Try to use progress bar to indicate the encoding progress
Need an updated libopenglrecorder
This commit is contained in:
parent
f3e0d2f9e9
commit
487d007b17
@ -160,6 +160,9 @@ IrrDriver::IrrDriver()
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*/
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IrrDriver::~IrrDriver()
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{
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#ifdef ENABLE_RECORDER
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ogrDestroy();
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#endif
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assert(m_device != NULL);
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m_device->drop();
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m_device = NULL;
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@ -173,9 +176,6 @@ IrrDriver::~IrrDriver()
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#endif
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delete m_wind;
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delete m_renderer;
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#ifdef ENABLE_RECORDER
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ogrDestroy();
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#endif
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} // ~IrrDriver
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// ----------------------------------------------------------------------------
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@ -642,10 +642,6 @@ void IrrDriver::initDevice()
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ogrRegGeneralCallback(OGR_CBT_START_RECORDING,
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[] (void* user_data) { MessageQueue::add
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(MessageQueue::MT_GENERIC, _("Video recording started.")); }, NULL);
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ogrRegGeneralCallback(OGR_CBT_WAIT_RECORDING,
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[] (void* user_data) { MessageQueue::add
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(MessageQueue::MT_GENERIC, _("Please wait while encoding is finished."
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)); }, NULL);
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ogrRegStringCallback(OGR_CBT_ERROR_RECORDING,
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[](const char* s, void* user_data)
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{ Log::error("openglrecorder", "%s", s); }, NULL);
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@ -653,22 +649,9 @@ void IrrDriver::initDevice()
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[] (const char* s, void* user_data) { MessageQueue::add
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(MessageQueue::MT_GENERIC, _("Video saved in \"%s\".", s));
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}, NULL);
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static std::chrono::high_resolution_clock::time_point tp;
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ogrRegIntCallback(OGR_CBT_PROGRESS_RECORDING,
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[] (const int i, void* user_data)
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{
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std::chrono::high_resolution_clock::time_point* timer =
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(std::chrono::high_resolution_clock::time_point*)user_data;
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auto rate = std::chrono::high_resolution_clock::now() -
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*timer;
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float t = std::chrono::duration_cast<std::chrono::
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duration<float> >(rate).count();
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if (t > 3.0f)
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{
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*timer = std::chrono::high_resolution_clock::now();
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Log::info("Recorder", "%d%% of video encoding finished", i);
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}
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}, &tp);
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{ MessageQueue::showProgressBar(i, _("Encoding progress:")); }, NULL);
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#endif
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@ -22,6 +22,7 @@
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#include "graphics/irr_driver.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/scalable_font.hpp"
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#include "guiengine/skin.hpp"
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#include "utils/synchronised.hpp"
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#include "utils/translation.hpp"
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@ -30,23 +31,66 @@
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#include "IGUIEnvironment.h"
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#include "IGUIStaticText.h"
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#include <atomic>
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using namespace GUIEngine;
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namespace MessageQueue
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{
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// ============================================================================
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/** The area which the message is drawn. */
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core::recti g_area;
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/** The label widget used to show the current message. */
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SkinWidgetContainer* g_container = NULL;
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// ============================================================================
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/** A small helper class to store and sort messages to be displayed. */
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/** A base class for any messages. */
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class Message
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{
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protected:
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/** The message. */
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core::stringw m_message;
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/** If this < 0, remove this message from queue. */
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float m_display_timer;
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/** The area which the message is drawn. */
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core::recti m_area;
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private:
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/** Tell if this message has been initialized. */
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bool m_inited;
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public:
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Message(float timer) : m_display_timer(timer), m_inited(false) {}
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// ------------------------------------------------------------------------
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virtual ~Message() {}
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// ------------------------------------------------------------------------
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virtual MessageQueue::MessageType getMessageType() const = 0;
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// ------------------------------------------------------------------------
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virtual void init() = 0;
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// ------------------------------------------------------------------------
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virtual void draw(float dt)
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{
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if (!m_inited)
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{
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m_inited = true;
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init();
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}
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m_display_timer -= dt;
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}
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// ------------------------------------------------------------------------
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bool canBeRemoved() const { return m_display_timer < 0.0f; }
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// ------------------------------------------------------------------------
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virtual void remove() {}
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};
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// ============================================================================
