Move skybox things from irr_driver to Skybox class.

This commit is contained in:
Elderme 2015-07-23 14:18:38 +02:00
parent 94d6d2efd6
commit cf80dde333
9 changed files with 251 additions and 286 deletions

View File

@ -126,7 +126,7 @@ IrrDriver::IrrDriver()
m_mipviz = m_wireframe = m_normals = m_ssaoviz = false;
m_lightviz = m_shadowviz = m_distortviz = m_rsm = m_rh = m_gi = false;
m_boundingboxesviz = false;
SkyboxCubeMap = m_last_light_bucket_distance = 0;
m_last_light_bucket_distance = 0;
memset(object_count, 0, sizeof(object_count));
} // IrrDriver
@ -1364,19 +1364,19 @@ scene::ISceneNode *IrrDriver::addSkyBox(const std::vector<video::ITexture*> &tex
const std::vector<video::ITexture*> &sphericalHarmonics)
{
assert(texture.size() == 6);
SkyboxTextures = texture;
/*SkyboxTextures = texture;
SphericalHarmonicsTextures = sphericalHarmonics;
SkyboxCubeMap = 0;
SkyboxSpecularProbe = 0;
SkyboxSpecularProbe = 0;*/
//m_skybox_ready = false;
//TODO
prepareSkybox();
m_skybox_ready = true;
/*m_skybox = new Skybox(m_video_driver,
//prepareSkybox();
//m_skybox_ready = true;
m_skybox = new Skybox(m_video_driver,
texture,
sphericalHarmonics,
m_scene_manager->getAmbientLight().toSColor());*/
m_scene_manager->getAmbientLight().toSColor());
@ -1389,7 +1389,8 @@ scene::ISceneNode *IrrDriver::addSkyBox(const std::vector<video::ITexture*> &tex
void IrrDriver::suppressSkyBox()
{
SkyboxTextures.clear();
//TODO!
/*SkyboxTextures.clear();
SphericalHarmonicsTextures.clear();
m_skybox_ready = false;
if ((SkyboxCubeMap) && (!ProfileWorld::isNoGraphics()))
@ -1398,7 +1399,9 @@ void IrrDriver::suppressSkyBox()
glDeleteTextures(1, &SkyboxSpecularProbe);
}
SkyboxCubeMap = 0;
SkyboxSpecularProbe = 0;
SkyboxSpecularProbe = 0;*/
delete m_skybox;
m_skybox = NULL;
}
// ----------------------------------------------------------------------------
@ -1778,7 +1781,11 @@ void IrrDriver::onUnloadWorld()
void IrrDriver::setAmbientLight(const video::SColorf &light)
{
m_scene_manager->setAmbientLight(light);
m_skybox_ready = false;
//TODO!
//m_skybox_ready = false;
} // setAmbientLight
video::SColorf IrrDriver::getAmbientLight() const

View File

@ -215,16 +215,16 @@ private:
/** Matrixes used in several places stored here to avoid recomputation. */
core::matrix4 m_ViewMatrix, m_InvViewMatrix, m_ProjMatrix, m_InvProjMatrix, m_ProjViewMatrix, m_InvProjViewMatrix;
std::vector<video::ITexture *> SkyboxTextures;
std::vector<video::ITexture *> SphericalHarmonicsTextures;
bool m_skybox_ready;
//std::vector<video::ITexture *> SkyboxTextures;
//std::vector<video::ITexture *> SphericalHarmonicsTextures;
//bool m_skybox_ready;
Skybox *m_skybox;
public:
float blueSHCoeff[9];
float greenSHCoeff[9];
float redSHCoeff[9];
//float blueSHCoeff[9];
//float greenSHCoeff[9];
//float redSHCoeff[9];
private:
/** Keep a trace of the origin file name of a texture. */
@ -241,8 +241,8 @@ private:
ShadowMatrices *m_shadow_matrices;
public:
GLuint SkyboxCubeMap;
GLuint SkyboxSpecularProbe;
//GLuint SkyboxCubeMap;
//GLuint SkyboxSpecularProbe;
/** A simple class to store video resolutions. */
class VideoMode
{
@ -535,6 +535,9 @@ public:
// ------------------------------------------------------------------------
inline core::vector3df getWind() {return m_wind->getWind();}
// -----------------------------------------------------------------------
/** Returns a pointer to the skybox. */
inline Skybox *getSkybox() {return m_skybox;}
// -----------------------------------------------------------------------
const core::vector3df& getSunDirection() const { return m_sun_direction; };
// -----------------------------------------------------------------------
void setSunDirection(const core::vector3df &SunPos)

