This commit is contained in:
Benau 2017-01-06 20:28:03 +08:00
parent 66f3a2e32b
commit 437f89eea7
7 changed files with 17 additions and 292 deletions

View File

@ -41,7 +41,6 @@
#include "graphics/stk_tex_manager.hpp"
#include "graphics/stk_texture.hpp"
#include "graphics/sun.hpp"
#include "graphics/texture_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/message_queue.hpp"
#include "guiengine/modaldialog.hpp"
@ -162,9 +161,7 @@ IrrDriver::IrrDriver()
IrrDriver::~IrrDriver()
{
assert(m_device != NULL);
#ifndef SERVER_ONLY
cleanUnicolorTextures();
#endif
STKTexManager::getInstance()->kill();
m_device->drop();
m_device = NULL;
m_modes.clear();
@ -932,8 +929,7 @@ void IrrDriver::applyResolutionSettings()
// That's just error prone
// (we're sure to update main.cpp at some point and forget this one...)
VAOManager::getInstance()->kill();
resetTextureTable();
cleanUnicolorTextures();
STKTexManager::getInstance()->kill();
// initDevice will drop the current device.
if (CVS->isGLSL())
{

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@ -392,14 +392,13 @@ static void setTexture(GLMesh &mesh, unsigned i, bool is_srgb,
mesh.textures[i] =
STKTexManager::getInstance()->getUnicolorTexture(video::SColor(255, 127, 127, 127));
}
compressTexture(mesh.textures[i], is_srgb);
#if !defined(USE_GLES2)
if (CVS->isAZDOEnabled())
{
if (!mesh.TextureHandles[i])
{
mesh.TextureHandles[i] = glGetTextureSamplerHandleARB(
getTextureGLuint(mesh.textures[i]),
mesh.textures[i]->getOpenGLTextureName(),
ObjectPass1Shader::getInstance()->m_sampler_ids[0]);
}
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[i]))
@ -482,14 +481,13 @@ void initTexturesTransparent(GLMesh &mesh)
{
mesh.textures[0] = STKTexManager::getInstance()->getUnicolorTexture(video::SColor(255, 255, 255, 255));
}
compressTexture(mesh.textures[0], true);
#if !defined(USE_GLES2)
if (CVS->isAZDOEnabled())
{
if (!mesh.TextureHandles[0])
{
mesh.TextureHandles[0] = glGetTextureSamplerHandleARB(
getTextureGLuint(mesh.textures[0]),
mesh.textures[0]->getOpenGLTextureName(),
ObjectPass1Shader::getInstance()->m_sampler_ids[0]);
}
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))

