First implementation prototype of the new netwoking UI, as discussed.

This commit is contained in:
auria.mg 2017-11-25 18:51:49 -05:00
parent c59af9136c
commit d92476ae70
17 changed files with 538 additions and 130 deletions

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
<div x="1%" y="1%" width="98%" height="98%" layout="vertical-row" >
<header id="title" text_align="center" width="80%" align="center" text="Local Networking"/>
<spacer height="5%" width="10"/>
<icon id="logo" align="center" proportion="1" width="100%" icon="gui/logo.png"/>
<spacer height="5%" width="10"/>
<buttonbar id="lan" proportion="1" width="90%" align="center">
<icon-button id="find_lan_server" width="128" height="128"
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
I18N="In the online multiplayer screen" text="Find Server"/>
<icon-button id="create_lan_server" width="128" height="128"
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
I18N="In the online multiplayer screen" text="Create Server"/>
<!--
<icon-button id="manage_user" width="128" height="128"
icon="gui/options_players.png"
I18N="In the online multiplayer screen" text="Users"/>
-->
</buttonbar>
<spacer height="10%" width="10"/>
</div>
</stkgui>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<stkgui>
<div x="0" y="0" width="100%" height="100%" layout="vertical-row" >
<header text_align="center" width="80%" align="center" text="Online"/>
<spacer height="15" width="10"/>
<button id="user-id" width="20%" height="fit" align="center"/>
<spacer height="15" width="10"/>
<icon id="logo" align="center" proportion="4" width="100%" icon="gui/logo.png"/>
<spacer height="15" width="10"/>
<buttonbar id="menu_toprow" proportion="3" width="90%" align="center">
<icon-button id="lan" width="128" height="128"
icon="gui/menu_multi.png" focus_icon="gui/menu_multi_focus.png"
I18N="Networking menu button" text="Local Networking"/>
<icon-button id="wan" width="128" height="128"
icon="gui/menu_multi.png" focus_icon="gui/menu_multi_focus.png"
I18N="Networking menu button" text="Global Networking"/>
<icon-button id="online" width="128" height="128"
icon="gui/menu_online.png" focus_icon="gui/menu_online_focus.png"
I18N="Networking menu button" text="Your profile"/>
</buttonbar>
<spacer height="10%" width="10"/>
</div>
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
</stkgui>

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@ -9,7 +9,6 @@
<spacer height="25" width="10"/>
<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png"/>
<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"
I18N="Section in the profile screen" text="Achievements"/>
<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png"/>

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@ -9,7 +9,6 @@
<spacer height="25" width="10"/>
<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png"/>
<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"/>
<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png"
I18N="Section in the profile screen" text="Friends"/>