View File

@ -186,8 +186,9 @@ void IrrDriver::renderGLSL(float dt)
const core::recti &viewport = camera->getViewport();
if (World::getWorld() && World::getWorld()->getTrack()->hasShadows() && !SphericalHarmonicsTextures.empty())
irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
//if (World::getWorld() && World::getWorld()->getTrack()->hasShadows() && !SphericalHarmonicsTextures.empty())
//irr_driver->getSceneManager()->setAmbientLight(SColor(0, 0, 0, 0));
//TODO!
if (!CVS->isDefferedEnabled())
glEnable(GL_FRAMEBUFFER_SRGB);

View File

@ -418,9 +418,11 @@ void IrrDriver::uploadLightingData()
Lighting[6] = m_suncolor.getBlue();
Lighting[7] = 0.54f;
memcpy(&Lighting[8], blueSHCoeff, 9 * sizeof(float));
memcpy(&Lighting[17], greenSHCoeff, 9 * sizeof(float));
memcpy(&Lighting[26], redSHCoeff, 9 * sizeof(float));
if(m_skybox) {
memcpy(&Lighting[8], m_skybox->getBlueSHCoeff(), 9 * sizeof(float));
memcpy(&Lighting[17], m_skybox->getGreenSHCoeff(), 9 * sizeof(float));
memcpy(&Lighting[26], m_skybox->getRedSHCoeff(), 9 * sizeof(float));
}
glBindBuffer(GL_UNIFORM_BUFFER, SharedGPUObjects::getLightingDataUBO());
glBufferSubData(GL_UNIFORM_BUFFER, 0, 36 * sizeof(float), Lighting);
@ -488,8 +490,13 @@ void IrrDriver::renderLights(unsigned pointlightcount, bool hasShadow)
{
ScopedGPUTimer timer(irr_driver->getGPUTimer(Q_ENVMAP));
m_post_processing->renderEnvMap(blueSHCoeff, greenSHCoeff,
redSHCoeff, SkyboxSpecularProbe);
if(m_skybox) {
m_post_processing->renderEnvMap(m_skybox->getBlueSHCoeff(),
m_skybox->getGreenSHCoeff(),
m_skybox->getRedSHCoeff(),
m_skybox->getSpecularProbe());
}
//TODO: move in skybox (or IBL?) class
}
// Render sunlight if and only if track supports shadow