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/** A small helper class to store and sort text messages to be displayed. */
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class TextMessage : public Message
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{
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private:
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/** The type of the message. */
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MessageQueue::MessageType m_message_type;
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/** The message. */
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core::stringw m_message;
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/** The render type of the message: either achievement-message::neutral
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* or friend-message::neutral. */
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@ -56,42 +100,38 @@ private:
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gui::IGUIStaticText* m_text;
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public:
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Message(MessageQueue::MessageType mt, const core::stringw &message)
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TextMessage(MessageQueue::MessageType mt, const core::stringw &message) :
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Message(5.0f)
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{
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m_message_type = mt;
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m_message = message;
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m_text = NULL;
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if(mt==MessageQueue::MT_ACHIEVEMENT)
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assert(mt != MessageQueue::MT_PROGRESS);
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if (mt == MessageQueue::MT_ACHIEVEMENT)
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m_render_type = "achievement-message::neutral";
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else if (mt==MessageQueue::MT_ERROR)
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else if (mt == MessageQueue::MT_ERROR)
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m_render_type = "error-message::neutral";
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else if (mt==MessageQueue::MT_GENERIC)
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else if (mt == MessageQueue::MT_GENERIC)
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m_render_type = "generic-message::neutral";
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else
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m_render_type = "friend-message::neutral";
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} // Message
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// ------------------------------------------------------------------------
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~Message()
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~TextMessage()
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{
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assert(m_text != NULL);
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m_text->drop();
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}
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/** Returns the message. */
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const core::stringw & getMessage() const { return m_message; }
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// ------------------------------------------------------------------------
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/** Returns the type of the message (achievement or friend). */
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MessageQueue::MessageType getMessageType() const { return m_message_type; }
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// ------------------------------------------------------------------------
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/** Returns the render type: either achievement-message::neutral or
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* friend-message::neutral (see skin for details). */
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const std::string &getRenderType() const
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{
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return m_render_type;
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}
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/** Returns the type of the message.*/
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virtual MessageQueue::MessageType getMessageType() const
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{ return m_message_type; }
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// ------------------------------------------------------------------------
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/** Init the message text, do linebreak as required. */
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void init()
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virtual void init()
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{
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if (m_text)
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m_text->drop();
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const GUIEngine::BoxRenderParams &brp =
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GUIEngine::getSkin()->getBoxRenderParams(m_render_type);
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const unsigned width = irr_driver->getActualScreenSize().Width;
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@ -107,21 +147,25 @@ public:
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dim.Width += brp.m_left_border + brp.m_right_border;
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int x = (width - dim.Width) / 2;
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int y = height - int(1.5f * dim.Height);
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g_area = irr::core::recti(x, y, x + dim.Width, y + dim.Height);
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m_text->setRelativePosition(g_area);
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m_area = irr::core::recti(x, y, x + dim.Width, y + dim.Height);
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m_text->setRelativePosition(m_area);
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m_text->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
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m_text->grab();
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m_text->remove();
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}
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// ------------------------------------------------------------------------
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/** Draw the message. */
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void draw()
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virtual void draw(float dt)
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{
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Message::draw(dt);
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GUIEngine::getSkin()->drawMessage(g_container, m_area, m_render_type);
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assert(m_text != NULL);
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m_text->draw();
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}
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// ------------------------------------------------------------------------
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virtual void remove() { delete this; }
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}; // class Message
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}; // class TextMessage
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// ============================================================================
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/** A function class to compare messages, required for priority_queue. */
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@ -142,30 +186,87 @@ public:
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Synchronised<std::priority_queue<Message*, std::vector<Message*>,
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CompareMessages> > g_all_messages;
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/** How long the current message has been displayed. The special value
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* -1 indicates that a new message was added when the queue was empty. */
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float g_current_display_time = -1.0f;
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/** How long the current message should be displaed. */
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float g_max_display_time = 5.0f;
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/** The label widget used to show the current message. */
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SkinWidgetContainer *g_container = NULL;
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// ============================================================================
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/** Add any message to the message queue.