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@ -355,14 +355,13 @@ void STKMeshSceneNode::render()
GLenum itype = mesh.IndexType;
size_t count = mesh.IndexCount;
compressTexture(mesh.textures[0], true);
#if !defined(USE_GLES2)
if (CVS->isAZDOEnabled())
{
if (!mesh.TextureHandles[0])
{
mesh.TextureHandles[0] =
glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]),
glGetTextureSamplerHandleARB(mesh.textures[0]->getOpenGLTextureName(),
ObjectPass1Shader
::getInstance()->m_sampler_ids[0]);
}
@ -375,7 +374,7 @@ void STKMeshSceneNode::render()
}
else
#endif
ObjectPass1Shader::getInstance()->setTextureUnits(getTextureGLuint(mesh.textures[0]));
ObjectPass1Shader::getInstance()->setTextureUnits(mesh.textures[0]->getOpenGLTextureName());
ObjectPass1Shader::getInstance()->setUniforms(AbsoluteTransformation, invmodel);
assert(mesh.vao);
glBindVertexArray(mesh.vao);
@ -422,7 +421,7 @@ void STKMeshSceneNode::render()
if (!mesh.TextureHandles[0])
mesh.TextureHandles[0] =
glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]),
glGetTextureSamplerHandleARB(mesh.textures[0]->getOpenGLTextureName(),
ObjectPass1Shader::getInstance()->m_sampler_ids[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
{
@ -432,7 +431,7 @@ void STKMeshSceneNode::render()
if (!mesh.TextureHandles[1])
mesh.TextureHandles[1] =
glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[1]),
glGetTextureSamplerHandleARB(mesh.textures[1]->getOpenGLTextureName(),
ObjectPass1Shader::getInstance()->m_sampler_ids[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[1]))
{
@ -442,7 +441,7 @@ void STKMeshSceneNode::render()
if (!mesh.TextureHandles[2])
mesh.TextureHandles[2] =
glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[2]),
glGetTextureSamplerHandleARB(mesh.textures[2]->getOpenGLTextureName(),
ObjectPass1Shader::getInstance()->m_sampler_ids[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[2]))
{
@ -461,9 +460,9 @@ void STKMeshSceneNode::render()
irr_driver->getRenderTargetTexture(RTT_DIFFUSE),
irr_driver->getRenderTargetTexture(RTT_SPECULAR),
irr_driver->getRenderTargetTexture(RTT_HALF1_R),
getTextureGLuint(mesh.textures[0]),
getTextureGLuint(mesh.textures[1]),
getTextureGLuint(mesh.textures[2]));
mesh.textures[0]->getOpenGLTextureName(),
mesh.textures[1]->getOpenGLTextureName(),
mesh.textures[2]->getOpenGLTextureName());
ObjectPass2Shader::getInstance()->setUniforms(AbsoluteTransformation,
mesh.texture_trans,
core::vector2df(0.0f, 0.0f));
@ -529,13 +528,12 @@ void STKMeshSceneNode::render()
tmpcol.getGreen() / 255.0f,
tmpcol.getBlue() / 255.0f);
compressTexture(mesh.textures[0], true);
#if !defined(USE_GLES2)
if (CVS->isAZDOEnabled())
{
if (!mesh.TextureHandles[0])
mesh.TextureHandles[0] =
glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]),
glGetTextureSamplerHandleARB(mesh.textures[0]->getOpenGLTextureName(),
ObjectPass1Shader::getInstance()->m_sampler_ids[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
{
@ -549,7 +547,7 @@ void STKMeshSceneNode::render()
#endif
{
Shaders::TransparentFogShader::getInstance()
->setTextureUnits(getTextureGLuint(mesh.textures[0]));
->setTextureUnits(mesh.textures[0]->getOpenGLTextureName());
}
Shaders::TransparentFogShader::getInstance()
->setUniforms(AbsoluteTransformation, mesh.texture_trans,
@ -572,13 +570,12 @@ void STKMeshSceneNode::render()
GLenum itype = mesh.IndexType;
size_t count = mesh.IndexCount;
compressTexture(mesh.textures[0], true);
#if !defined(USE_GLES2)
if (CVS->isAZDOEnabled())
{
if (!mesh.TextureHandles[0])
mesh.TextureHandles[0] =
glGetTextureSamplerHandleARB(getTextureGLuint(mesh.textures[0]),
glGetTextureSamplerHandleARB(mesh.textures[0]->getOpenGLTextureName(),
ObjectPass1Shader::getInstance()->m_sampler_ids[0]);
if (!glIsTextureHandleResidentARB(mesh.TextureHandles[0]))
{
@ -589,7 +586,7 @@ void STKMeshSceneNode::render()
}
else
#endif
Shaders::TransparentShader::getInstance()->setTextureUnits(getTextureGLuint(mesh.textures[0]));
Shaders::TransparentShader::getInstance()->setTextureUnits(mesh.textures[0]->getOpenGLTextureName());
Shaders::TransparentShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.texture_trans, 1.0f);
assert(mesh.vao);

View File

@ -65,8 +65,6 @@ public:
// ------------------------------------------------------------------------
int dumpTextureUsage();
// ------------------------------------------------------------------------
void clean();
// ------------------------------------------------------------------------
irr::core::stringw reloadTexture(const irr::core::stringw& name);
}; // STKTexManager

