GL_ARRAY_BUFFER, SharedGPUObjects::getSkyTriVBO());
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0);
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glBindVertexArray(0);
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} // SkyboxShader
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// ------------------------------------------------------------------------
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void bindVertexArray()
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{
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glBindVertexArray(m_vao);
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} // bindVertexArray
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}; // SkyboxShader
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// ============================================================================
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static float getTexelValue(unsigned i, unsigned j, size_t width, size_t height,
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@ -119,212 +94,15 @@ static void displayCoeff(float *SHCoeff)
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SHCoeff[4], SHCoeff[5], SHCoeff[6], SHCoeff[7], SHCoeff[8]);
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} // displayCoeff
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// ----------------------------------------------------------------------------
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void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
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unsigned old_j, unsigned new_i, unsigned new_j)
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{
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new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
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new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
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new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
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new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
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} // swapPixels
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// ----------------------------------------------------------------------------
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/** Generate an opengl cubemap texture from 6 2d textures.
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Out of legacy the sequence of textures maps to :
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- 1st texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
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- 2nd texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
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- 3rd texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_X
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- 4th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
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- 5th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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- 6th texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
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* \param textures sequence of 6 textures.
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*/
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GLuint generateCubeMapFromTextures(const std::vector<video::ITexture *> &textures)
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{
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assert(textures.size() == 6);
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GLuint result;
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glGenTextures(1, &result);
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unsigned size = 0;
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for (unsigned i = 0; i < 6; i++)
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{
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size = MAX2(size, textures[i]->getSize().Width);
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size = MAX2(size, textures[i]->getSize().Height);
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}
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const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
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char *rgba[6];
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for (unsigned i = 0; i < 6; i++)
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rgba[i] = new char[size * size * 4];
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for (unsigned i = 0; i < 6; i++)
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{
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unsigned idx = texture_permutation[i];
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video::IImage* image = irr_driver->getVideoDriver()
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->createImageFromData(textures[idx]->getColorFormat(),
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textures[idx]->getSize(),
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textures[idx]->lock(), false );
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textures[idx]->unlock();
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image->copyToScaling(rgba[i], size, size);
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image->drop();
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if (i == 2 || i == 3)
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{
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char *tmp = new char[size * size * 4];
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memcpy(tmp, rgba[i], size * size * 4);
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for (unsigned x = 0; x < size; x++)
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{
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for (unsigned y = 0; y < size; y++)
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{
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swapPixels(tmp, rgba[i], size, x, y, (size - y - 1), x);
