Fix compile error

This commit is contained in:
Benau 2015-12-08 10:46:01 +08:00
parent 2644b0458b
commit c789b1a8df
2 changed files with 3 additions and 7 deletions

View File

@ -23,7 +23,6 @@
#include "karts/abstract_kart.hpp"
#include "karts/kart_properties.hpp"
#include "karts/skidding_properties.hpp"
#include "karts/controller/ai_properties.hpp"
#include "modes/linear_world.hpp"
#include "tracks/track.hpp"

View File

@ -32,7 +32,6 @@
#include "karts/max_speed.hpp"
#include "karts/rescue_animation.hpp"
#include "karts/skidding.hpp"
#include "karts/skidding_properties.hpp"
#include "modes/three_strikes_battle.hpp"
#include "tracks/nav_poly.hpp"
#include "tracks/navmesh.hpp"
@ -147,7 +146,7 @@ void BattleAI::update(float dt)
setSteering(0.0f, dt);
if (fabsf(m_kart->getSpeed()) >
(m_kart->getKartProperties()->getMaxSpeed() / 5)
(m_kart->getKartProperties()->getEngineMaxSpeed() / 5)
&& m_kart->getSpeed() < 0)
m_controls->m_accel = -0.06f;
else
@ -357,7 +356,7 @@ void BattleAI::handleUTurn(const float dt)
const float turn_side = (m_cur_kart_pos_data.on_side ? 1.0f : -1.0f);
if (fabsf(m_kart->getSpeed()) >
(m_kart->getKartProperties()->getMaxSpeed() / 5)
(m_kart->getKartProperties()->getEngineMaxSpeed() / 5)
&& m_kart->getSpeed() < 0) // Try to emulate reverse like human players
m_controls->m_accel = -0.06f;
else
@ -666,9 +665,7 @@ void BattleAI::handleBraking()
if (d1.length2_2d() < d2.length2_2d())
current_curve_radius = d1.length_2d();
float max_turn_speed =
m_kart->getKartProperties()
->getSpeedForTurnRadius(current_curve_radius);
float max_turn_speed = m_kart->getSpeedForTurnRadius(current_curve_radius);
if (m_kart->getSpeed() > max_turn_speed &&
m_kart->getSpeed() > MIN_SPEED)