View File

@ -25,32 +25,7 @@
#define MAX2(a, b) ((a) > (b) ? (a) : (b))
#define MIN2(a, b) ((a) > (b) ? (b) : (a))
class SkyboxShader : public TextureShader<SkyboxShader,1>
{
private:
GLuint m_vao;
public:
SkyboxShader()
{
loadProgram(OBJECT, GL_VERTEX_SHADER, "sky.vert",
GL_FRAGMENT_SHADER, "sky.frag");
assignUniforms();
assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glBindBuffer(GL_ARRAY_BUFFER, SharedGPUObjects::getSkyTriVBO());
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0);
glBindVertexArray(0);
} // SkyboxShader
// ------------------------------------------------------------------------
void bindVertexArray()
{
glBindVertexArray(m_vao);
} // bindVertexArray
}; // SkyboxShader
// ============================================================================
static float getTexelValue(unsigned i, unsigned j, size_t width, size_t height,
@ -119,212 +94,15 @@ static void displayCoeff(float *SHCoeff)
SHCoeff[4], SHCoeff[5], SHCoeff[6], SHCoeff[7], SHCoeff[8]);
} // displayCoeff
// ----------------------------------------------------------------------------
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
unsigned old_j, unsigned new_i, unsigned new_j)
{
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
} // swapPixels
// ----------------------------------------------------------------------------
/** Generate an opengl cubemap texture from 6 2d textures.
Out of legacy the sequence of textures maps to :
- 1st texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- 2nd texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- 3rd texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_X
- 4th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- 5th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- 6th texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
* \param textures sequence of 6 textures.
*/
GLuint generateCubeMapFromTextures(const std::vector<video::ITexture *> &textures)
{
assert(textures.size() == 6);
GLuint result;
glGenTextures(1, &result);
unsigned size = 0;
for (unsigned i = 0; i < 6; i++)
{
size = MAX2(size, textures[i]->getSize().Width);
size = MAX2(size, textures[i]->getSize().Height);
}
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
char *rgba[6];
for (unsigned i = 0; i < 6; i++)
rgba[i] = new char[size * size * 4];
for (unsigned i = 0; i < 6; i++)
{
unsigned idx = texture_permutation[i];
video::IImage* image = irr_driver->getVideoDriver()
->createImageFromData(textures[idx]->getColorFormat(),
textures[idx]->getSize(),
textures[idx]->lock(), false );
textures[idx]->unlock();
image->copyToScaling(rgba[i], size, size);
image->drop();
if (i == 2 || i == 3)
{
char *tmp = new char[size * size * 4];
memcpy(tmp, rgba[i], size * size * 4);
for (unsigned x = 0; x < size; x++)
{
for (unsigned y = 0; y < size; y++)
{
swapPixels(tmp, rgba[i], size, x, y, (size - y - 1), x);
}
}
delete[] tmp;
}
glBindTexture(GL_TEXTURE_CUBE_MAP, result);
if (CVS->isTextureCompressionEnabled())
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_COMPRESSED_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
else
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
for (unsigned i = 0; i < 6; i++)
delete[] rgba[i];
return result;
} // generateCubeMapFromTextures
// ----------------------------------------------------------------------------
void IrrDriver::prepareSkybox()
{
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
generateDiffuseCoefficients();
if (!SkyboxTextures.empty())
{
SkyboxCubeMap = generateCubeMapFromTextures(SkyboxTextures);
SkyboxSpecularProbe = generateSpecularCubemap(SkyboxCubeMap);
}
} // prepareSkybox
// ----------------------------------------------------------------------------
void IrrDriver::generateDiffuseCoefficients()
{
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
unsigned sh_w = 0, sh_h = 0;
unsigned char *sh_rgba[6];
if (SphericalHarmonicsTextures.size() == 6)
{
for (unsigned i = 0; i < 6; i++)
{
sh_w = MAX2(sh_w, SphericalHarmonicsTextures[i]->getSize().Width);
sh_h = MAX2(sh_h, SphericalHarmonicsTextures[i]->getSize().Height);
}
for (unsigned i = 0; i < 6; i++)
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
for (unsigned i = 0; i < 6; i++)
{
unsigned idx = texture_permutation[i];
video::IImage* image = getVideoDriver()->createImageFromData(
SphericalHarmonicsTextures[idx]->getColorFormat(),
SphericalHarmonicsTextures[idx]->getSize(),
SphericalHarmonicsTextures[idx]->lock(),
false
);
SphericalHarmonicsTextures[idx]->unlock();
image->copyToScaling(sh_rgba[i], sh_w, sh_h);
delete image;
}
}
else
{
sh_w = 16;
sh_h = 16;
video::SColor ambient = m_scene_manager->getAmbientLight().toSColor();
for (unsigned i = 0; i < 6; i++)
{
sh_rgba[i] = new unsigned char[sh_w * sh_h * 4];
for (unsigned j = 0; j < sh_w * sh_h * 4; j += 4)
{
sh_rgba[i][j] = ambient.getBlue();
sh_rgba[i][j + 1] = ambient.getGreen();
sh_rgba[i][j + 2] = ambient.getRed();
sh_rgba[i][j + 3] = 255;
}
}
}
// Convert to float texture
Color *FloatTexCube[6];
for (unsigned i = 0; i < 6; i++)
{
FloatTexCube[i] = new Color[sh_w * sh_h];
for (unsigned j = 0; j < sh_w * sh_h; j++)
{
FloatTexCube[i][j].Blue = powf(float(0xFF & sh_rgba[i][4 * j]) / 255.f, 2.2f);
FloatTexCube[i][j].Green = powf(float(0xFF & sh_rgba[i][4 * j + 1]) / 255.f, 2.2f);
FloatTexCube[i][j].Red = powf(float(0xFF & sh_rgba[i][4 * j + 2]) / 255.f, 2.2f);
}
}
generateSphericalHarmonics(FloatTexCube, sh_w, blueSHCoeff, greenSHCoeff, redSHCoeff);
for (unsigned i = 0; i < 6; i++)
{
delete[] sh_rgba[i];
delete[] FloatTexCube[i];
}
if (SphericalHarmonicsTextures.size() != 6)
{
// Diffuse env map is x 0.25, compensate
for (unsigned i = 0; i < 9; i++)
{
blueSHCoeff[i] *= 4;
greenSHCoeff[i] *= 4;
redSHCoeff[i] *= 4;
}
}
} // generateDiffuseCoefficients
// ----------------------------------------------------------------------------
void IrrDriver::renderSkybox(const scene::ICameraSceneNode *camera)
{
if (SkyboxTextures.empty())
return;
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
assert(SkyboxTextures.size() == 6);
glDisable(GL_BLEND);
SkyboxShader::getInstance()->use();
SkyboxShader::getInstance()->bindVertexArray();
SkyboxShader::getInstance()->setUniforms();
SkyboxShader::getInstance()->setTextureUnits(SkyboxCubeMap);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
if(m_skybox)
{
m_skybox->render(camera);
}
} // renderSkybox

