Fixed polycount in kart selection screen

This commit is contained in:
Elderme
2016-07-30 11:31:23 +02:00
parent a21d7b4b71
commit a3c78a7245
2 changed files with 4 additions and 2 deletions

View File

@@ -535,8 +535,7 @@ void DrawCalls::prepareDrawCalls( ShadowMatrices& shadow_matrices,
while (reason != GL_ALREADY_SIGNALED)
{
if (reason == GL_WAIT_FAILED) break;
StkTime::sleep(1);
reason = glClientWaitSync(m_sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
reason = glClientWaitSync(m_sync, GL_SYNC_FLUSH_COMMANDS_BIT, 1000000);
}
glDeleteSync(m_sync);
PROFILER_POP_CPU_MARKER();

View File

@@ -935,6 +935,9 @@ void ShaderBasedRenderer::renderToTexture(GL3RenderTarget *render_target,
irr::scene::ICameraSceneNode* camera,
float dt)
{
resetObjectCount();
resetPolyCount();
irr::core::dimension2du texture_size = render_target->getTextureSize();
size_t width = texture_size.Width ;