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@ -3,59 +3,25 @@
<icon-button id="back" x="0" y="0" height="8%" icon="gui/back.png"/>
<div x="1%" y="1%" width="98%" height="98%" layout="vertical-row" >
<header id="title" text_align="center" width="80%" align="center" text="..."/>
<header id="title" text_align="center" width="80%" align="center" text="Global Networking"/>
<spacer height="25" width="10"/>
<spacer height="5%" width="10"/>
<icon id="logo" align="center" proportion="1" width="100%" icon="gui/logo.png"/>
<spacer height="5%" width="10"/>
<buttonbar id="wan" proportion="1" width="90%" align="center">
<icon-button id="find_wan_server" width="128" height="128"
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
I18N="In the online multiplayer screen" text="Find Server"/>
<icon-button id="create_wan_server" width="128" height="128"
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
I18N="In the online multiplayer screen" text="Create Server"/>
<icon-button id="quick_wan_play" width="128" height="128"
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
I18N="In the online multiplayer screen" text="Quick Play"/>
</buttonbar>
<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png" I18N="Section in the profile screen" text="Servers"/>
<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"/>
<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png" />
<icon-button id="tab_settings" width="128" height="128" icon="gui/main_options.png" />
</tabs>
<box proportion="1" width="100%" layout="vertical-row">
<div x="1%" y="2%" width="98%" height="96%" layout="vertical-row" >
<spacer height="5%" width="25"/>
<box width="100%" proportion="1" padding="10" layout="vertical-row">
<bright width="100%" text="Local Networking" align="center" text_align="left" />
<buttonbar id="lan" proportion="2" width="90%" align="center">
<icon-button id="find_lan_server" width="128" height="128"
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
I18N="In the online multiplayer screen" text="Find Server"/>
<icon-button id="create_lan_server" width="128" height="128"
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
I18N="In the online multiplayer screen" text="Create Server"/>
<!--
<icon-button id="manage_user" width="128" height="128"
icon="gui/options_players.png"
I18N="In the online multiplayer screen" text="Users"/>
-->
</buttonbar>
</box>
<spacer height="5%" width="25"/>
<box width="100%" proportion="1" padding="10" layout="vertical-row">
<bright width="100%" text="Global Networking" align="center" text_align="left" />
<buttonbar id="wan" proportion="2" width="90%" align="center">
<icon-button id="find_wan_server" width="128" height="128"
icon="gui/online/menu_find_server.png" focus_icon="gui/online/menu_find_server_hover.png"
I18N="In the online multiplayer screen" text="Find Server"/>
<icon-button id="create_wan_server" width="128" height="128"
icon="gui/online/menu_create_server.png" focus_icon="gui/online/menu_create_server_hover.png"
I18N="In the online multiplayer screen" text="Create Server"/>
<icon-button id="quick_wan_play" width="128" height="128"
icon="gui/online/menu_quick_play.png" focus_icon="gui/online/menu_quick_play_hover.png"
I18N="In the online multiplayer screen" text="Quick Play"/>
</buttonbar>
</box>
</div>
</box>
<spacer height="10%" width="10"/>
</div>
</stkgui>

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@ -8,7 +8,6 @@
<spacer height="25" width="10"/>
<tabs id="profile_tabs" height="10%" max_height="110" x="2%" width="98%" align="center">
<icon-button id="tab_servers" width="128" height="128" icon="gui/main_network.png"/>
<icon-button id="tab_achievements" width="128" height="128" icon="gui/gp_copy.png"/>
<icon-button id="tab_friends" width="128" height="128" icon="gui/options_players.png" />
<icon-button id="tab_settings" width="128" height="128" icon="gui/main_options.png"

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@ -46,6 +46,7 @@
#include "states_screens/offline_kart_selection.hpp"
#include "states_screens/online_profile_achievements.hpp"
#include "states_screens/online_profile_servers.hpp"
#include "states_screens/online_screen.hpp"
#include "states_screens/options_screen_video.hpp"
#include "states_screens/state_manager.hpp"
#include "states_screens/user_screen.hpp"
@ -69,15 +70,12 @@ using namespace Online;
DEFINE_SCREEN_SINGLETON( MainMenuScreen );
bool MainMenuScreen::m_enable_online = false;
bool MainMenuScreen::m_enable_online = true;
// ----------------------------------------------------------------------------
MainMenuScreen::MainMenuScreen() : Screen("main_menu.stkgui")
{
m_online_string = _("Online");
//I18N: Used as a verb, appears on the main menu (login button)
m_login_string = _("Login");
} // MainMenuScreen
// ----------------------------------------------------------------------------
@ -151,10 +149,10 @@ void MainMenuScreen::init()
w->setBadge(LOADING_BADGE);
}
m_online = getWidget<IconButtonWidget>("online");
IconButtonWidget* online = getWidget<IconButtonWidget>("online");
if(!m_enable_online)
m_online->setActive(false);
if (!m_enable_online)
online->setActive(false);
LabelWidget* w = getWidget<LabelWidget>("info_addons");
const core::stringw &news_text = NewsManager::get()->getNextNewsMessage();
@ -179,32 +177,25 @@ void MainMenuScreen::init()
} // init
// ----------------------------------------------------------------------------
void MainMenuScreen::onUpdate(float delta)
void MainMenuScreen::onUpdate(float delta)
{
PlayerProfile *player = PlayerManager::getCurrentPlayer();
if(PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_GUEST ||
PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
{
m_user_id->setText(player->getLastOnlineName() + "@stk");
m_online->setActive(true);
m_online->setLabel(m_online_string);
}
else if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_OUT)
{
m_online->setActive(true);
m_online->setLabel(m_login_string);
m_user_id->setText(player->getName());
}
else
{
// now must be either logging in or logging out
m_online->setActive(false);
m_user_id->setText(player->getName());
}
m_online->setLabel(PlayerManager::getCurrentOnlineId() ? m_online_string
: m_login_string);
IconButtonWidget* addons_icon = getWidget<IconButtonWidget>("addons");
if (addons_icon != NULL)
{
@ -472,6 +463,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
}
else if (selection == "story")
{
NetworkConfig::get()->unsetNetworking();
PlayerProfile *player = PlayerManager::getCurrentPlayer();
if (player->isFirstTime())
{
@ -505,24 +497,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
}
else if (selection == "online")
{
if(UserConfigParams::m_internet_status!=RequestManager::IPERM_ALLOWED)
{
new MessageDialog(_("You can not play online without internet access. "
"If you want to play online, go to options, select "
" tab 'User Interface', and edit "
"\"Connect to the Internet\"."));
return;
}
if (PlayerManager::getCurrentOnlineId())
{
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
OnlineProfileServers::getInstance()->push();
}
else
{
UserScreen::getInstance()->push();
}
OnlineScreen::getInstance()->push();
}
else if (selection == "addons")
{