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}
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}
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delete[] tmp;
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}
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glBindTexture(GL_TEXTURE_CUBE_MAP, result);
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if (CVS->isTextureCompressionEnabled())
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{
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
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GL_COMPRESSED_SRGB_ALPHA, size, size, 0, GL_BGRA,
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GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
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}
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else
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{
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
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GL_SRGB_ALPHA, size, size, 0, GL_BGRA,
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GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
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}
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}
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glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
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for (unsigned i = 0; i < 6; i++)
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delete[] rgba[i];
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return result;
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} // generateCubeMapFromTextures
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// ----------------------------------------------------------------------------
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void IrrDriver::prepareSkybox()
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{
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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generateDiffuseCoefficients();
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if (!SkyboxTextures.empty())
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{
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SkyboxCubeMap = generateCubeMapFromTextures(SkyboxTextures);
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SkyboxSpecularProbe = generateSpecularCubemap(SkyboxCubeMap);
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}
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} // prepareSkybox
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// ----------------------------------------------------------------------------
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void IrrDriver::generateDiffuseCoefficients()
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{
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const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
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unsigned sh_w = 0, sh_h = 0;
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unsigned char *sh_rgba[6];
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if (SphericalHarmonicsTextures.size() == 6)
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{
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for (unsigned i = 0; i < 6; i++)
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{
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sh_w = MAX2(sh_w, SphericalHarmonicsTextures[i]->getSize().Width);
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sh_h = MAX2(sh_h, SphericalHarmonicsTextures[i]->getSize().Height);
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}
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for (unsigned i = 0; i < 6; i++)
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sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
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for (unsigned i = 0; i < 6; i++)
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{
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unsigned idx = texture_permutation[i];
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video::IImage* image = getVideoDriver()->createImageFromData(
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SphericalHarmonicsTextures[idx]->getColorFormat(),
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SphericalHarmonicsTextures[idx]->getSize(),
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SphericalHarmonicsTextures[idx]->lock(),
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false
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);
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SphericalHarmonicsTextures[idx]->unlock();
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image->copyToScaling(sh_rgba[i], sh_w, sh_h);
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delete image;
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}
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}
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else
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{
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sh_w = 16;
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sh_h = 16;
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video::SColor ambient = m_scene_manager->getAmbientLight().toSColor();
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for (unsigned i = 0; i < 6; i++)
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{
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sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
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for (unsigned j = 0; j < sh_w * sh_h * 4; j += 4)
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{
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sh_rgba[i][j] = ambient.getBlue();
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sh_rgba[i][j + 1] = ambient.getGreen();
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sh_rgba[i][j + 2] = ambient.getRed();
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sh_rgba[i][j + 3] = 255;
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}