View File

@ -296,10 +296,15 @@ void RTT::prepareRender(scene::ICameraSceneNode* camera)
irr_driver->setRTT(this);
irr_driver->getSceneManager()->setActiveCamera(camera);
//TODO!
if (!m_diffuse_coefficients_calculated)
{
irr_driver->generateDiffuseCoefficients();
m_diffuse_coefficients_calculated = true;
//irr_driver->generateDiffuseCoefficients();
if(irr_driver->getSkybox() != NULL) {
irr_driver->getSkybox()->generateDiffuseCoefficients(irr_driver->getVideoDriver(), irr_driver->getSceneManager()->getAmbientLight().toSColor());
m_diffuse_coefficients_calculated = true;
}
}
}
@ -312,6 +317,9 @@ FrameBuffer* RTT::render(scene::ICameraSceneNode* camera, float dt)
std::vector<IrrDriver::GlowData> glows;
// TODO: put this outside of the rendering loop
//irr_driver->generateDiffuseCoefficients();
if(irr_driver->getSkybox() != NULL)
irr_driver->getSkybox()->generateDiffuseCoefficients(irr_driver->getVideoDriver(), irr_driver->getSceneManager()->getAmbientLight().toSColor());
irr_driver->computeMatrixesAndCameras(camera, m_width, m_height);
unsigned plc = irr_driver->updateLightsInfo(camera, dt);
irr_driver->uploadLightingData();

