Avoid an assertion error if previously a local race with AI
was done (then #ai karts + player karts != num_karts in race manager).
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@ -69,7 +69,10 @@ void LobbyProtocol::loadWorld()
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StateManager::ActivePlayer *ap = race_manager->getNumLocalPlayers()>1
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? NULL
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: StateManager::get()->getActivePlayer(0);
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// Reset the ai kart list in the race manager, otherwise in network race
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// we can get an assertion if previously a local race with AI was done
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std::vector<std::string> ai_kart_list;
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race_manager->setAIKartList(ai_kart_list);
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input_manager->getDeviceManager()->setSinglePlayer(ap);
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// Load the actual world.
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