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@ -32,13 +32,6 @@ class MainMenuScreen : public GUIEngine::Screen, public GUIEngine::ScreenSinglet
private:
friend class GUIEngine::ScreenSingleton<MainMenuScreen>;
core::stringw m_online_string;
core::stringw m_login_string;
/** Keep the widget to avoid looking it up every frame. */
GUIEngine::IconButtonWidget* m_online;
/** Keep the widget to to the user name. */
GUIEngine::ButtonWidget *m_user_id;

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@ -0,0 +1,112 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/online_profile_servers.hpp"
#include "audio/sfx_manager.hpp"
#include "config/player_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/scalable_font.hpp"
#include "guiengine/screen.hpp"
#include "guiengine/widget.hpp"
#include "network/network_config.hpp"
#include "network/protocol_manager.hpp"
#include "network/protocols/connect_to_server.hpp"
#include "network/protocols/request_connection.hpp"
#include "network/servers_manager.hpp"
#include "states_screens/state_manager.hpp"
#include "states_screens/create_server_screen.hpp"
#include "states_screens/networking_lobby.hpp"
#include "states_screens/online_lan.hpp"
#include "states_screens/server_selection.hpp"
#include "utils/translation.hpp"
#include <IGUIButton.h>
#include <iostream>
#include <sstream>
using namespace GUIEngine;
using namespace irr::core;
using namespace irr::gui;
using namespace Online;
DEFINE_SCREEN_SINGLETON( OnlineLanScreen );
// -----------------------------------------------------------------------------
OnlineLanScreen::OnlineLanScreen() : GUIEngine::Screen("online/lan.stkgui")
{
} // OnlineLanScreen
// -----------------------------------------------------------------------------
void OnlineLanScreen::loadedFromFile()
{
} // loadedFromFile
// -----------------------------------------------------------------------------
void OnlineLanScreen::init()
{
RibbonWidget* ribbon = getWidget<RibbonWidget>("lan");
assert(ribbon != NULL);
ribbon->select("find_lan_server", PLAYER_ID_GAME_MASTER);
ribbon->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
} // init
// -----------------------------------------------------------------------------
void OnlineLanScreen::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
if (name == "back")
{
StateManager::get()->popMenu();
return;
}
if (name == "lan")
{
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "create_lan_server")
{
NetworkConfig::get()->setIsLAN();
NetworkConfig::get()->setIsServer(true);
CreateServerScreen::getInstance()->push();
// TODO: create lan server
}
else if (selection == "find_lan_server")
{
NetworkConfig::get()->setIsLAN();
NetworkConfig::get()->setIsServer(false);
ServerSelection::getInstance()->push();
}
}
} // eventCallback
// ----------------------------------------------------------------------------
/** Also called when pressing the back button. It resets the flags to indicate
* a networked game.
*/
bool OnlineLanScreen::onEscapePressed()
{
NetworkConfig::get()->unsetNetworking();
//StateManager::get()->popMenu();
return true;
} // onEscapePressed