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}
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}
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// Convert to float texture
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Color *FloatTexCube[6];
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for (unsigned i = 0; i < 6; i++)
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{
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FloatTexCube[i] = new Color[sh_w * sh_h];
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for (unsigned j = 0; j < sh_w * sh_h; j++)
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{
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FloatTexCube[i][j].Blue = powf(float(0xFF & sh_rgba[i][4 * j]) / 255.f, 2.2f);
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FloatTexCube[i][j].Green = powf(float(0xFF & sh_rgba[i][4 * j + 1]) / 255.f, 2.2f);
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FloatTexCube[i][j].Red = powf(float(0xFF & sh_rgba[i][4 * j + 2]) / 255.f, 2.2f);
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}
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}
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generateSphericalHarmonics(FloatTexCube, sh_w, blueSHCoeff, greenSHCoeff, redSHCoeff);
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for (unsigned i = 0; i < 6; i++)
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{
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delete[] sh_rgba[i];
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delete[] FloatTexCube[i];
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}
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if (SphericalHarmonicsTextures.size() != 6)
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{
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// Diffuse env map is x 0.25, compensate
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for (unsigned i = 0; i < 9; i++)
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{
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blueSHCoeff[i] *= 4;
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greenSHCoeff[i] *= 4;
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redSHCoeff[i] *= 4;
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}
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}
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} // generateDiffuseCoefficients
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// ----------------------------------------------------------------------------
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void IrrDriver::renderSkybox(const scene::ICameraSceneNode *camera)
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{
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if (SkyboxTextures.empty())
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return;
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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assert(SkyboxTextures.size() == 6);
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glDisable(GL_BLEND);
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SkyboxShader::getInstance()->use();
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SkyboxShader::getInstance()->bindVertexArray();
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SkyboxShader::getInstance()->setUniforms();
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SkyboxShader::getInstance()->setTextureUnits(SkyboxCubeMap);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glBindVertexArray(0);
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if(m_skybox)
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{
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m_skybox->render(camera);
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}
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} // renderSkybox
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@ -296,10 +296,15 @@ void RTT::prepareRender(scene::ICameraSceneNode* camera)
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irr_driver->setRTT(this);
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irr_driver->getSceneManager()->setActiveCamera(camera);
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//TODO!
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if (!m_diffuse_coefficients_calculated)
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{
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irr_driver->generateDiffuseCoefficients();
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m_diffuse_coefficients_calculated = true;
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//irr_driver->generateDiffuseCoefficients();
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if(irr_driver->getSkybox() != NULL) {
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irr_driver->getSkybox()->generateDiffuseCoefficients(irr_driver->getVideoDriver(), irr_driver->getSceneManager()->getAmbientLight().toSColor());
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m_diffuse_coefficients_calculated = true;
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}
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}
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}
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@ -312,6 +317,9 @@ FrameBuffer* RTT::render(scene::ICameraSceneNode* camera, float dt)
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std::vector<IrrDriver::GlowData> glows;
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// TODO: put this outside of the rendering loop
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//irr_driver->generateDiffuseCoefficients();
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if(irr_driver->getSkybox() != NULL)
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irr_driver->getSkybox()->generateDiffuseCoefficients(irr_driver->getVideoDriver(), irr_driver->getSceneManager()->getAmbientLight().toSColor());
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|
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irr_driver->computeMatrixesAndCameras(camera, m_width, m_height);
|