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* \param message Any message.
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*/
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void privateAdd(Message* m)
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{
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g_all_messages.lock();
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g_all_messages.getData().push(m);
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g_all_messages.unlock();
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} // privateAdd
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// ============================================================================
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void createLabel(Message *message)
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/** A class which display a progress bar in game, only one can be displayed. */
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class ProgressBarMessage : public Message
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{
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if(!g_container)
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g_container = new SkinWidgetContainer();
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private:
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std::atomic_int_fast8_t m_progress_value;
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g_current_display_time = 0.0f;
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// Maybe make this time dependent on message length as well?
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g_max_display_time = 5.0f;
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message->init();
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} // createLabel
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bool m_showing;
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// ----------------------------------------------------------------------------
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SkinWidgetContainer m_swc;
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public:
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ProgressBarMessage() :
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Message(9999999.9f)
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{
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m_progress_value.store(0);
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m_showing = false;
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} // ProgressBarMessage
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// ------------------------------------------------------------------------
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~ProgressBarMessage() {}
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// ------------------------------------------------------------------------
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/** Returns the type of the message.*/
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virtual MessageQueue::MessageType getMessageType() const
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{ return MT_PROGRESS; }
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// ------------------------------------------------------------------------
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virtual void init()
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{
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const unsigned width = irr_driver->getActualScreenSize().Width;
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const unsigned height = irr_driver->getActualScreenSize().Height;
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core::dimension2du dim(width * 0.75f, height * 0.05f);
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int x = (width - dim.Width) / 2;
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int y = height - int(1.5f * dim.Height);
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m_area = irr::core::recti(x, y, x + dim.Width,
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y + dim.Height);
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}
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// ------------------------------------------------------------------------
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virtual void draw(float dt)
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{
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Message::draw(dt);
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m_display_timer = 9999999.9f;
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GUIEngine::getSkin()->drawProgress(&m_swc, m_area,
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m_progress_value.load());
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video::SColor color(255, 0, 0, 0);
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GUIEngine::getFont()->draw(m_message, m_area, color, true, true);
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if (m_progress_value.load() >= 100)
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{
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m_display_timer = -1.0f;
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m_showing = false;
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}
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}
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// ------------------------------------------------------------------------
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void setProgress(int progress, const wchar_t* msg)
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{
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if (progress < 0)
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return;
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if (progress > 100)
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progress = 100;
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m_progress_value.store((int_fast8_t)progress);
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if (!m_showing && progress == 0)
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{
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m_showing = true;
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m_message = msg;
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privateAdd(this);
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}
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}
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}; // class ProgressBarMessage
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// ============================================================================
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/** One instance of progress bar. */
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ProgressBarMessage g_progress_bar_msg;
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// ============================================================================
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/** Called when the screen resolution is changed to compute the new
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* position of the message. */
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void updatePosition()
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@ -177,28 +278,19 @@ void updatePosition()
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g_all_messages.unlock();
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return;
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}
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Message *last = g_all_messages.getData().top();
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createLabel(last);
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g_all_messages.getData().top()->init();
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g_all_messages.unlock();
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} // updatePosition
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// ----------------------------------------------------------------------------
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/** Adds a message to the message queue.
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/** Adds a Text message to the message queue.
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* \param mt The MessageType of the message.
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* \param message The actual message.
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*/
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void add(MessageType mt, const irr::core::stringw &message)
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{
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Message *m = new Message(mt, message);
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g_all_messages.lock();
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if (g_all_messages.getData().empty())
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{
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// Indicate that there is a new message, which should
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// which needs a new label etc. to be computed.