View File

@ -174,13 +174,16 @@ void ShaderBase::bypassUBO() const
irr_driver->getCurrentScreenSize().Y);
GLint bLmn = glGetUniformLocation(m_program, "blueLmn[0]");
glUniform1fv(bLmn, 9, irr_driver->blueSHCoeff);
const float* blue_SH_coeff = irr_driver->getSkybox()->getBlueSHCoeff();
glUniform1fv(bLmn, 9, blue_SH_coeff);
GLint gLmn = glGetUniformLocation(m_program, "greenLmn[0]");
glUniform1fv(gLmn, 9, irr_driver->greenSHCoeff);
const float* green_SH_coeff = irr_driver->getSkybox()->getGreenSHCoeff();
glUniform1fv(gLmn, 9, green_SH_coeff);
GLint rLmn = glGetUniformLocation(m_program, "redLmn[0]");
glUniform1fv(rLmn, 9, irr_driver->redSHCoeff);
const float* red_SH_coeff = irr_driver->getSkybox()->getRedSHCoeff();
glUniform1fv(rLmn, 9, red_SH_coeff);
GLint sun_dir = glGetUniformLocation(m_program, "sun_direction");
const core::vector3df &sd = irr_driver->getSunDirection();

View File

@ -17,15 +17,134 @@
#include "graphics/skybox.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/IBL.hpp"
#include "graphics/shaders.hpp"
#include <algorithm>
#include <cassert>
using namespace irr;
class SkyboxShader : public TextureShader<SkyboxShader,1>
{
private:
GLuint m_vao;
public:
SkyboxShader()
{
loadProgram(OBJECT, GL_VERTEX_SHADER, "sky.vert",
GL_FRAGMENT_SHADER, "sky.frag");
assignUniforms();
assignSamplerNames(0, "tex", ST_TRILINEAR_CUBEMAP);
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glBindBuffer(GL_ARRAY_BUFFER, SharedGPUObjects::getSkyTriVBO());
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), 0);
glBindVertexArray(0);
} // SkyboxShader
// ------------------------------------------------------------------------
void bindVertexArray()
{
glBindVertexArray(m_vao);
} // bindVertexArray
}; // SkyboxShader
// ----------------------------------------------------------------------------
void swapPixels(char *old_img, char *new_img, unsigned stride, unsigned old_i,
unsigned old_j, unsigned new_i, unsigned new_j)
{
new_img[4 * (stride * new_i + new_j)] = old_img[4 * (stride * old_i + old_j)];
new_img[4 * (stride * new_i + new_j) + 1] = old_img[4 * (stride * old_i + old_j) + 1];
new_img[4 * (stride * new_i + new_j) + 2] = old_img[4 * (stride * old_i + old_j) + 2];
new_img[4 * (stride * new_i + new_j) + 3] = old_img[4 * (stride * old_i + old_j) + 3];
} // swapPixels
// ----------------------------------------------------------------------------
/** Generate an opengl cubemap texture from 6 2d textures.
Out of legacy the sequence of textures maps to :
- 1st texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- 2nd texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- 3rd texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_X
- 4th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- 5th texture maps to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- 6th texture maps to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
* \param textures sequence of 6 textures.
*/
GLuint Skybox::generateCubeMapFromTextures(video::IVideoDriver *video_driver)
{
assert(m_skybox_textures.size() == 6);
GLuint result;
glGenTextures(1, &result);
unsigned size = 0;
for (unsigned i = 0; i < 6; i++)
{
size = std::max(size, m_skybox_textures[i]->getSize().Width);
size = std::max(size, m_skybox_textures[i]->getSize().Height);
}
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
char *rgba[6];
for (unsigned i = 0; i < 6; i++)
rgba[i] = new char[size * size * 4];
for (unsigned i = 0; i < 6; i++)
{
unsigned idx = texture_permutation[i];
video::IImage* image = video_driver
->createImageFromData(m_skybox_textures[idx]->getColorFormat(),
m_skybox_textures[idx]->getSize(),
m_skybox_textures[idx]->lock(), false );
m_skybox_textures[idx]->unlock();
image->copyToScaling(rgba[i], size, size);
image->drop();
if (i == 2 || i == 3)
{
char *tmp = new char[size * size * 4];
memcpy(tmp, rgba[i], size * size * 4);
for (unsigned x = 0; x < size; x++)
{
for (unsigned y = 0; y < size; y++)
{
swapPixels(tmp, rgba[i], size, x, y, (size - y - 1), x);
}
}
delete[] tmp;
}
glBindTexture(GL_TEXTURE_CUBE_MAP, result);
if (CVS->isTextureCompressionEnabled())
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_COMPRESSED_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
else
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
GL_SRGB_ALPHA, size, size, 0, GL_BGRA,
GL_UNSIGNED_BYTE, (GLvoid*)rgba[i]);
}
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