View File

@ -1,249 +0,0 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SERVER_ONLY
#include "graphics/stk_tex_manager.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/materials.hpp"
#include "graphics/stk_texture.hpp"
#include "graphics/texture_manager.hpp"
#include "utils/string_utils.hpp"
#if defined(USE_GLES2)
#define _IRR_COMPILE_WITH_OGLES2_
#include "../../lib/irrlicht/source/Irrlicht/COGLES2Texture.h"
#else
#include "../../lib/irrlicht/source/Irrlicht/COpenGLTexture.h"
#endif
#include <fstream>
#include <sstream>
GLuint getTextureGLuint(irr::video::ITexture *tex)
{
if (tex == NULL)
return 0;
return tex->getOpenGLTextureName();
}
static std::set<irr::video::ITexture *> AlreadyTransformedTexture;
static std::map<int, video::ITexture*> unicolor_cache;
static std::vector<uint64_t> texture_handles;
void resetTextureTable()
{
#if !defined(USE_GLES2)
if (CVS->isAZDOEnabled())
{
// Driver seems to crash if texture handles are not cleared...
for (uint64_t& handle : texture_handles)
{
glMakeTextureHandleNonResidentARB(handle);
}
ObjectPass1Shader::getInstance()->recreateTrilinearSampler(0);
texture_handles.clear();
}
#endif
AlreadyTransformedTexture.clear();
}
void insertTextureHandle(uint64_t handle)
{
texture_handles.push_back(handle);
}
void cleanUnicolorTextures()
{
for (std::pair<const int, video::ITexture*>& uc : unicolor_cache)
{
uc.second->drop();
}
unicolor_cache.clear();
}
void compressTexture(irr::video::ITexture *tex, bool srgb, bool premul_alpha)
{
STKTexture* stk_tex = dynamic_cast<STKTexture*>(tex);
if (stk_tex) return;
if (AlreadyTransformedTexture.find(tex) != AlreadyTransformedTexture.end())
return;
AlreadyTransformedTexture.insert(tex);
glBindTexture(GL_TEXTURE_2D, getTextureGLuint(tex));
std::string cached_file;
if (CVS->isTextureCompressionEnabled())
{
// Try to retrieve the compressed texture in cache
std::string tex_name = irr_driver->getTextureName(tex);
if (!tex_name.empty()) {
cached_file = file_manager->getTextureCacheLocation(tex_name) + ".gltz";
if (!file_manager->fileIsNewer(tex_name, cached_file)) {
if (loadCompressedTexture(cached_file))
return;
}
}
}
size_t w = tex->getSize().Width, h = tex->getSize().Height;
unsigned char *data = new unsigned char[w * h * 4];
memcpy(data, tex->lock(), w * h * 4);
tex->unlock();
unsigned internalFormat, Format;
Format = tex->hasAlpha() ? GL_BGRA : GL_BGR;
#if defined(USE_GLES2)
if (!CVS->isEXTTextureFormatBGRA8888Usable())
{
Format = tex->hasAlpha() ? GL_RGBA : GL_RGB;
for (unsigned int i = 0; i < w * h; i++)
{
char tmp_val = data[i*4];
data[i*4] = data[i*4 + 2];
data[i*4 + 2] = tmp_val;
}
}
#endif
if (premul_alpha)
{
for (unsigned i = 0; i < w * h; i++)
{
float alpha = data[4 * i + 3];
if (alpha > 0.)
alpha = pow(alpha / 255.f, 1.f / 2.2f);
data[4 * i] = (unsigned char)(data[4 * i] * alpha);
data[4 * i + 1] = (unsigned char)(data[4 * i + 1] * alpha);
data[4 * i + 2] = (unsigned char)(data[4 * i + 2] * alpha);
}
}
#if !defined(USE_GLES2)
if (!CVS->isTextureCompressionEnabled())
{
if (srgb)
internalFormat = (tex->hasAlpha()) ? GL_SRGB_ALPHA : GL_SRGB;
else
internalFormat = (tex->hasAlpha()) ? GL_RGBA : GL_RGB;
}
else
{
if (srgb)
internalFormat = (tex->hasAlpha()) ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
else
internalFormat = (tex->hasAlpha()) ? GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
}
#else
internalFormat = (tex->hasAlpha()) ? GL_RGBA : GL_RGB;
#endif
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, w, h, 0, Format, GL_UNSIGNED_BYTE, (GLvoid *)data);
glGenerateMipmap(GL_TEXTURE_2D);
delete[] data;
if (CVS->isTextureCompressionEnabled() && !cached_file.empty())
{
// Save the compressed texture in the cache for later use.
saveCompressedTexture(cached_file);
}
}
//-----------------------------------------------------------------------------
/** Try to load a compressed texture from the given file name.
* Data in the specified file need to have a specific format. See the
* saveCompressedTexture() function for a description of the format.
* \return true if the loading succeeded, false otherwise.
* \see saveCompressedTexture
*/
bool loadCompressedTexture(const std::string& compressed_tex)
{
std::ifstream ifs(compressed_tex.c_str(), std::ios::in | std::ios::binary);
if (!ifs.is_open())
return false;
int internal_format;
int w, h;
int size = -1;
ifs.read((char*)&internal_format, sizeof(int));
ifs.read((char*)&w, sizeof(int));
ifs.read((char*)&h, sizeof(int));
ifs.read((char*)&size, sizeof(int));
if (ifs.fail() || size == -1)
return false;
char *data = new char[size];
ifs.read(data, size);
if (!ifs.fail())
{
glCompressedTexImage2D(GL_TEXTURE_2D, 0, internal_format,
w, h, 0, size, (GLvoid*)data);
glGenerateMipmap(GL_TEXTURE_2D);
delete[] data;
ifs.close();
return true;
}
delete[] data;
return false;
}
//-----------------------------------------------------------------------------
/** Try to save the last texture sent to glTexImage2D in a file of the given
* file name. This function should only be used for textures sent to
* glTexImage2D with a compressed internal format as argument.<br>
* \note The following format is used to save the compressed texture:<br>
* <internal-format><width><height><size><data> <br>
* The first four elements are integers and the last one is stored
* on \c size bytes.
* \see loadCompressedTexture
*/
void saveCompressedTexture(const std::string& compressed_tex)
{
#if !defined(USE_GLES2)
int internal_format, width, height, size, compressionSuccessful;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint *)&internal_format);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, (GLint *)&width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, (GLint *)&height);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, (GLint *)&compressionSuccessful);
if (!compressionSuccessful)
return;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint *)&size);
char *data = new char[size];
glGetCompressedTexImage(GL_TEXTURE_2D, 0, (GLvoid*)data);
std::ofstream ofs(compressed_tex.c_str(), std::ios::out | std::ios::binary);
if (ofs.is_open())
{
ofs.write((char*)&internal_format, sizeof(int));
ofs.write((char*)&width, sizeof(int));
ofs.write((char*)&height, sizeof(int));
ofs.write((char*)&size, sizeof(int));
ofs.write(data, size);
ofs.close();
}
delete[] data;
#endif
}
#endif // !SERVER_ONLY