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g_current_display_time =-1.0f;
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}
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g_all_messages.getData().push(m);
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g_all_messages.unlock();
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Message *m = new TextMessage(mt, message);
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privateAdd(m);
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} // add
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// ----------------------------------------------------------------------------
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@ -210,40 +302,41 @@ void add(MessageType mt, const irr::core::stringw &message)
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*/
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void update(float dt)
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{
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if (!g_container)
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g_container = new SkinWidgetContainer();
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g_all_messages.lock();
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bool empty = g_all_messages.getData().empty();
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g_all_messages.unlock();
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if (empty) return;
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g_all_messages.lock();
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g_current_display_time += dt;
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if (g_current_display_time > g_max_display_time)
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if (empty)
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{
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g_all_messages.unlock();
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return;
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}
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Message* current = g_all_messages.getData().top();
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current->draw(dt);
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if (current->canBeRemoved())
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{
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Message *last = g_all_messages.getData().top();
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g_all_messages.getData().pop();
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delete last;
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if (g_all_messages.getData().empty())
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{
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g_all_messages.unlock();
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return;
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}
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g_current_display_time = -1.0f;
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}
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Message *current = g_all_messages.getData().top();
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// Create new data for the display.
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if (g_current_display_time < 0)
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{
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createLabel(current);
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current->remove();
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}
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g_all_messages.unlock();
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GUIEngine::getSkin()->drawMessage(g_container, g_area,
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current->getRenderType());
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current->draw();
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} // update
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// ----------------------------------------------------------------------------
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/** The time a user firstly call this function with a zero progress, a progress
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* bar will display in the game, the time the value of progress become 100,
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* the progress bar will disappear. So make sure only 1 progress bar is being
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* used each time.
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* \param progress Progress from 0 to 100.
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*/
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void showProgressBar(int progress, const wchar_t* msg)
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{
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g_progress_bar_msg.setProgress(progress, msg);
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} // showProgressBar
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} // namespace GUIEngine
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// ----------------------------------------------------------------------------
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@ -34,9 +34,17 @@ namespace MessageQueue
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* different look. This type is used to sort the messages, so it is
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* important that messages that need to be shown as early as possible
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* will be listed last (i.e. have highest priority). */
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enum MessageType { MT_FRIEND, MT_ACHIEVEMENT, MT_ERROR, MT_GENERIC};
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enum MessageType
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{
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MT_FRIEND,
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MT_ACHIEVEMENT,
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MT_ERROR,
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MT_GENERIC,
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MT_PROGRESS
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};
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void add(MessageType mt, const core::stringw &message);
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void showProgressBar(int progress, const wchar_t* msg);
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void updatePosition();
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void update(float dt);
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@ -839,6 +839,19 @@ void Skin::drawProgress(Widget* w, const core::recti &rect,
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}
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} // drawProgress
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// ----------------------------------------------------------------------------
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void Skin::drawProgress(SkinWidgetContainer* swc,
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const core::rect< s32 > &rect, int progress)
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{
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drawBoxFromStretchableTexture(swc, rect,
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SkinConfig::m_render_params["progress::neutral"]);
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core::recti rect2 = rect;
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rect2.LowerRightCorner.X -= (rect.getWidth())
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- progress * rect.getWidth() / 100;
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drawBoxFromStretchableTexture(swc, rect2,
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SkinConfig::m_render_params["progress::fill"]);
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} // drawProgress
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// ----------------------------------------------------------------------------
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/**
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* @param focused whether this element is focus by the master player (focus
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@ -336,6 +336,8 @@ namespace GUIEngine
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void drawBgImage();
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void drawBGFadeColor();
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void drawBadgeOn(const Widget* widget, const core::rect<s32>& rect);
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void drawProgress(SkinWidgetContainer* swc,
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const core::rect< s32 > &rect, int progress);
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// irrlicht's callbacks
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virtual void draw2DRectangle (gui::IGUIElement *element,
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