Fix crash when loading particle texture inside track folder
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1e2a759f7b
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@ -280,6 +280,15 @@ void Track::reset()
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*/
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void Track::cleanup()
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{
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#ifdef USE_RESIZE_CACHE
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if (!UserConfigParams::m_high_definition_textures)
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{
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file_manager->popTextureSearchPath();
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}
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#endif
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file_manager->popTextureSearchPath();
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file_manager->popModelSearchPath();
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Graph::destroy();
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ItemManager::destroy();
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#ifndef SERVER_ONLY
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@ -931,7 +940,7 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
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TriangleMesh *tmesh = m_track_mesh;
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if(t)
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{
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std::string image = std::string(core::stringc(t->getName()).c_str());
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std::string image = t->getName().getPtr();
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// the third boolean argument is false because at this point we're
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// dealing physics, so it's useless to warn about missing textures,
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@ -1422,7 +1431,7 @@ void Track::handleAnimatedTextures(scene::ISceneNode *node, const XMLNode &xml)
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video::ITexture* t=irrMaterial.getTexture(j);
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if(!t) continue;
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std::string texture_name =
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StringUtils::getBasename(core::stringc(t->getName()).c_str());
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StringUtils::getBasename(t->getName().getPtr());
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// to lower case, for case-insensitive comparison
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texture_name = StringUtils::toLowerCase(texture_name);
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@ -1833,15 +1842,6 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
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irr_driver->setClearbackBufferColor(m_sky_color);
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}
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#ifdef USE_RESIZE_CACHE
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if (!UserConfigParams::m_high_definition_textures)
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{
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file_manager->popTextureSearchPath();
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}
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#endif
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file_manager->popTextureSearchPath();
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file_manager->popModelSearchPath ();
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// ---- Set ambient color
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m_ambient_color = m_default_ambient_color;
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irr_driver->setAmbientLight(m_ambient_color,
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