||||
unsigned plc = irr_driver->updateLightsInfo(camera, dt);
|
||||
irr_driver->uploadLightingData();
|
||||
|
@ -174,13 +174,16 @@ void ShaderBase::bypassUBO() const
|
||||
irr_driver->getCurrentScreenSize().Y);
|
||||
|
||||
GLint bLmn = glGetUniformLocation(m_program, "blueLmn[0]");
|
||||
glUniform1fv(bLmn, 9, irr_driver->blueSHCoeff);
|
||||
const float* blue_SH_coeff = irr_driver->getSkybox()->getBlueSHCoeff();
|
||||
glUniform1fv(bLmn, 9, blue_SH_coeff);
|
||||
|
||||
GLint gLmn = glGetUniformLocation(m_program, "greenLmn[0]");
|
||||
glUniform1fv(gLmn, 9, irr_driver->greenSHCoeff);
|
||||
const float* green_SH_coeff = irr_driver->getSkybox()->getGreenSHCoeff();
|
||||
glUniform1fv(gLmn, 9, green_SH_coeff);
|
||||
|
||||
GLint rLmn = glGetUniformLocation(m_program, "redLmn[0]");
|
||||
glUniform1fv(rLmn, 9, irr_driver->redSHCoeff);
|
||||
const float* red_SH_coeff = irr_driver->getSkybox()->getRedSHCoeff();
|
||||
glUniform1fv(rLmn, 9, red_SH_coeff);
|
||||
|
||||
GLint sun_dir = glGetUniformLocation(m_program, "sun_direction");
|
||||
const core::vector3df &sd = irr_driver->getSunDirection();
|
||||
|
@ -17,15 +17,134 @@
|
||||
|
||||
|
||||
#include "graphics/skybox.hpp"
|
||||
#include "graphics/central_settings.hpp"
|
||||
#include "graphics/IBL.hpp"
|
||||
#include "graphics/shaders.hpp"
|
||||
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
||||
class SkyboxShader : public TextureShader<SkyboxShader,1>
|
||||
{
|
||||
private:
|
||||
GLuint m_vao;
|
||||
|
||||
public:
|
||||
SkyboxShader()
|
||||
{
|
||||
loadProgram(OBJECT, GL_VERTEX_SHADER, "sky.vert",
|
||||
GL_FRAGMENT_SHADER, "sky.frag");
|
||||
assignUniforms();
|
||||
assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
|
||||
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
glBindVertexArray(m_vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, SharedGPUObjects::getSkyTriVBO());
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0);
|
||||
glBindVertexArray(0);
|
||||
} // SkyboxShader
|
||||
// ------------------------------------------------------------------------
|
||||
void bindVertexArray()
|
||||
{
|
||||
glBindVertexArray(m_vao);
|
||||
} // bindVertexArray
|
||||
}; // SkyboxShader
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
|
||||
unsigned old_j, unsigned new_i, unsigned new_j)
|
||||
{
|
||||
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
|
||||
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
|
||||
new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
|
||||
new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
|
||||
} // swapPixels
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Generate an opengl cubemap texture from 6 2d textures.
|
||||
Out of legacy the sequence of textures maps to :
|
||||
- 1st texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
||||
- 2nd texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
||||
- 3rd texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
||||
- 4th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
||||
- 5th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
||||
- 6th texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
||||
* \param textures sequence of 6 textures.
|
||||
*/
|
||||
GLuint Skybox::generateCubeMapFromTextures(video::IVideoDriver *video_driver)
|
||||
{
|
||||
assert(m_skybox_textures.size() == 6);
|
||||
|
||||
GLuint result;
|
||||
glGenTextures(1, &result);
|
||||
|
||||
unsigned size = 0;
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
size = std::max(size, m_skybox_textures[i]->getSize().Width);
|
||||
size = std::max(size, m_skybox_textures[i]->getSize().Height);
|
||||
}
|
||||
|
||||
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
|
||||
char *rgba[6];
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
rgba[i] = new char[size * size * 4];
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
unsigned idx = texture_permutation[i];
|
||||
|
||||
video::IImage* image = video_driver
|
||||
->createImageFromData(m_skybox_textures[idx]->getColorFormat(),
|
||||
m_skybox_textures[idx]->getSize(),
|
||||
m_skybox_textures[idx]->lock(), false );
|
||||
m_skybox_textures[idx]->unlock();
|
||||
|
||||
image->copyToScaling(rgba[i], size, size);
|
||||
image->drop();
|
||||
|
||||
if (i == 2 || i == 3)
|
||||
{
|
||||
char *tmp = new char[size * size * 4];
|
||||
memcpy(tmp, rgba[i], size * size * 4);
|
||||
for (unsigned x = 0; x < size; x++)
|
||||
{
|
||||
for (unsigned y = 0; y < size; y++)
|
||||
{
|
||||
swapPixels(tmp, rgba[i], size, x, y, (size - y - 1), x);
|
||||
}
|
||||
}
|
||||
delete[] tmp;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, result);
|
||||
if (CVS->isTextureCompressionEnabled())
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
||||
GL_COMPRESSED_SRGB_ALPHA, size, size, 0, GL_BGRA,
|
||||
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
||||
GL_SRGB_ALPHA, size, size, 0, GL_BGRA,
|
||||
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
|
||||
}
|
||||
}
|
||||
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
delete[] rgba[i];
|
||||
return result;
|
||||
} // generateCubeMapFromTextures
|
||||
|
||||
|
||||
void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
|
||||
const std::vector<video::ITexture *> &spherical_harmonics_textures,
|
||||
const video::SColor &ambient)
|
||||
{
|
||||
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
|
||||
@ -33,13 +152,13 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
|
||||
unsigned sh_w = 0, sh_h = 0;
|
||||
unsigned char *sh_rgba[6];
|
||||
|
||||
if (spherical_harmonics_textures.size() == 6)
|
||||
if (m_spherical_harmonics_textures.size() == 6)
|
||||
{
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
sh_w = std::max(sh_w, spherical_harmonics_textures[i]->getSize().Width);
|
||||
sh_h = std::max(sh_h, spherical_harmonics_textures[i]->getSize().Height);
|
||||
sh_w = std::max(sh_w, m_spherical_harmonics_textures[i]->getSize().Width);
|
||||
sh_h = std::max(sh_h, m_spherical_harmonics_textures[i]->getSize().Height);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
@ -49,12 +168,12 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
|
||||
unsigned idx = texture_permutation[i];
