Prevent crash in case of issues creating the server.
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@ -86,7 +86,8 @@ void NetworkingLobby::init()
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setInitialFocus();
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DemoWorld::resetIdleTime(); //FIXME : what's this?
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m_server = ServersManager::get()->getJoinedServer();
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m_server_name_widget->setText(m_server->getName(),false);
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if(m_server)
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m_server_name_widget->setText(m_server->getName(), false);
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} // init
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