Added documentation for cliebt lobby.
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#include "utils/log.hpp"
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// ============================================================================
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/** The protocol that manages starting a race with the server. It uses a
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* finite state machine:
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\dot
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digraph interaction {
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"NONE" -> "LINKED" [label="ENet connection with server established"]
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"LINKED" -> "REQUESTING_CONNECTION" [label="Request connection from server"]
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"REQUESTING_CONNECTION" -> CONNECTED [label="Connection accepted by server"]
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"REQUESTING_CONNECTION" -> "?? TO BE DONE ??" [label="Connection refused by server"]
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"CONNECTED" -> "KART_SELECTION" [label="Server tells us to start kart selection"]
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"KART_SELECTION" -> "SELECTING_KARTS" [label="Show kart selection screen"]
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"SELECTING_KARTS" -> "PLAYING" [label="Server sends start race message"]
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}
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\enddot
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Note that some states are actually managed outside of the client lobby. For
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example to select race details after selecting a kart is managed by the GUI
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engine.
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*/
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ClientLobby::ClientLobby() : LobbyProtocol(NULL)
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{
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