Use higher values as a fallback for unknown keycodes on android
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@ -717,7 +717,7 @@ s32 CIrrDeviceAndroid::handleKeyboard(AInputEvent* androidEvent)
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// scan code, because it's better than nothing
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if (event.KeyInput.Key == 0)
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{
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event.KeyInput.Key = (EKEY_CODE)scanCode;
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event.KeyInput.Key = (EKEY_CODE)((int)IRR_KEY_CODES_COUNT + scanCode);
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}
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// Handle an event when back button in pressed just like an escape key
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@ -868,7 +868,7 @@ s32 CIrrDeviceAndroid::handleGamepad(AInputEvent* androidEvent)
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if (event.KeyInput.Key == 0)
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{
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event.KeyInput.Key = (EKEY_CODE)scanCode;
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event.KeyInput.Key = (EKEY_CODE)((int)IRR_KEY_CODES_COUNT + scanCode);
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}
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postEventFromUser(event);
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