Display the number of players required to start a game for owner-less server

This commit is contained in:
Benau 2018-07-19 15:26:15 +08:00
parent 4ccb405cd1
commit 639883ca48

View File

@ -17,6 +17,7 @@
#include "states_screens/networking_lobby.hpp"
#include <cmath>
#include <algorithm>
#include <string>
@ -220,7 +221,13 @@ void NetworkingLobby::onUpdate(float delta)
else if (cur_player < m_server_max_player * m_start_threshold)
{
m_cur_starting_timer = std::numeric_limits<float>::max();
m_timeout_message->setText(L"", true);
//I18N: In the networking lobby, display the number of players
//required to start a game for owner-less server
core::stringw msg =
_P("Game will start if there is more than %d player.",
"Game will start if there are more than %d players.",
(int)floor(m_server_max_player * m_start_threshold));
m_timeout_message->setText(msg, true);
}
if (m_cur_starting_timer != std::numeric_limits<float>::max())