allow enabeling Network Multiplayer through CMake flags
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@ -19,6 +19,7 @@ option(USE_WIIUSE "Support for wiimote input devices" ON)
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option(USE_FRIBIDI "Support for right-to-left languages" ON)
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option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
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option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
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option(ENABLE_NETWORK_MULTIPLAYER "Option description" OFF)
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if(MSVC AND (MSVC_VERSION LESS 1900))
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# Normally hide the option to build wiiuse on VS, since it depends
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@ -195,6 +196,11 @@ if(UNIX AND NOT APPLE)
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endif()
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endif()
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# Netwowk Multiplayer
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if(ENABLE_NETWORK_MULTIPLAYER)
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add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN)
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endif()
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# Set some compiler options
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if(UNIX OR MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
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@ -175,7 +175,7 @@ void MainMenuScreen::onUpdate(float delta)
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m_online->setLabel( _("Login" ));
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m_user_id->setText(player->getName());
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}
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else
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else
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{
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// now must be either logging in or logging out
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m_online->setActive(false);
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@ -297,7 +297,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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StoryModeStatus* sms = PlayerManager::getCurrentPlayer()->getStoryModeStatus();
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sms->unlockFeature(const_cast<ChallengeStatus*>(sms->getChallengeStatus("gp1")),
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RaceManager::DIFFICULTY_HARD);
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StateManager::get()->enterGameState();
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race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
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race_manager->setNumKarts(0);
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@ -307,7 +307,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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FeatureUnlockedCutScene* scene =
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FeatureUnlockedCutScene::getInstance();
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std::vector<std::string> parts;
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parts.push_back("featunlocked");
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((CutsceneWorld*)World::getWorld())->setParts(parts);
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@ -494,9 +494,12 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
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if (PlayerManager::getCurrentOnlineId())
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{
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// For 0.8.2 disable the server menu, instead go to online profile
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//OnlineScreen::getInstance()->push();
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#ifdef ENABLE_NETWORK_MULTIPLAYER_SCREEN
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OnlineScreen::getInstance()->push();
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#else
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ProfileManager::get()->setVisiting(PlayerManager::getCurrentOnlineId());
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TabOnlineProfileAchievements::getInstance()->push();
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#endif
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}
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else
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{
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