|
||||
|
||||
video::IImage* image = video_driver->createImageFromData(
|
||||
spherical_harmonics_textures[idx]->getColorFormat(),
|
||||
spherical_harmonics_textures[idx]->getSize(),
|
||||
spherical_harmonics_textures[idx]->lock(),
|
||||
m_spherical_harmonics_textures[idx]->getColorFormat(),
|
||||
m_spherical_harmonics_textures[idx]->getSize(),
|
||||
m_spherical_harmonics_textures[idx]->lock(),
|
||||
false
|
||||
);
|
||||
spherical_harmonics_textures[idx]->unlock();
|
||||
m_spherical_harmonics_textures[idx]->unlock();
|
||||
|
||||
image->copyToScaling(sh_rgba[i], sh_w, sh_h);
|
||||
delete image;
|
||||
@ -94,6 +213,18 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
|
||||
}
|
||||
|
||||
generateSphericalHarmonics(FloatTexCube, sh_w, m_blue_SH_coeff, m_green_SH_coeff, m_red_SH_coeff);
|
||||
Log::debug("Skybox", "Blue_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_blue_SH_coeff[0], m_blue_SH_coeff[1], m_blue_SH_coeff[2],
|
||||
m_blue_SH_coeff[3], m_blue_SH_coeff[4], m_blue_SH_coeff[5],
|
||||
m_blue_SH_coeff[6], m_blue_SH_coeff[7], m_blue_SH_coeff[8]);
|
||||
Log::debug("Skybox", "Green_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_green_SH_coeff[0], m_green_SH_coeff[1], m_green_SH_coeff[2],
|
||||
m_green_SH_coeff[3], m_green_SH_coeff[4], m_green_SH_coeff[5],
|
||||
m_green_SH_coeff[6], m_green_SH_coeff[7], m_green_SH_coeff[8]);
|
||||
Log::debug("Skybox", "Red_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
|
||||
m_red_SH_coeff[0], m_red_SH_coeff[1], m_red_SH_coeff[2],
|
||||
m_red_SH_coeff[3], m_red_SH_coeff[4], m_red_SH_coeff[5],
|
||||
m_red_SH_coeff[6], m_red_SH_coeff[7], m_red_SH_coeff[8]);
|
||||
|
||||
for (unsigned i = 0; i < 6; i++)
|
||||
{
|
||||
@ -101,7 +232,7 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
|
||||
delete[] FloatTexCube[i];
|
||||
}
|
||||
|
||||
if (spherical_harmonics_textures.size() != 6)
|
||||
if (m_spherical_harmonics_textures.size() != 6)
|
||||
{
|
||||
// Diffuse env map is x 0.25, compensate
|
||||
for (unsigned i = 0; i < 9; i++)
|
||||
@ -114,14 +245,6 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
|
||||
} // generateDiffuseCoefficients
|
||||
|
||||
|
||||
GLuint Skybox::generateCubeMapFromTextures(const std::vector<video::ITexture *> &skybox_textures)
|
||||
{
|
||||
//TODO
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
Skybox::Skybox(video::IVideoDriver *video_driver,
|
||||
@ -129,14 +252,19 @@ Skybox::Skybox(video::IVideoDriver *video_driver,
|
||||
const std::vector<video::ITexture *> &spherical_harmonics_textures,
|
||||
const video::SColor &ambient)
|
||||
{
|
||||
m_skybox_textures = skybox_textures;
|
||||
m_spherical_harmonics_textures = spherical_harmonics_textures;
|
||||
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
|
||||
generateDiffuseCoefficients(video_driver, spherical_harmonics_textures, ambient);
|
||||
generateDiffuseCoefficients(video_driver, ambient);
|
||||
if (!skybox_textures.empty())
|
||||
{
|
||||
m_cube_map = generateCubeMapFromTextures(skybox_textures);
|
||||
//m_specular_probe = generateSpecularCubemap(m_cube_map);
|
||||
}
|
||||
m_cube_map = generateCubeMapFromTextures(video_driver);
|
||||
m_specular_probe = generateSpecularCubemap(m_cube_map);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Skybox::~Skybox()
|
||||
@ -144,5 +272,25 @@ Skybox::~Skybox()
|
||||
//TODOskybox
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
void Skybox::render(const scene::ICameraSceneNode *camera) const
|
||||
{
|
||||
if (m_skybox_textures.empty())
|
||||
return;
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
assert(m_skybox_textures.size() == 6);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
SkyboxShader::getInstance()->use();
|
||||
SkyboxShader::getInstance()->bindVertexArray();
|
||||
SkyboxShader::getInstance()->setUniforms();
|
||||
|
||||
SkyboxShader::getInstance()->setTextureUnits(m_cube_map);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glBindVertexArray(0);
|
||||
} // renderSkybox
|
||||
|
||||
|
||||
|
@ -20,6 +20,7 @@
|
||||
#define HEADER_SKYBOX_HPP
|
||||
|
||||
#include "graphics/gl_headers.hpp"
|
||||
#include <ICameraSceneNode.h>
|
||||
#include <ITexture.h>
|
||||
#include <IVideoDriver.h>
|
||||
#include <vector>
|
||||
@ -27,8 +28,15 @@
|
||||
class Skybox
|
||||
{
|
||||
private:
|
||||
/** The cube map texture id */
|
||||
/** The 6 skybox textures */
|
||||
std::vector<irr::video::ITexture *> m_skybox_textures;
|
||||
|
||||
/** The skybox texture id */
|
||||
GLuint m_cube_map;
|
||||
|
||||
/** The 6 specular probe textures */
|
||||
std::vector<irr::video::ITexture *> m_spherical_harmonics_textures;
|
||||
|
||||
/** The specular probe texture id */
|
||||
GLuint m_specular_probe;
|
||||
|
||||
@ -36,16 +44,14 @@ private:
|
||||
float m_blue_SH_coeff[9];
|
||||
float m_green_SH_coeff[9];
|
||||
float m_red_SH_coeff[9];
|
||||
//TODO : move spherical harmonic in a separate class (IBL?)
|
||||
|
||||
|
||||
GLuint generateCubeMapFromTextures (irr::video::IVideoDriver *video_driver);
|
||||
|
||||
void generateDiffuseCoefficients(irr::video::IVideoDriver *video_driver,
|
||||
const std::vector<irr::video::ITexture *> &spherical_harmonics_textures,
|
||||
const irr::video::SColor &ambient);
|
||||
|
||||
GLuint generateCubeMapFromTextures(const std::vector<irr::video::ITexture *> &skybox_textures);
|
||||
|
||||
|
||||
public:
|
||||
void generateDiffuseCoefficients (irr::video::IVideoDriver *video_driver,
|
||||
const irr::video::SColor &ambient);
|
||||
|
||||
|
||||
public:
|
||||
@ -54,11 +60,15 @@ public:
|
||||
const std::vector<irr::video::ITexture *> &spherical_harmonics_textures,
|
||||
const irr::video::SColor &ambient);
|
||||
~Skybox();
|
||||
|
||||
void render(const irr::scene::ICameraSceneNode *camera) const;
|
||||
|
||||
|
||||
inline const float* getBlueSHCoeff() const {return m_blue_SH_coeff; }
|
||||
inline const float* getGreenSHCoeff() const {return m_green_SH_coeff; }
|
||||
inline const float* getRedSHCoeff() const {return m_red_SH_coeff; }
|
||||
|
||||
inline GLuint getSpecularProbe() const {return m_specular_probe; }
|
||||
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user