Add emit map to a shader, so cars in candela are like small dots
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@@ -29,6 +29,7 @@ void main(void)
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#else
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vec4 col = texture(Albedo, uv);
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float specmap = texture(SpecMap, uv).g;
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float emitmap = texture(SpecMap, uv).b;
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float mask = texture(colorization_mask, uv).a;
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#endif
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col.xyz *= pow(color.xyz, vec3(2.2));
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@@ -43,5 +44,5 @@ void main(void)
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col = vec4(new_color.r, new_color.g, new_color.b, col.a);
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}
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FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap, 0.), 1.);
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FragColor = vec4(getLightFactor(col.xyz, vec3(1.), specmap, emitmap), 1.);
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}
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