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@ -0,0 +1,57 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __HEADER_OLAN_HPP__
#define __HEADER_OLAN_HPP__
#include <string>
#include <irrString.h>
#include "guiengine/screen.hpp"
#include "guiengine/widgets.hpp"
#include "states_screens/online_profile_base.hpp"
namespace GUIEngine { class Widget; }
/**
* \brief Online profiel overview screen
* \ingroup states_screens
*/
class OnlineLanScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<OnlineLanScreen>
{
protected:
OnlineLanScreen();
public:
friend class GUIEngine::ScreenSingleton<OnlineLanScreen>;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
const int playerID) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void init() OVERRIDE;
virtual bool onEscapePressed() OVERRIDE;
}; // class OnlineProfileServers
#endif

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@ -42,7 +42,6 @@ using namespace Online;
OnlineProfileBase::OnlineProfileBase(const std::string &filename)
: Screen(filename.c_str())
{
m_servers_tab = NULL;
m_friends_tab = NULL;
m_achievements_tab = NULL;
m_settings_tab = NULL;
@ -63,9 +62,6 @@ void OnlineProfileBase::loadedFromFile()
m_friends_tab = (IconButtonWidget *)m_profile_tabs->findWidgetNamed("tab_friends");
assert(m_friends_tab != NULL);
m_servers_tab = (IconButtonWidget *)m_profile_tabs->findWidgetNamed("tab_servers");
assert(m_servers_tab != NULL);
m_achievements_tab = (IconButtonWidget*)m_profile_tabs->findWidgetNamed("tab_achievements");
assert(m_profile_tabs == NULL || m_achievements_tab != NULL);
@ -107,7 +103,6 @@ void OnlineProfileBase::init()
if (m_profile_tabs)
{
m_servers_tab->setTooltip(_("Servers"));
m_friends_tab->setTooltip(_("Friends"));
m_achievements_tab->setTooltip(_("Achievements"));
m_settings_tab->setTooltip(_("Account Settings"));
@ -159,8 +154,6 @@ void OnlineProfileBase::eventCallback(Widget* widget, const std::string& name,
sm->replaceTopMostScreen(TabOnlineProfileAchievements::getInstance());
else if (selection == m_settings_tab->m_properties[PROP_ID])
sm->replaceTopMostScreen(OnlineProfileSettings::getInstance());
else if (selection == m_servers_tab->m_properties[PROP_ID])
sm->replaceTopMostScreen(OnlineProfileServers::getInstance());
}
else if (name == "back")
{

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@ -42,7 +42,6 @@ protected:
/** Pointer to the various widgets on the screen. */
GUIEngine::LabelWidget * m_header;
GUIEngine::RibbonWidget* m_profile_tabs;
GUIEngine::IconButtonWidget * m_servers_tab;
GUIEngine::IconButtonWidget * m_friends_tab;
GUIEngine::IconButtonWidget * m_achievements_tab;
GUIEngine::IconButtonWidget * m_settings_tab;