for (unsigned i = 0; i < 6; i++)
delete[] rgba[i];
return result;
} // generateCubeMapFromTextures
void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
const std::vector<video::ITexture *> &spherical_harmonics_textures,
const video::SColor &ambient)
{
const unsigned texture_permutation[] = { 2, 3, 0, 1, 5, 4 };
@ -33,13 +152,13 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
unsigned sh_w = 0, sh_h = 0;
unsigned char *sh_rgba[6];
if (spherical_harmonics_textures.size() == 6)
if (m_spherical_harmonics_textures.size() == 6)
{
for (unsigned i = 0; i < 6; i++)
{
sh_w = std::max(sh_w, spherical_harmonics_textures[i]->getSize().Width);
sh_h = std::max(sh_h, spherical_harmonics_textures[i]->getSize().Height);
sh_w = std::max(sh_w, m_spherical_harmonics_textures[i]->getSize().Width);
sh_h = std::max(sh_h, m_spherical_harmonics_textures[i]->getSize().Height);
}
for (unsigned i = 0; i < 6; i++)
@ -49,12 +168,12 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
unsigned idx = texture_permutation[i];
video::IImage* image = video_driver->createImageFromData(
spherical_harmonics_textures[idx]->getColorFormat(),
spherical_harmonics_textures[idx]->getSize(),
spherical_harmonics_textures[idx]->lock(),
m_spherical_harmonics_textures[idx]->getColorFormat(),
m_spherical_harmonics_textures[idx]->getSize(),
m_spherical_harmonics_textures[idx]->lock(),
false
);
spherical_harmonics_textures[idx]->unlock();
m_spherical_harmonics_textures[idx]->unlock();
image->copyToScaling(sh_rgba[i], sh_w, sh_h);
delete image;
@ -94,6 +213,18 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
}
generateSphericalHarmonics(FloatTexCube, sh_w, m_blue_SH_coeff, m_green_SH_coeff, m_red_SH_coeff);
Log::debug("Skybox", "Blue_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
m_blue_SH_coeff[0], m_blue_SH_coeff[1], m_blue_SH_coeff[2],
m_blue_SH_coeff[3], m_blue_SH_coeff[4], m_blue_SH_coeff[5],
m_blue_SH_coeff[6], m_blue_SH_coeff[7], m_blue_SH_coeff[8]);
Log::debug("Skybox", "Green_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
m_green_SH_coeff[0], m_green_SH_coeff[1], m_green_SH_coeff[2],
m_green_SH_coeff[3], m_green_SH_coeff[4], m_green_SH_coeff[5],
m_green_SH_coeff[6], m_green_SH_coeff[7], m_green_SH_coeff[8]);
Log::debug("Skybox", "Red_SH: %f, %f, %f, %f, %f, %f, %f, %f, %f",
m_red_SH_coeff[0], m_red_SH_coeff[1], m_red_SH_coeff[2],
m_red_SH_coeff[3], m_red_SH_coeff[4], m_red_SH_coeff[5],
m_red_SH_coeff[6], m_red_SH_coeff[7], m_red_SH_coeff[8]);
for (unsigned i = 0; i < 6; i++)
{
@ -101,7 +232,7 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
delete[] FloatTexCube[i];
}
if (spherical_harmonics_textures.size() != 6)
if (m_spherical_harmonics_textures.size() != 6)
{
// Diffuse env map is x 0.25, compensate
for (unsigned i = 0; i < 9; i++)
@ -114,14 +245,6 @@ void Skybox::generateDiffuseCoefficients(video::IVideoDriver *video_driver,
} // generateDiffuseCoefficients
GLuint Skybox::generateCubeMapFromTextures(const std::vector<video::ITexture *> &skybox_textures)
{
//TODO
}
Skybox::Skybox(video::IVideoDriver *video_driver,
@ -129,14 +252,19 @@ Skybox::Skybox(video::IVideoDriver *video_driver,
const std::vector<video::ITexture *> &spherical_harmonics_textures,
const video::SColor &ambient)
{
m_skybox_textures = skybox_textures;
m_spherical_harmonics_textures = spherical_harmonics_textures;
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
generateDiffuseCoefficients(video_driver, spherical_harmonics_textures, ambient);
generateDiffuseCoefficients(video_driver, ambient);
if (!skybox_textures.empty())
{
m_cube_map = generateCubeMapFromTextures(skybox_textures);
//m_specular_probe = generateSpecularCubemap(m_cube_map);
}
m_cube_map = generateCubeMapFromTextures(video_driver);
m_specular_probe = generateSpecularCubemap(m_cube_map);
}
}
Skybox::~Skybox()
@ -144,5 +272,25 @@ Skybox::~Skybox()
//TODOskybox
}
// ----------------------------------------------------------------------------
void Skybox::render(const scene::ICameraSceneNode *camera) const
{
if (m_skybox_textures.empty())
return;
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
assert(m_skybox_textures.size() == 6);
glDisable(GL_BLEND);
SkyboxShader::getInstance()->use();
SkyboxShader::getInstance()->bindVertexArray();
SkyboxShader::getInstance()->setUniforms();
SkyboxShader::getInstance()->setTextureUnits(m_cube_map);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
} // renderSkybox

