Avoid a crash in general text field dialog.
onEnterPressed can be executed twice - in event handler and in input manager.
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@ -69,7 +69,7 @@ GUIEngine::EventPropagation GeneralTextFieldDialog::processEvent(const std::stri
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else if (eventSource == "ok")
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{
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// If validation callback return true, dismiss the dialog
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if (m_val_cb(m_title, m_text_field))
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if (!m_self_destroy && m_val_cb(m_title, m_text_field))
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m_self_destroy = true;
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return GUIEngine::EVENT_BLOCK;
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}
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@ -88,7 +88,7 @@ void GeneralTextFieldDialog::onEnterPressedInternal()
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return;
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}
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if (m_val_cb(m_title, m_text_field))
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if (!m_self_destroy && m_val_cb(m_title, m_text_field))
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m_self_destroy = true;
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} // onEnterPressedInternal
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