Fixed coding style.
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@ -62,7 +62,7 @@ struct CustomUnrollArgs<>
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static void drawMesh(const STK::Tuple<TupleTypes...> &t,
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Args... args)
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{
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irr_driver->IncreaseObjectCount(); //TODO: move somewhere else
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irr_driver->increaseObjectCount(); //TODO: move somewhere else
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GLMesh *mesh = STK::tuple_get<0>(t);
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//shadow_custom_unroll_args, rsm_custom_unroll_args and custom_unroll_args
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@ -158,38 +158,46 @@ void IrrDriver::reset()
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m_renderer->resetPostProcessing();
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} // reset
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// ----------------------------------------------------------------------------
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void IrrDriver::setPhase(STKRenderingPass p)
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{
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m_phase = p;
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}
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// ----------------------------------------------------------------------------
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STKRenderingPass IrrDriver::getPhase() const
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{
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return m_phase;
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}
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void IrrDriver::IncreaseObjectCount()
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#// ----------------------------------------------------------------------------
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void IrrDriver::increaseObjectCount()
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{
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m_renderer->incObjectCount(m_phase);
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}
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} // increaseObjectCount
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// ----------------------------------------------------------------------------
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core::array<video::IRenderTarget> &IrrDriver::getMainSetup()
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{
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return m_mrt;
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}
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} // getMainSetup
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// ----------------------------------------------------------------------------
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#ifndef SERVER_ONLY
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GPUTimer &IrrDriver::getGPUTimer(unsigned i)
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{
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return m_perf_query[i];
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}
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} // getGPUTimer
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// ----------------------------------------------------------------------------
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std::unique_ptr<RenderTarget> IrrDriver::createRenderTarget(const irr::core::dimension2du &dimension,
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const std::string &name)
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{
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return m_renderer->createRenderTarget(dimension, name);
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}
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} // createRenderTarget
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#endif // ~SERVER_ONLY
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// ----------------------------------------------------------------------------
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@ -203,7 +203,7 @@ public:
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void setPhase(STKRenderingPass);
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STKRenderingPass getPhase() const;
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void IncreaseObjectCount();
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void increaseObjectCount();
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core::array<video::IRenderTarget> &getMainSetup();
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void updateConfigIfRelevant();
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void setAllMaterialFlags(scene::IMesh *mesh) const;
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@ -345,7 +345,7 @@ void STKMeshSceneNode::render()
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// Only untextured
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for (unsigned i = 0; i < GLmeshes.size(); i++)
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{
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irr_driver->IncreaseObjectCount();
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irr_driver->increaseObjectCount();
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GLMesh &mesh = GLmeshes[i];
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GLenum ptype = mesh.PrimitiveType;
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GLenum itype = mesh.IndexType;
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@ -391,7 +391,7 @@ void STKMeshSceneNode::render()
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// Only untextured
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for (unsigned i = 0; i < GLmeshes.size(); i++)
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{
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irr_driver->IncreaseObjectCount();
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irr_driver->increaseObjectCount();
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GLMesh &mesh = GLmeshes[i];
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GLenum ptype = mesh.PrimitiveType;
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GLenum itype = mesh.IndexType;
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@ -494,7 +494,7 @@ void STKMeshSceneNode::render()
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for (unsigned i = 0; i < GLmeshes.size(); i++)
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{
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GLMesh &mesh = GLmeshes[i];
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irr_driver->IncreaseObjectCount();
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irr_driver->increaseObjectCount();
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GLenum ptype = mesh.PrimitiveType;
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GLenum itype = mesh.IndexType;
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size_t count = mesh.IndexCount;
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@ -547,7 +547,7 @@ void STKMeshSceneNode::render()
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Shaders::TransparentShader::getInstance()->use();
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for (unsigned i = 0; i < GLmeshes.size(); i++)
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{
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irr_driver->IncreaseObjectCount();
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irr_driver->increaseObjectCount();
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GLMesh &mesh = GLmeshes[i];
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GLenum ptype = mesh.PrimitiveType;
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GLenum itype = mesh.IndexType;
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