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@ -48,7 +48,7 @@ DEFINE_SCREEN_SINGLETON( OnlineProfileServers );
// -----------------------------------------------------------------------------
OnlineProfileServers::OnlineProfileServers() : OnlineProfileBase("online/profile_servers.stkgui")
OnlineProfileServers::OnlineProfileServers() : GUIEngine::Screen("online/profile_servers.stkgui")
{
} // OnlineProfileServers
@ -56,44 +56,28 @@ OnlineProfileServers::OnlineProfileServers() : OnlineProfileBase("online/profile
void OnlineProfileServers::loadedFromFile()
{
OnlineProfileBase::loadedFromFile();
} // loadedFromFile
// -----------------------------------------------------------------------------
void OnlineProfileServers::init()
{
OnlineProfileBase::init();
m_profile_tabs->select( m_servers_tab->m_properties[PROP_ID], PLAYER_ID_GAME_MASTER );
m_servers_tab->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
// OnlineScreen::getInstance()->push();
RibbonWidget* ribbon = getWidget<RibbonWidget>("wan");
assert(ribbon != NULL);
ribbon->select("find_wan_server", PLAYER_ID_GAME_MASTER);
ribbon->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
} // init
// -----------------------------------------------------------------------------
void OnlineProfileServers::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
OnlineProfileBase::eventCallback( widget, name, playerID);
if (name == "lan")
if (name == "back")
{
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "create_lan_server")
{
NetworkConfig::get()->setIsLAN();
NetworkConfig::get()->setIsServer(true);
CreateServerScreen::getInstance()->push();
// TODO: create lan server
}
else if (selection == "find_lan_server")
{
NetworkConfig::get()->setIsLAN();
NetworkConfig::get()->setIsServer(false);
ServerSelection::getInstance()->push();
}
StateManager::get()->popMenu();
return;
}
else if (name == "wan")
if (name == "wan")
{
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
@ -176,6 +160,6 @@ void OnlineProfileServers::doQuickPlay()
bool OnlineProfileServers::onEscapePressed()
{
NetworkConfig::get()->unsetNetworking();
return OnlineProfileBase::onEscapePressed();
return true;
} // onEscapePressed

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@ -33,7 +33,7 @@ namespace GUIEngine { class Widget; }
* \brief Online profiel overview screen
* \ingroup states_screens
*/
class OnlineProfileServers : public OnlineProfileBase, public GUIEngine::ScreenSingleton<OnlineProfileServers>
class OnlineProfileServers : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<OnlineProfileServers>
{
protected:
OnlineProfileServers();

