Make AI kart slowdown before having finished overtaking the leader in FTL

This commit is contained in:
Alayan 2018-09-17 20:09:58 +02:00
parent 0c353f4b49
commit 21e88698d2
2 changed files with 19 additions and 3 deletions

View File

@ -165,6 +165,7 @@ void SkiddingAI::reset()
m_time_since_stuck = 0.0f;
m_kart_ahead = NULL;
m_distance_ahead = 0.0f;
m_distance_leader = 999.9f;
m_kart_behind = NULL;
m_distance_behind = 0.0f;
m_current_curve_radius = 0.0f;
@ -401,13 +402,16 @@ void SkiddingAI::handleBraking()
m_controls->setBrake(false);
// In follow the leader mode, the kart should brake if they are ahead of
// the leader (and not the leader, i.e. don't have initial position 1)
// TODO : if there is still time in the countdown and the leader is faster,
// the AI kart should not slow down too much, to stay closer to the
// leader once overtaken.
if(race_manager->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER &&
m_kart->getPosition() < m_world->getKart(0)->getPosition() &&
m_distance_leader < 2 &&
m_kart->getInitialPosition()>1 )
{
#ifdef DEBUG
if(m_ai_debug)
Log::debug(getControllerName().c_str(), "braking: %s ahead of leader.",
Log::debug(getControllerName().c_str(), "braking: %s too close of leader.",
m_kart->getIdent().c_str());
#endif
@ -1964,7 +1968,7 @@ void SkiddingAI::computeNearestKarts()
else
m_kart_behind = NULL;
m_distance_ahead = m_distance_behind = 9999999.9f;
m_distance_leader = m_distance_ahead = m_distance_behind = 9999999.9f;
float my_dist = m_world->getOverallDistance(m_kart->getWorldKartId());
if(m_kart_ahead)
{
@ -1977,6 +1981,12 @@ void SkiddingAI::computeNearestKarts()
m_distance_behind = my_dist
-m_world->getOverallDistance(m_kart_behind->getWorldKartId());
}
if(race_manager->getMinorMode() == RaceManager::MINOR_MODE_FOLLOW_LEADER &&
m_kart->getWorldKartId() != 0)
{
m_distance_leader = m_world->getOverallDistance(0 /*leader kart ID*/)
-my_dist;
}
// Compute distance to target player kart

View File

@ -144,6 +144,12 @@ private:
/** Distance to the kard behind. */
float m_distance_behind;
/** Distance to the leader kart (used only in FTL)
If this kart is leader, contains a high value
to avoid the leader slowing down */
float m_distance_leader;
/** The actual start delay used in ticks. */
int m_start_delay;