Round the kart sizes to work around a bug that client and
server get (slightly) different kart sizes (which then affects the physics).
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@ -689,6 +689,14 @@ bool KartModel::loadModels(const KartProperties &kart_properties)
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m_kart_height = size.getY();
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m_kart_length = size.getZ();
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// TODO: Client and server get slightly different sizes, which
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// affets the physics (size determines inertia, which is used
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// in steering). So by rounding to three decimals we get
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// more consistent physics results.
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m_kart_width = int(m_kart_width * 1000) / 1000.0f;
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m_kart_height = int(m_kart_height * 1000) / 1000.0f;
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m_kart_length = int(m_kart_length * 1000) / 1000.0f;
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// Now set default some default parameters (if not defined) that
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// depend on the size of the kart model (wheel position, center
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// of gravity shift)
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