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@ -19,18 +19,6 @@
#ifndef HEADER_TEXTURE_MANAGER_HPP
#define HEADER_TEXTURE_MANAGER_HPP
#include "graphics/gl_headers.hpp"
#include <ITexture.h>
#include <SColor.h>
#include <string>
GLuint getTextureGLuint(irr::video::ITexture *tex);
void resetTextureTable();
void cleanUnicolorTextures();
void compressTexture(irr::video::ITexture *tex, bool srgb, bool premul_alpha = false);
bool loadCompressedTexture(const std::string& compressed_tex);
void saveCompressedTexture(const std::string& compressed_tex);
void insertTextureHandle(uint64_t handle);
static void insertTextureHandle(uint64_t handle){}
#endif

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@ -40,7 +40,6 @@
#include "graphics/particle_kind_manager.hpp"
#include "graphics/render_target.hpp"
#include "graphics/stk_tex_manager.hpp"
#include "graphics/texture_manager.hpp"
#include "graphics/vao_manager.hpp"
#include "io/file_manager.hpp"
#include "io/xml_node.hpp"
@ -295,8 +294,6 @@ void Track::cleanup()
#ifndef SERVER_ONLY
VAOManager::kill();
ParticleKindManager::get()->cleanUpTrackSpecificGfx();
// Clear reminder of transformed textures
resetTextureTable();
#endif
// Clear reminder of the link between textures and file names.