View File

@ -20,6 +20,7 @@
#define HEADER_SKYBOX_HPP
#include "graphics/gl_headers.hpp"
#include <ICameraSceneNode.h>
#include <ITexture.h>
#include <IVideoDriver.h>
#include <vector>
@ -27,8 +28,15 @@
class Skybox
{
private:
/** The cube map texture id */
/** The 6 skybox textures */
std::vector<irr::video::ITexture *> m_skybox_textures;
/** The skybox texture id */
GLuint m_cube_map;
/** The 6 specular probe textures */
std::vector<irr::video::ITexture *> m_spherical_harmonics_textures;
/** The specular probe texture id */
GLuint m_specular_probe;
@ -36,16 +44,14 @@ private:
float m_blue_SH_coeff[9];
float m_green_SH_coeff[9];
float m_red_SH_coeff[9];
//TODO : move spherical harmonic in a separate class (IBL?)
GLuint generateCubeMapFromTextures (irr::video::IVideoDriver *video_driver);
void generateDiffuseCoefficients(irr::video::IVideoDriver *video_driver,
const std::vector<irr::video::ITexture *> &spherical_harmonics_textures,
const irr::video::SColor &ambient);
GLuint generateCubeMapFromTextures(const std::vector<irr::video::ITexture *> &skybox_textures);
public:
void generateDiffuseCoefficients (irr::video::IVideoDriver *video_driver,
const irr::video::SColor &ambient);
public:
@ -54,11 +60,15 @@ public:
const std::vector<irr::video::ITexture *> &spherical_harmonics_textures,
const irr::video::SColor &ambient);
~Skybox();
void render(const irr::scene::ICameraSceneNode *camera) const;
inline const float* getBlueSHCoeff() const {return m_blue_SH_coeff; }
inline const float* getGreenSHCoeff() const {return m_green_SH_coeff; }
inline const float* getRedSHCoeff() const {return m_red_SH_coeff; }
inline GLuint getSpecularProbe() const {return m_specular_probe; }
};