Merge pull request #2372 from rugk/patch-1
Readme and Install.md improvments
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INSTALL.md
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INSTALL.md
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#SuperTuxKart Installation Instructions
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# SuperTuxKart Installation Instructions
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Note : If you obtained this source code from github, you also need to download the game assets from sourceforge using SVN.
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Note: If you obtained this source code from Github, you also need to download the game assets from Sourceforge using SVN.
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`svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets`
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@ -8,7 +8,7 @@ Place the `stk-assets` folder next to the source root `stk-code` folder.
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See <http://supertuxkart.sourceforge.net/Source_control> for more information
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##Building STK on Linux
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## Building STK on Linux
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First, make sure that you have the following packages installed:
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@ -50,14 +50,18 @@ make VERBOSE=1 -j2
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To create a debug version of STK, use:
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`cmake .. -DCMAKE_BUILD_TYPE=Debug`
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```
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cmake .. -DCMAKE_BUILD_TYPE=Debug
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```
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To test the compilation, supertuxkart can be run from the build
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directory by ./bin/supertuxkart
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To install the file, as root execute:
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`make install`
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```
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make install
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```
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The default install location is `/usr/local`, i.e. the data files will
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be written to `/usr/local/share/games/supertuxkart`, the executable
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@ -66,9 +70,9 @@ location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.:
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`cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk`
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##Building STK on OS X
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## Building STK on OS X
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See <http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
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##Building STK on Windows
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## Building STK on Windows
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See <http://supertuxkart.sourceforge.net/How_to_build_the_Windows_version>
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README.md
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README.md
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#SuperTuxKart
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# SuperTuxKart
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[![Build Status](https://travis-ci.org/supertuxkart/stk-code.png?branch=master)](https://travis-ci.org/supertuxkart/stk-code)
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SuperTuxKart is a free kart racing game. It is focusing on fun and
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@ -15,7 +15,7 @@ Hope you enjoy the game.
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-- The SuperTuxKart development team.
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##Hardware Requirements
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## Hardware Requirements
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* You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
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* You should have a CPU that's running at 1GHz or better.
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* You'll need at least 512 MB of free VRAM (video memory).
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@ -23,9 +23,9 @@ Hope you enjoy the game.
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* Ideally, you want a joystick with at least 6 buttons.
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##Compiling SuperTuxKart
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## Compiling SuperTuxKart
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###Windows
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### Windows
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1. Install VS 2013 (or later). The free express versions work fine.
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2. Download and install a source package - either a released package or from our [git/svn repositories](http://supertuxkart.sourceforge.net/Source_control)
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3. Download the latest dependency package depdendencies_for_0.8.2.zip from [here](https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart%20Dependencies/Windows/). Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
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@ -38,24 +38,24 @@ Hope you enjoy the game.
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Compilation with cygwin is not officially supported, but
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this has been done (check with the forum for details).
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###Mac OS X
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### Mac OS X
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The latest information about compilation on Mac are on our wiki:
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<http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX>
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The Xcode project file is in `/src/ide/Xcode/`, but it still
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requires that all dependencies are installed as explained on the wiki.
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###UNIX
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See `INSTALL` for details.
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### UNIX
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See [`INSTALL.md`](INSTALL.md) for details.
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##License
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## License
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This software is released under the GNU General Public License (GPL) which
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can be found in the file `LICENSE` in the same directory as this file.
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can be found in the file [`COPYING`](/COPYING) in the same directory as this file.
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Information about the licenses for artwork are contained in
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`data/licenses`.
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##3D coordinates
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## 3D coordinates
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A reminder for those looking at the code and 3d models:
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STK : X right, Y up, Z forwards
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