Fix ending STK when no STKHost exists.
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parent
1334a467e3
commit
15e3ac021f
@ -1508,7 +1508,9 @@ int main(int argc, char *argv[] )
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// so we don't crash later when StateManager tries to access input devices.
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StateManager::get()->resetActivePlayers();
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if(input_manager) delete input_manager; // if early crash avoid delete NULL
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STKHost::get()->abort();
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if(STKHost::isNetworking())
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STKHost::get()->abort();
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cleanSuperTuxKart();
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@ -1617,7 +1619,8 @@ static void cleanSuperTuxKart()
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// FIXME: do we need to wait for threads there, can they be
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// moved further up?
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Online::ServersManager::deallocate();
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STKHost::destroy();
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if(STKHost::isNetworking())
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STKHost::destroy();
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cleanUserConfig();
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@ -46,6 +46,7 @@
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#include "network/protocol_manager.hpp"
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#include "network/network_world.hpp"
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#include "network/protocols/start_game_protocol.hpp"
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#include "network/stk_host.hpp"
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#include "states_screens/grand_prix_cutscene.hpp"
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#include "states_screens/grand_prix_lose.hpp"
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#include "states_screens/grand_prix_win.hpp"
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@ -511,10 +512,13 @@ void RaceManager::startNextRace()
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m_kart_status[i].m_last_time = 0;
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}
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StartGameProtocol* protocol = static_cast<StartGameProtocol*>(
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if(STKHost::isNetworking())
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{
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StartGameProtocol* protocol = static_cast<StartGameProtocol*>(
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ProtocolManager::getInstance()->getProtocol(PROTOCOL_START_GAME));
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if (protocol)
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protocol->ready();
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if (protocol)
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protocol->ready();
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}
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} // startNextRace
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//-----------------------------------------------------------------------------
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