Reset cameras when resetting 3 strikes battle. Fixes #2687
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@ -117,6 +117,9 @@ void ThreeStrikesBattle::reset()
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// no positions in this mode
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m_karts[n]->setPosition(-1);
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Camera *camera = Camera::getCamera(n);
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camera->setKart(m_karts[n]);
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scene::ISceneNode* kart_node = m_karts[n]->getNode();
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core::list<scene::ISceneNode*>& children = kart_node->getChildren();
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