Fix lights in multiplayer, fixes #2305
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@ -356,6 +356,7 @@ unsigned IrrDriver::updateLightsInfo(scene::ICameraSceneNode * const camnode,
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}
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unsigned lightnum = 0;
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bool multiplayer = (race_manager->getNumLocalPlayers() > 1);
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for (unsigned i = 0; i < 15; i++)
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{
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@ -373,7 +374,12 @@ unsigned IrrDriver::updateLightsInfo(scene::ICameraSceneNode * const camnode,
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float em = light_node->getEnergyMultiplier();
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if (em < 1.0f)
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{
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light_node->setEnergyMultiplier(std::min(1.0f, em + dt));
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// In single-player, fade-in lights.
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// In multi-player, can't do that, the light objects are shared by all players
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if (multiplayer)
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light_node->setEnergyMultiplier(1.0f);
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else
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light_node->setEnergyMultiplier(std::min(1.0f, em + dt));
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}
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const core::vector3df &pos = light_node->getAbsolutePosition();
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