One less DrawFullScreenEffect function.
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@ -96,14 +96,11 @@ public:
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assignSamplerNames(0, "tex", ST_BILINEAR_CLAMPED_FILTERED);
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} // Gaussian6VBlurShader
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// ------------------------------------------------------------------------
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void render(GLuint layer_tex, float sigma_v)
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void render(GLuint layer_tex, int width, int height, float sigma_v)
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{
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irr_driver->getFBO(FBO_SCALAR_1024).Bind();
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Gaussian6VBlurShader::getInstance()->setTextureUnits(layer_tex);
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drawFullScreenEffect(
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core::vector2df(1.f / UserConfigParams::m_shadows_resolution,
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1.f / UserConfigParams::m_shadows_resolution),
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sigma_v);
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drawFullScreenEffect(core::vector2df(1.f / width, 1.f / height),
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sigma_v);
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} // render
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}; // Gaussian6VBlurShader
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@ -993,7 +990,9 @@ void PostProcessing::renderGaussian6BlurLayer(FrameBuffer &in_fbo,
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{
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// Used as temp
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irr_driver->getFBO(FBO_SCALAR_1024).Bind();
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Gaussian6VBlurShader::getInstance()->render(layer_tex, sigma_v);
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Gaussian6VBlurShader::getInstance()
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->render(layer_tex, UserConfigParams::m_shadows_resolution,
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UserConfigParams::m_shadows_resolution, sigma_v);
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in_fbo.BindLayer(layer);
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Gaussian6HBlurShader::getInstance()->render(sigma_h);
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@ -1048,10 +1047,9 @@ void PostProcessing::renderGaussian6Blur(FrameBuffer &in_fbo,
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if (!CVS->supportsComputeShadersFiltering())
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{
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auxiliary.Bind();
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Gaussian6VBlurShader::getInstance()->setTextureUnits(in_fbo.getRTT()[0]);
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DrawFullScreenEffect<Gaussian6VBlurShader>
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(core::vector2df(inv_width, inv_height), sigma_v);
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Gaussian6VBlurShader::getInstance()
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->render(in_fbo.getRTT()[0], in_fbo.getWidth(), in_fbo.getWidth(),
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sigma_v);
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in_fbo.Bind();
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