Update android project after recent modifications related to STK project version
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@ -162,8 +162,9 @@ LOCAL_CFLAGS := -I../lib/angelscript/include \
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-DUSE_GLES2 \
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-DHAVE_OGGVORBIS \
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-DNDEBUG \
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-DANDROID_PACKAGE_NAME=\"$(PACKAGE_NAME)\" \
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-DANDROID_APP_DIR_NAME=\"$(APP_DIR_NAME)\" \
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-DANDROID_PACKAGE_NAME=\"$(PACKAGE_NAME)\" \
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-DANDROID_APP_DIR_NAME=\"$(APP_DIR_NAME)\" \
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-DSUPERTUXKART_VERSION=\"$(PROJECT_VERSION)\" \
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-std=gnu++0x
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LOCAL_STATIC_LIBRARIES := irrlicht bullet enet freetype ifaddrs angelscript \
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@ -2,7 +2,7 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.supertuxkart.stk_dbg"
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android:versionCode="1"
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android:versionName="1.0"
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android:versionName="git"
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android:installLocation="auto">
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<!-- This .apk has no Java code itself, so set hasCode to false. -->
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@ -101,6 +101,14 @@ SDK_PATH - Path to SDK directory
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NDK_PATH - Path to NDK directory
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PROJECT_VERSION - Set Supertuxkart version number, for example "0.9.3" or
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"git20170409" or whatever.
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Default is: git.
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PROJECT_CODE - Set Supertuxkart version code that is used in the manifest
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file.
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Default is: 1.
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--------------------------------------------------------------------------------
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@ -110,29 +118,13 @@ NDK_PATH - Path to NDK directory
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Making a release build is similar to typical compilation, but there are few
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additional things to do.
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You have to change version numbers. This is important, because assets manager
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in STK checks these numbers and detects if already extracted data files are
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You have to set PROJECT_VERSION variable. This is important, because assets
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manager in STK checks that value and detects if already extracted data files are
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up to date. So that when you will install new STK version, this will force new
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data extraction automatically.
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So that you have to:
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1. Change "data/supertuxkart.git" to "data/supertuxkart.VERSION_NUMBER"
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2. Open "src/utils/constants.cpp" and change:
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const char STK_VERSION[] = "git";
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to
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const char STK_VERSION[] = "VERSION_NUMBER";
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where "VERSION_NUMBER" is for example "0.9.3" or "git20170409" or whatever.
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3. You can also update these lines in "android/AndroidManifest.xml":
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android:versionCode="1"
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android:versionName="1.0"
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The PROJECT_CODE variable typically should be set to a value higher than for
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previous release, so that users will receive the upgrade.
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Before compilation you have to set:
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@ -232,6 +232,51 @@ if [ -z "$BUILD_TOOLS_VER" ] || [ ! -d "$SDK_PATH/build-tools/$BUILD_TOOLS_VER"
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exit
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fi
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# Set project version and code
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if [ -f "$DIRNAME/obj/project_version" ]; then
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PROJECT_VERSION_PREV=$(cat "$DIRNAME/obj/project_version")
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if [ -z "$PROJECT_VERSION" ]; then
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PROJECT_VERSION="$PROJECT_VERSION_PREV"
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elif [ "$PROJECT_VERSION" != "$PROJECT_VERSION_PREV" ]; then
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echo "Error: Compilation of different version has been already made."
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echo "Run './make.sh clean' first or set PROJECT_VERSION variable" \
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"to '$PROJECT_VERSION_PREV.'"
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exit
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fi
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fi
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if [ -z "$PROJECT_VERSION" ]; then
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if [ $IS_DEBUG_BUILD -ne 0 ]; then
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PROJECT_VERSION="git"
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else
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echo "Error: Variable PROJECT_VERSION is not set. It must have unique" \
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"value for release build."
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exit
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fi
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fi
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if [ -z "$PROJECT_CODE" ]; then
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if [ $IS_DEBUG_BUILD -ne 0 ]; then
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PROJECT_CODE="1"
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else
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echo "Error: Variable PROJECT_CODE is not set."
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exit
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fi
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fi
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if [ -d "$DIRNAME/assets/data" ]; then
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if [ ! -f "$DIRNAME/assets/data/supertuxkart.$PROJECT_VERSION" ]; then
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echo "Error: supertuxkart.$PROJECT_VERSION doesn't exist in" \
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"assets/data directory."
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exit
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fi
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fi
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if [ ! -f "$DIRNAME/obj/project_version" ]; then
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echo "$PROJECT_VERSION" > "$DIRNAME/obj/project_version"
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fi
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# Standalone toolchain
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if [ ! -f "$DIRNAME/obj/make_standalone_toolchain.stamp" ]; then
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@ -425,6 +470,12 @@ sed -i "s/targetSdkVersion=\".*\"/targetSdkVersion=\"$TARGET_SDK_VERSION\"/g" \
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sed -i "s/package=\".*\"/package=\"$PACKAGE_NAME\"/g" \
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"$DIRNAME/AndroidManifest.xml"
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sed -i "s/versionName=\".*\"/versionName=\"$PROJECT_VERSION\"/g" \
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"$DIRNAME/AndroidManifest.xml"
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sed -i "s/versionCode=\".*\"/versionCode=\"$PROJECT_CODE\"/g" \
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"$DIRNAME/AndroidManifest.xml"
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cp "banner.png" "$DIRNAME/res/drawable/banner.png"
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cp "$APP_ICON" "$DIRNAME/res/drawable/icon.png"
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convert -scale 72x72 "$APP_ICON" "$DIRNAME/res/drawable-hdpi/icon.png"
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