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@ -0,0 +1,200 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/main_menu_screen.hpp"
#include "config/player_manager.hpp"
#include "config/user_config.hpp"
#include "graphics/irr_driver.hpp"
#include "guiengine/scalable_font.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/list_widget.hpp"
#include "guiengine/widgets/ribbon_widget.hpp"
#include "input/device_manager.hpp"
#include "input/input_manager.hpp"
#include "input/keyboard_device.hpp"
#include "io/file_manager.hpp"
#include "main_loop.hpp"
#include "network/network_config.hpp"
#include "online/request_manager.hpp"
#include "states_screens/online_lan.hpp"
#include "states_screens/online_profile_achievements.hpp"
#include "states_screens/online_profile_servers.hpp"
#include "states_screens/online_screen.hpp"
#include "states_screens/state_manager.hpp"
#include "states_screens/user_screen.hpp"
#include "states_screens/dialogs/message_dialog.hpp"
#include "tracks/track_manager.hpp"
#include "utils/string_utils.hpp"
#include <string>
using namespace GUIEngine;
using namespace Online;
DEFINE_SCREEN_SINGLETON( OnlineScreen );
bool OnlineScreen::m_enable_online = true;
// ----------------------------------------------------------------------------
OnlineScreen::OnlineScreen() : Screen("online/online.stkgui")
{
m_online_string = _("Your profile");
//I18N: Used as a verb, appears on the main networking menu (login button)
m_login_string = _("Login");
} // OnlineScreen
// ----------------------------------------------------------------------------
void OnlineScreen::loadedFromFile()
{
} // loadedFromFile
// ----------------------------------------------------------------------------
void OnlineScreen::beforeAddingWidget()
{
bool is_logged_in = false;
PlayerProfile *player = PlayerManager::getCurrentPlayer();
if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_GUEST ||
PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
{
is_logged_in = true;
}
IconButtonWidget* wan = getWidget<IconButtonWidget>("wan");
wan->setActive(is_logged_in);
wan->setVisible(is_logged_in);
} // beforeAddingWidget
// ----------------------------------------------------------------------------
//
void OnlineScreen::init()
{
Screen::init();
m_online = getWidget<IconButtonWidget>("online");
if (!m_enable_online)
m_online->setActive(false);
m_user_id = getWidget<ButtonWidget>("user-id");
assert(m_user_id);
RibbonWidget* r = getWidget<RibbonWidget>("menu_toprow");
r->setFocusForPlayer(PLAYER_ID_GAME_MASTER);
} // init
// ----------------------------------------------------------------------------
void OnlineScreen::onUpdate(float delta)
{
PlayerProfile *player = PlayerManager::getCurrentPlayer();
if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_GUEST ||
PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_IN)
{
m_online->setActive(true);
m_online->setLabel(m_online_string);
m_user_id->setText(player->getLastOnlineName() + "@stk");
}
else if (PlayerManager::getCurrentOnlineState() == PlayerProfile::OS_SIGNED_OUT)
{
m_online->setActive(true);
m_online->setLabel(m_login_string);
m_user_id->setText(player->getName());
}
else
{
// now must be either logging in or logging out
m_online->setActive(false);
m_user_id->setText(player->getName());
}
m_online->setLabel(PlayerManager::getCurrentOnlineId() ? m_online_string
: m_login_string);
} // onUpdate
// ----------------------------------------------------------------------------
void OnlineScreen::eventCallback(Widget* widget, const std::string& name,
const int playerID)
{
if (name == "user-id")
{
UserScreen::getInstance()->push();
return;
}
else if (name == "back")
{
StateManager::get()->popMenu();
return;
}
RibbonWidget* ribbon = dynamic_cast<RibbonWidget*>(widget);
if (ribbon == NULL) return; // what's that event??
// ---- A ribbon icon was clicked
std::string selection =
ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "lan")
{
OnlineLanScreen::getInstance()->push();
}
else if (selection == "wan")
{
OnlineProfileServers::getInstance()->push();
}
else if (selection == "online")
{
if (UserConfigParams::m_internet_status != RequestManager::IPERM_ALLOWED)
{
new MessageDialog(_("You can not play online without internet access. "
"If you want to play online, go to options, select "
" tab 'User Interface', and edit "
"\"Connect to the Internet\"."));
return;
}
if (PlayerManager::getCurrentOnlineId())
{
ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
TabOnlineProfileAchievements::getInstance()->push();
}
else
{
UserScreen::getInstance()->push();
}
}
} // eventCallback
// ----------------------------------------------------------------------------
void OnlineScreen::tearDown()
{
} // tearDown
// ----------------------------------------------------------------------------
void OnlineScreen::onDisabledItemClicked(const std::string& item)
{
} // onDisabledItemClicked

View File

@ -0,0 +1,73 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_ONLINE_SCREEN_HPP
#define HEADER_ONLINE_SCREEN_HPP
#include "guiengine/screen.hpp"
namespace GUIEngine { class Widget; class ListWidget;
class ButtonWidget; class IconButtonWidget; }
/**
* \brief Handles the networking main menu
* \ingroup states_screens
*/
class OnlineScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<OnlineScreen>
{
private:
friend class GUIEngine::ScreenSingleton<OnlineScreen>;
core::stringw m_online_string;
core::stringw m_login_string;
/** Keep the widget to to the user name. */
GUIEngine::ButtonWidget *m_user_id;
/** Keep the widget to avoid looking it up every frame. */
GUIEngine::IconButtonWidget* m_online;
OnlineScreen();
public:
/** Temporary disable the online menu while it is being worked at. */
static bool m_enable_online;
virtual void onUpdate(float delta) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void beforeAddingWidget() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
const int playerID) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void init() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void tearDown() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void onDisabledItemClicked(const std::string& item) OVERRIDE;
};
#endif

View File

@ -400,6 +400,7 @@ void BaseUserScreen::eventCallback(Widget* widget,
*/
void BaseUserScreen::closeScreen()
{
// TODO: return user to where they come from
StateManager::get()->resetAndGoToScreen(MainMenuScreen::getInstance());
} // closeScreen